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EmuCR: PPSSPPPPSSPP Git (2026/06/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #21688 from RRDVD/cross-shaped-anti-deadzone
* Address review: remove redundant outer/output anti-deadzone controls
* Add Steam Input-style advanced deadzone controls to analog calibration
* Merge pull request #21752 from hrydgard/clean-nans-sw
* Unit test fix, make the unit test a lot less log-spammy by default
* Loongarch type casting fixes, remove redundant code, buildfix
* Clean out NaNs and INFs from vertex coordinates
* Merge pull request #21768 from hrydgard/bbox-fix
* BBOX: Avoid z clipping issues by culling in clip space.
* Warning fix, shutdown fix
* Merge pull request #21767 from hrydgard/ge-debugger-work
* Correct minor shader generator bug for depthclamp case.
* Delete redundant implementation of vertex preview in SoftGpu
* Vertex preview works again in both debuggers.
* Fix the ImGe debugger vertex list
* Well, it builds, but doesn't work yet.
* Remove fbman, texcache parameters from SoftwareTransformParams
* Remove the SoftwareTransform class, there's no state anymore
* Misc cleanup and renaming

Download: PPSSPP Git (2026/06/03) x64
Download: PPSSPP Git (2026/06/03) Android
Source: Here2



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