MameUI 130.2 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.
Download:MameUI 130.2 x64 version
Download:MameUI 130.2 x86 version
PCSX Rerecording v0.0.8 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
Download: PCSX Rerecording v0.0.8
Jpcsp SVN r976 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r970
updated umdcallback sample (source only). removing old comments. Note: ThreadMan real_current_thread thing confirmed using umdcallback sample, but not checked on recompiler
r971
Fixed compilation error from r969.
sceUmdRegisterUMDCallBack: comment updated about confirmation on PSP that the callback is not triggered immediately (tested using umdcallback)
r972
Reduced display flicker problem on fast computers when using "Only GE"
r973
fix r972 when "only GE" setting was off. attempted to add more FBW support,disabled with FBWdebug flag in pspdisplay.
r974
Multiple small performance improvements in display:
- when processing a clutted texture, read the whole clut at the beginning to minimize the number of calls to Memory.readXX
- Texture cache: read a 16 bit clut using Memory.read32 (which is more efficient)
- Texture cache: compute the hashCode of a texture only once per display (for applications reusing the same texture multiple times in one display list)
r975
Fix for BOF3 display problem: allow using Texture using result of previous GE commands.
It seems that the GE width/height is always 480/272. Previously, the FB width & height was used: pspdisplay.display() has to be checked against this (not yet done in this update).
r976
added FBW sample. see pspsdk for vram.c/.h.
Download: Jpcsp SVN r976
Fceux SVN r1238 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1230
Lua - added FCEU.softreset() and FCEU.poweron(). Deleted a lua test script. Updated Lua documentation in the Help .chm
r1231
Bumped version number to 2.1 for gfceux
r1232
Fixed up Lua bot script names,etc.
r1233
More lua scripts cleanup - rename documents, added internal documentation
r1234
Lua scripts cleanup - deleted some, renamed others, included documentation notes on each
r1235
Win32 - Memwatch - use system colors for drawing instead of hardcoded colors
r1236
SDL: fixed SF bug #2718008
r1237
Win32 - Memwatch - meaningless commit
r1238
SDL: fix crash with fm2 and fcm->fcm conversion
Download:Fceux SVN r1238
DeSmuME SVN r1783 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1780
Added more wifi emulation. Some fixes, and support for two new types of management frames, as well as support for sending data frames.
r1781
gtk-port: kbd save/load ; make controls additive
one can load (f1-f10) and save (shift+f1-f10) from keyboard while playing
corrected a bug that made controls pressed together not work
changed ISO8859-1 in fr.po to ISO-8859-1
r1782
fix crash in wifi
r1783
gtk-glade port: load savegame from command line
Download: DeSmuME SVN r1783
Gens-ReRecording SVN r261 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r258
Re-structured the source tree for the linux port effort. NOTHING compiles right
now, but this is what i'm
working from. Once the linux version builds, I'll go back in and cleanup the
win32 tree, and if
everything goes well, we can merge this back to the trunk ;)
r259
Now adding the folders :P
r260
[No log message]
r261
Forgot to make a log message for the previous commit (getting multiplat
compiling in msvc win32)
A few further msvc project changes
removing files that no longer exist from version control
Download:Gens-ReRecording SVN r261
MAME 0.130u2 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME 0.130u2:
-------
(Due to an oversight, credit for the new Neo Geo BIOS was incorrectly
given in the previous whatsnew. Thanks to Massimiliano Macri for the
donation.)
MAMETesters Bugs Fixed
----------------------
- 02382: [Graphics] peke1012: Bad ROM dump causes graphics glitches
(Jim Stolis)
- 02977: [Crash/Freeze] rdft2j2: Access Violation (Haze)
- 03071: [Sound] tndrcade tndrcadj: music problem (Phil Bennett)
- 03063: [Misc.] psyvaria, psyvarrv, usagi, nightrai, xiistag: Some
G-Net cards were dumped without restoring them to defaults
first (Guru)
- 03068: [DIP/Input] leprechn: Lives are incorrect in Dip Settings
(Tafoid)
- 03024: [DIP/Input] jrpacmbl: All inputs perform wrong function in-
game (Fabio Priuli)
- 02972: [Documentation] shuttlei: Year is listed as 197?, confirmed
as 1979. (incog)
- 02978: [Documentation] suprgolf: Year is listed as 19??, confirmed
as 1989. (incog)
- 02970: [Documentation] sfbonus, sfbonusa, sfbonusb, sfbonusd,
sfbonusv: The year is 2003 according to the attract mode.
(incog)
- 02968: [Documentation] parrot3: The year is 2003 according to the
attract mode. (incog)
- 02969: [Documentation] parrot3b: The year is 2004 according to the
attract mode. (incog)
- 02999: [DIP/Input] taotaida: need more 3 buttons (Fabio Priuli)
- 03029: [DIP/Input] jitsupro, kazan, p47, rodland, stdragon and
clones: "Demo sounds" dip-switch inverted (Fabio Priuli)
- 03042: [Documentation] mjclub: Dip-Switch settings for mjclub
(Fabio Priuli)
- 03031: [DIP/Input] seganinj and clones: Player 1 button 3 not
present (Fabio Priuli)
- 03048: [Sound] equites and clone: strange noise ingame
(Phil Bennett)
- 03035: [Save/Restore] frogg, froggrmc: Autosave does not work
correctly (couriersud)
- 02172: [DIP/Input] some driving games: MAME allocates Player 2 - 4
inputs for deficient Player 1 inputs. (Fabio Priuli)
Source Changes
--------------
Added board description to Zodiack. [Guru]
Demoted some games to have the GAME_NOT_WORKING flag:
- Alligator Hunt (protected version);
- Glass;
- Great Guns;
- Name Club Ver. 3;
- Snow Board Championship;
- Tetris Korean bootleg;
- Thunder Hoop 2: TH Strikes Back;
- Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon;
- World Grand Prix;
- World Rally 2 - Twin Racing;
Some various Naomi improvements and SH4 hacks to get more Naomi games
booting farther. [David Haywood, Angelo Salese]
Added a PCB layout for the large single plane PCB that Incredible
Technologies used for the Golden Tee 3D series (3D through Classic),
Shuffleshot, World Class Bowling and World Class Bowling Deluxe.
[Guru]
Added PCB layout & hardwared documentation for Atari's Badlands [Guru]
WIP driver for Cubo CD32 [Mariusz Wojcieszek]:
- AGA palette
- AGA bitplane data fetching
- support for up to 8 standard bitplanes
- HAM8 mode
Further annotated the game lists is mamedriv.c. [Yasuhiro Ogawa]
Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]
Updated video timing in bestbest to match PCB [Guru]
ejsakura fix: added ymz280b_r to memory map to prevent musics to stop
while playing [Cs9ph7Rg0]
nemesis.c fix [Hau]
- Fixed screen priority problems in Kitten Kaboodle.
- Added flip screen & cocktail support.
- Merged memory maps in hyprduel.c
CPU cores are now enabled on a per cpu core family basis instead of
per cpu core variant. As a result CPUDEFS is no longer needed in the
makefile. [Wilbert Pol]
TMS320C25 fixes and enhancements: [Olivier Galibert]
- accept IRQs on IDLE
- actually count irq processing and instruction fetching cycles
- add support for external serial frame sync with internal
triggering (aka TXM=1 and FSM=1).
Updated G-Net CHDs (reset to factory default settings and clear
high-score table) [Guru]
Added description of G-Net card/PCB [Guru]
Fixed crash due to recent cheat engine changes. [Pugsy]
Fixed the sprite collision code of the mcu simulation in
'machine\mexico86.c'. [Aladar]
Improved sound banking in galpani2 driver. [Luis Faria]
Gameplan improvements: [Tafoid]
- verified and simplified the DIPs, adding locations
- adjusted clocks in Leprechaun and Pirate Treasure based on info
from the manual
Implemented model2 inputs through direct AM_READ_PORT access rather
than using read handlers. The patch also fixes daytona brakes (which
were previously labeled with the wrong tag). [Fabio Priuli]
Simplified input handling in Taito F3 games. [Fabio Priuli]
Various PGM fixes and improvements [XingXing]
Fixed rdft2j2 set, it was using rdft roms instead of the rdft2 ones.
[David Haywood]
Additional PGM improvements: [David Haywood]
- Added emulation of the earlier type of ARM (ASIC27A, 5585E type)
Used this for protection emulation on Photo Y2k, Knights of
Valour Superheroes instead of old simulation code
- Disabled protection simulation for several sets. This demotes
Knights of Valour / Knights of Valour Plus to NOT working as there
is no dump of the internal rom.
- Photo Y2k still works because it's using the emulation added above,
but You can no longer change region as this is supplied by the
ASIC27A device which is now emulated. This is correct.
- Added several new sets, several of which are re-releases of the
games using the ASIC 27A instead of the previous protection
devices. (oldss, killbldp)
- Removed per-game speedup hacks, as they're no longer needed for the
ARM based games to boot correctly.
Fixed core_strwildcmp by increasing the limit from 8 to 16 characters.
[smf]
Verified and simplified munchmo DIPs, and added locations. Also fixed
clock speeds and AY-8910 clock to match recordings. [Tafoid]
Verified DIPs and added locations for Road Fighter. Adjusted defaults
to match the manual. [Tafoid]
In bublbobl, emulated CPU1 (slave) <-> AUDIOCPU communications and
AUDIOCPU reset at startup, previously this was disabled. [Mamesick]
Added samples emulation to Rough Ranger (V2.0), write ports A & B of
YM2203 are used. [Mamesick]
Added game-specific kludge to get music in SD Gundam Psycho Salamander.
[Mamesick]
Fixed G-NET on big-endian hosts. [R. Belmont]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Hidden Catch 3 [Pierpaolo Prazzoli, Tomasz Slanina]
Iron Fortress [Smitdogg Jones, Dumping Project]
Mahjong Vegas (unprotected set) [Luca Elia, Uki]
E-Jan Sakurasou [Cs9ph7Rg0]
Kollon [Guru]
Otenki Kororin [Guru]
Shikigami no Shiro [Guru]
Magical Error wo Sagase [Hau]
Knights of Valour Superheroes [XingXing, David Haywood]
New clones added
----------------
Super Puzzle Bobble (2.04J) [Guru]
Zooo [Guru]
Operation Wolf (Japan) [Guru]
Puzz Loop (Asia) [Brian Troha]
Download:MAME 0.130u2 diff
PCSX ReRecording SVN r120 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX ReRecording SVN r120 changelog:
- Edited wiki page through web user interface.
Download: PCSX ReRecording SVN r120
Raine 0.51.4 is released.RAINE is an Emulator for Arcade games.Raine is a M68000 and M68020 arcade game emulator.Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Raine 0.51.4 Changelog:
* Reset game in "Game Options" in the gui now immediately returns to the game
* gui: The font size is checked every time the video mode changes now, which avoids a glitch where the dialogs might be unreadable after changing the video mode.
* Improvements to the gui, fixes some display bugs, and the file/dir selector gains a title.
Download: Raine 0.51.4(Windows binary)
NeoRaine v1.2.5 is released. NeoRaine is a fast Neo Geo CD emulator. NeoRaine is a fast emulator for the old Neo Geo CD game console, based on neocdpsp.It does not try to emulate the raster effects. As a result, "Riding Hero" is unplayable because it simulates 3D effects using raster interrupts.All other Neo Geo CD games should work.Similar like what MESS is to MAME, NeoRaine shares code with the main project Raine and is developed alongside, so the source code is distributed together.
NeoRaine v1.2.5 changelog:
* Fix a rare cache corruption bug (which could load some bad sprites in some very specific cases).
* Better handling of commands to restart the same audio track (previously it was interpreted as unpause command)
* Better support of cue files with multiple audio files in them (previously some files could very well not be found).
* Support for starting indexes for audio tracks in cue files.
Download:NeoRaine v1.2.5
PCSX2 SVN r848 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Rev.831 Changelog:
- Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on."
Download: PCSX2 SVN r848
Download: PCSX2 Plugins
FB Alpha Megadrive Test is released.This is a test version of FB Alpha with just the Megadrive games enabled. There have been significant improvements to the current released version..
The following is a list of the major changes:
- Greatly improved timing
Changed the YM2612 to use the 68K for timing since the Z80 can be disabled
Properly Supported PAL
Updated the reset routine to support switching between PAL and NTSC timings
- Changed to MAME's Z80 core - works much better
- Basic SRAM support
- Added support for most games that require special banking, etc.
- General Tidy-up and fix of many small things
- Tested many games and the vast majority work well
Download: FB Alpha Megadrive Test
Ootake v2.08 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.09 changelog:
- "HighQuality" button was added to the options menu (Option button after started). Please use it when you want to make it to "High setting of quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In "Star Breaker", the problem that had been freezed (generated from v1.62) was solved. In the third stage boss of "Mizubaku Daibouken", the problem that the lower side of the remainder life display had flickered (generated by a recent version) was solved. I think a lot of other software to have approached the movement of a real machine (especially, timing of picture of
the visual scene and the sound).
- Additionally, a detailed part has been improved and corrected.
Download: Ootake v2.09
SSF Ver0.10 Alpha R2 is released.SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Ver0.10 Alpha R2 Changelog:
- Fixed a memory access process.
- SH2 was modified to handle the DMA.
- SMPC was modified to handle the clock change.
- VDP2 Fixed a rendering of the plane of rotation.
- BIOS emulating processing was corrected.
- State data saved version has changed.
- SH2 modification process as the DMA, DMA established a similar option to the actual behavior.
Download: SSF Ver0.10 Alpha R2
MAME Titles Pack v0.130 is released. Titles Pack for for MAME v0.130.
Download: MAME Titles Pack v0.130 (update 0.129 - 0.1309)

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