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EmuCR: PPSSPPPPSSPP Git (2026/08/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22100 from hrydgard/debugger-stepping
* Fix deadlock when stopping a game with a debugger request in flight
* Fix deadlock between the Win32 debugger's paint handlers and the CPU thread
* Claude findings
* Move the temporary breakpoint out of the user's breakpoint list
* Add BreakpointManager::ChangeBreakPointAddress, use it from the ImDebugger
* hle.data.add: apply the requested name, and report the real one
* Fix four WebSocket debugger bugs found while stress testing
* Fix memchecks
* Fix for headless port problem by Claude
* Bugfix
* Clean up how the instruction cache is invalidated from the breakpoint manager
* Enable breakpoint processing when stepping
* Remove the concept of stepSize from the debugger
* Default new breakpoints to have the LOG action, because why not
* Debugger breakpoints: Rename "Result" to "Action"
* Make instruction cache invalidation (for us, jit cache invalidation) clearer
* Correct when we process the stepping queue. Also, the jitLock mutex is no longer needed.
* Style
* Merge pull request #22102 from robertkirkman/cmake-libpng-minimum-1.6
* Lower minimum libpng version requirement to 1.6 for ARM targets that are not Android or iOS
* Merge pull request #22096 from hrydgard/platform-headless-fixes
* Get rid of the confusing old USING_WIN_UI define. Make a more clear system property for headless.

Download: PPSSPP Git (2026/08/17) x64
Download: PPSSPP Git (2026/08/17) Android
Source: Here2



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