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Ymir Git (2026/09/21) is released. A work-in-progress Sega Saturn emulator.

Features:
Load games from BIN+CUE, IMG+CCD, MDF+MDS or ISO files
Automatic IPL (BIOS) ROM detection
Automatic region switching
Up to two players with standard Control Pads on both ports (more to come)
Fully customizable keybindings
Backup RAM and DRAM cartridges (more to come)
Integrated backup memory manager to import and export saves, and transfer between internal and cartridge RAM
Save states
Rewinding (up to one minute at 60 fps), turbo speed, frame step (forwards and backwards)
A work-in-progress feature-rich debugger

Ymir Changelog:
* fix(vdp-d3d12): Apply LNCL/BACK fixes to D3D12 renderer
* fix(vdp-sw): Stop updating LNCL/BACK screen once DISP is disabled for the remainder of the frame
* fix(vdp-sw): Fix out of bounds access when the display resolution is changed mid-frame while drawing an RBG
* fix(VDP2): Partial fix for mid-frame DISP and LNCL/BACK changes
* fix(gamedb): Force-enable SH-2 cache emulation for Hissatsu! to fix crash at startup
* fix(VDP1): Don't clear COPR when beginning a new VDP1 frame
* chore(vdp): Introduce FBRAM indexer to clarify draw/display indices throughout the code
* chore(vdp-sw): Remove unused field
* docs: Add D3D12 hardware renderer to CHANGELOG
* fix(vdp-sw): Write back FBRAM writes from VDP1 renderer thread
* chore(vdp-sw): FBRAM naming consistency
* chore(VDP): Rename `spriteFB` to `FBRAM`, move it into the VDP1 state object
* feat(debug): Fix VDP2 VCNT in debug view, add current VDP1 display framebuffer index
* fix(vdp): Fix VCNT not loading from save states
* docs: Add troubleshooting section on non-booting games

Download: Ymir Git (2026/09/21)
Source: Here



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