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EmuCR:DeSmuMEDeSmuME SVN r1820 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1819
win32: debugging windows update in frames, 1 frame default
r1820
win32: lag frame menu typo

Download: DeSmuME SVN r1820

EmuCR:PS2 emulatorPCSX2 SVN r905 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r903
pcsx2:
- removed some obsolete 'iCWstate' code.
microVU:
- implemented more rec first pass stuff for the lower instructions.
r904
Assorted cleanup. A few compilation errors went away, a few useless variables are gone, a few if statements are now case statements. Added comments on a few potential problem areas.
r905
wxGui branch: Did some heavy work on the configuration/ini stuff.

Download: PCSX2 SVN r905
Download: PCSX2 Plugins

EmuCR:FceuxFceux SVN r1266 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1266
fixed NULLbytes for win32 for now by reverting my changes

Download:Fceux SVN r1266

emuControlCenter 0.9.9.R1 released.emuControlCenter is an emulator and rom start center for more than 100 retro and nextgen arcade, console, handheld and computer systems.With emuControlCenter you can search and find your favourite games in seconds and start games direct with an simple mouseclick!

LIST OF SUPPORTED PLATFORMS
* Misc (4)
- Adobe Flash Games
- Cellphone Java games
- DOSbox - DOS emulator
- Scumm Virtual Machine
* Arcade (14)
- Capcom Play System 1
- Capcom Play System 2
- Capcom Play System 3
- MAME Arcade
- MCA Laserdisc Arcade
- Namco System 11
- Namco System 22
- SNK NeoGeo
- Sega Model 1
- Sega Model 2
- Sega Naomi
- Sega System 16
- Sega System 18
- Sony ZiNc (ZN-1/ZN-2)
* Handheld (24)
- Atari Lynx
- Bandai Wonderswan
- Bandai Wonderswan Color
- CVT Mega Duck/Cougar Boy
- Cybiko Classic
- Entex Adventure Vision
- GamePark GP32
- Hartung Game Master
- Nintendo DS
- Nintendo GameBoy
- Nintendo GameBoy Advance
- Nintendo GameBoy Color
- Nintendo Pokémon mini
- Nintendo Virtual Boy
- Nokia N-Gage
- SNK NeoGeo Pocket
- SNK NeoGeo Pocket Color
- Sega Dreamcast VMU
- Sega Game Gear
- Sony PlayStation Portable
- Sony PocketStation
- Tiger Electronics Game.com
- Tiger Electronics Gizmondo
- Watara Supervision
* Console (40)
- Amstrad GX4000 [DETAILS] [ROMDB]
- Atari 2600
- Atari 5200
- Atari 7800
- Atari Jaguar
- Bally Astrocade
- Casio PV-1000
- Coleco ColecoVision
- Commodore Amiga CD32
- Commodore CDTV
- Emerson Arcadia 2001
- Epoch/Yeno Super Cassette Vision
- Fairchild Channel-F
- GCE/MB Vectrex
- Interton VC-4000
- Mattel Intellivision
- Microsoft X-Box
- NEC PC-Engine CD
- NEC Supergrafx / PC-Engine 2
- NEC Turbografx-16 / PC-Engine
- Nintendo Entertainment System
- Nintendo Gamecube
- Nintendo N64
- Nintendo Super Nintendo
- Nintendo Wii
- Panasonic 3DO
- Philips CDI
- RCA Studio II
- SNK NeoGeo CD
- Sega Dreamcast
- Sega Master System
- Sega Mega-CD
- Sega MegaDrive 32X
- Sega MegaDrive/Genesis
- Sega SG-1000
- Sega Saturn
- Sony PlayStation 1
- Sony PlayStation 2
- Sony PlayStation 3
- Vtech Creativision
* Computer (52)
- Acorn Archimedes
- Acorn BBC
- Acorn Electron
- Amstrad CPC
- Amstrad PCW/Schneider Joyce
- Apple 1
- Apple 2
- Apple Lisa
- Applied Technologies Microbee
- Atari 8-bit series
- Atari ST
- Casio PV-2000
- Commodore 16/plus4
- Commodore 64
- Commodore Amiga
- Commodore PET
- Commodore VIC-20
- Comx WOL - Comx-35
- Dragon Data - Dragon 32/64
- EACA/TS Colour Genie
- Enterprise Systems - Enterprise 64/128
- Fujitsu FM Towns [DETAILS] [ROMDB]
- Fujitsu FM-7
- MGT Sam Coupé
- MSX 2 Home Computer
- MSX Home Computer
- Magnavox Odyssey 2
- Matra/Hachette Alice
- Mattel Aquarius
- Microkey Primo
- NEC PC-6001
- NEC PC-8801
- NEC PC-9801
- NEC PC-FX
- Oric Atmos/Telestrat
- Philips VG-5000
- Robotron KC series
- Sega SC-3000
- Sharp MZ-2000
- Sharp MZ-2500/SuperMZ
- Sharp MZ-700/1500
- Sharp X1
- Sharp X68000 [DETAILS] [ROMDB]
- Sinclair QL
- Sinclair ZX Spectrum
- Sinclair ZX81
- Tandy/Radio Shack TRS-80 Color Computer
- Tatung Einstein TC-01
- Texas Instuments TI-99/4A
- Thomson MO5
- Tomy Pyuta
- Vtech Laser 200


emuControlCenter 0.9.9.R1 changelog:
- Added platforms:
- APF Electronics Imagination Machine
- Exidy Sorcerer
- HomeLAB series - HomeLAB4

- Small updates:
- Added transparancy for the Hungarian flag (meta edit).
- Fixed all ECC Startup messages, some where missing.
- Updated French languages for ECC Startup.
- Changed best emulator for Vic-20 to XVIC.EXE.
- Polished the Pinball nav image (ugly pixels).
- Added the Atari logo in the Atari 2600/5200/7800 platform teaser image.
- Added CDI (Disc Juggler image) extensions to CD platforms.
- Fixed the systems info files to be more compatible with unicode languages,
converted chars:
‘ > ', ’ > ', “ > ', ” > ', ÷ > /, % > percent, ½ > .1/2, ¼ > .1/4
• > *, × > x, ¥ > Yen, $ > Dollar, £ > Pound, ~ > Approx.
- Enterprise 64/128 extension update
- Added: TRN, SAP, EP32, EP128S, COM, BAS, IMG, TAP, WAVE, DTF
- Removed: PRG, BIN, 128, ROM
- Removed CSO (Compressed ISO) extension for all CD image platforms.
- Renamed the platform 'Híradástechnikai Szövetkezet HT-1080Z' to
'Híradástechnika HT-1080Z'
- Rearanged the ECC documentation, also included a FAQ (wip)

- Script updates:
- Updated VIC-20, using the latest VICE emulator XVIC (atm v2.1) wich support
commandlines, so no INI write is nessessary, all settings can be set with
commandline parameters.
- Added, VP script for Virtual Pinball, to run tables from the ECC GUI.
- Added, PSXFIN script for Playstation 1, wich run the emulator in fullscreen.
- Updated, script for 'ScummVM' v1.0.0.5 (DerMicha75)
- Improved unpacking of agi/gob/saga files by overwriting existing files!
- Updated, script for 'Project Tempest' v1.0.0.2 (Phoenix)
- Fixed support for Windows Vista
- Added messagebox and handle when have to enter a start address.

- ECC Startup
v2.3.2.7
- Improved language 'switching' for thirdparty tools, in the beginning only on
firt start the language for thirparty tools where configured, now when changing
the language inside ECC, the thirdparty tools will also be adjusted ;-)
- Renamed the list 'ecc_ThirdPartyConversionList' to 'ecc_ThirdPartyLanguageList'
v2.3.2.5
- Added a 'GetDriveInfo' parameter for drive information
to let ECC give better support for removable drives!
v2.3.2.3
- ECC starts in windowed mode when the useable width for ECC < 1000 pixels.
- when < 1000 pixels ECC may experience glitches in the GUI.
- also a messagebox is added to inform the user. (one-time message)
- Fixed the Greek GUI language. (by putting the INI in unicode)
v2.3.2.2
- Fixed AutoIT Error: 'Line -1, Variable used without being declared.' on
other systems than 2000/XP/Vista, like: Windows Server 2008
- Fixed Notepad++ auto-language if 'ThirdPartyConversionList.ini' is not available.

- ECC Live!
v3.2.0.2
- ECC Live! check on ECC startup will be disabled when there is no active
internet connection found, this is because it will return errors all the time
when you have no connection, you have to enable this manually again in the
ECC configuration screen, when you have re-established the internet connection.
- Messagebox at the end will ask to view the log file now, this is only
when updates have been installed or when an error has occured.
v3.2.0.1
- Implemented an ERROR KICKSTART for ECC Live!, this way when there is a bug
in ECC.EXE and it cannot write the configs eccLive needs, it will continue
to update assuming the OS is WINNT.

- 3rd party updates
- Updated, Notepad++ v5.3
- Updated, 7-Zip v4.65

- DAT file updates:
- CPS-2: v2009.01.06 to v2009.03.10
- CPS-3: v2007.07.10 to v2009.01.06 (from mame 0.129 dat)
- MODEL1: *NEW* v2009.01.05 (from mame 0.129 dat)
- MODEL2: v2008.06.05 to v2009.02.08
- S11: *NEW* v2009.01.05 (from mame 0.129 dat)
- S16: *NEW* v2009.01.05 (from mame 0.129 dat)
- S18: *NEW* v2009.01.05 (from mame 0.129 dat)
- S22: *NEW* v2009.01.05 (from mame 0.129 dat)
- SVM: *NEW* v0.99.0.8 (by Gruby)
- ZINC: v2005.07.31 to v2009.01.06 (from mame 0.129 dat)
- MAME: v0.129 to v0.130
- NEOGEO : v2009.01.07 to v2009.03.10

Download:emuControlCenter 0.9.9.R1

EmuCR:ClrMameProClrMamePro v3.126 is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.126 changelog:
- misc: optimized rom name check, major speed increase for sets with lots of roms
- misc: optimized "deeper check for fixable missing files", major speed increase for sets with lots of roms
- misc: don't list unneeded chds twice anymore (one via disk and the other via rom unneeded check)
- fixed: zip buffersize for one-file operations was wrongly set to 15 byte decreasing speed immensly
- fixed: profiler rarely shows a wrong tree icon when removing a currently loaded profile
- fixed: profiler rarely doesn't autorefresh [new datfiles]

Download: ClrMamePro v3.126 32bit
Download: ClrMamePro v3.126 64bit

Mameinfo.dat v0.130u2 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Download:Mameinfo.dat v0.130u2

EmuCR:DolphinDolphin SVN r2862 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2850
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
r2851
More opcodes
r2852
OpenGL Plugin: small fix
r2853
dsp lle-testing: print out address of an unknown opcode
r2854
some progress on dsp llet debugger. go dump some ucodes ;)
r2855
Edited wiki page through web user interface.
r2856
Edited wiki page through web user interface.
r2857
dsp llet debugger: disasm the ucode when it's dumped
r2858
Fixed various OGL fullscreen issues, screen shaking, esc key not working,misplaced fullscreen window.
r2859
OpenGL Plugin: Now prints video card info to display
r2860
OpenGL Plugin: some cleanup and better error messages
r2861
OpenGL Plugin: Thinner lines for EFB copied region rectangles
r2862
enable old code to record unknown dsp opcodes to their own file

Download:Dolphin SVN r2862

EmuCR:PS2 emulatorPCSX2 SVN r893 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r900
Reworked the unpacking code in Vif.cpp.
r901
wxGui branch: Removed some win32 platform-specific code in main.cpp.
r902
Fix typo in r900.

Download: PCSX2 SVN r902
Download: PCSX2 Plugins

EmuCR:DeSmuMEDeSmuME SVN r1818 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1814
The window refreshing handling when sizing/moving and/or emu paused is less hacky now.
Also fixed a slight bug with the "pause emu when main window minimized" thing: now it won't unpause the emu if it was manually paused before being minimized.
r1815
change the 3d frameskipping method to take advantage of the rendering deferral system which was already there. now, whenever a 3d frame is requested, and it isnt rendered due to having been skipped, it has the capability to render itsself. This should resolve any issues like ideas frameskip synchronization -- let me know.
r1816
Added a base .po file containing everything needed to translate the Windows menu with gettext.
This is testing, it's why I first just translate the menu. If it's not a total pain, I'll translate everything else with gettext.
r1817
Added a French translation of the menu.
r1818
Add a langs folder meant to contain .mo files for all the translations, as well as some stuff useful to compile them (though my fr_FR.mo was built by Poedit).

Download: DeSmuME SVN r1818

EmuCR:wii emulatorDolphinwx r2854 is released.Dolphinwx is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Download:Dolphinwx r2854

EmuCR:RomCenterRomCenter v3.31 is released.RomCenter is an application written for 32-bit Windows operating systems, designed to help you maintain and organize your emulators roms collection for various gaming systems including computers, consoles, arcade, calculators and handheld. You can add additional systems through external datafiles available on a lot of sites.

RomCenter can audit your games and report which are working or not. It can fix problems such as bad name, missing roms available elsewhere, and clean your set by removing useless or bad roms and files.

RomCenter v3.31 Changelog:
- Loading of datafiles with quotes
- Files extension removed when fixing unzipped console roms
- Display troubles with win2k (test fix)

Download: RomCenter v3.31

EmuCR:DolphinDolphin SVN r2846 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2842
begin merging Hermes patch to gcdsptool to the dsp lle-testing plugin
r2843
More merging (based on shuffle's opcode merging) includes some fixes/new
functions
F|res this has the jumps you were looking for :-) (not all implemented)
r2844
Added msub and andfc/andcf to LLE, also fixed compiler warning.
r2845
hacky pro/epi solution, following XK's suggestion.This doesn't fix zelda boot, XK can you check why?
r2846
Games now boot with LLE-testing

Download:Dolphin SVN r2846

EmuCR:DeSmuMEDeSmuME SVN r1813 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1808
glade: stop emu keys from blocking gui keys
r1809
synchronize default emu keys to the windows version
r1810
update manpages for cli, gtk, glade ports
r1811
glade: notify user about lack of 3D (failed NDS_3D_ChangeCore)
r1812
More efficient frameskip by using NDS_SkipFrame(). Also tried to fix the framerate limiter (maybe we should just revert to the semaphore system and try to make it more precise?).
r1813
The frameskip now also makes the 3D soft rasterizer skip frames. But it causes a problem that appears in iDeaS: 3D and 2D aren't synchronized when using frameskip. Feel free to revert it if that problem is annoying for you.

Download: DeSmuME SVN r1813

EmuCR:PS2 emulatorPCSX2 SVN r893 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r890
wxGui branch: Fixed Release build errors, removed WinMain.cpp and Remote Debugger stuff from the build project (slowly but surely eliminating dependencies on old code!!), and added AboutBoxDialog files, which I plan to work on next. (gotta have an about box!)
r891
Fiddle with ProcessFKeys a bit, and hack in a key to turn logging on and off(F10).
r892
Patch r891 so the release build builds.
r893
Multitap should now work in BIOS (Oops).

Download: PCSX2 SVN r893
Download: PCSX2 Plugins

EmuCR:DolphinDolphin Cheats SVN r152 is released.Dolphin Cheats SVN is a SVN for a Dolphin-Emu cheat database. This SVN will also be used for my releases.The main reason for this separate SVN is too use it for a cheat database and also not to flood the main dolphin-emu project with INI change revisions.

Dolphin Cheats SVN changelog:
r150
10 New games added to the compat List
Some with your respect youtube video and issues comments
:) Enjoy!
r151
Changed Pal Super Smash Bros. status and added Skate It's ini.
r152
Forgot something

Download:Dolphin Cheats SVN r152

EmuCR:Glide64Glide64 'Napalm' 1.2 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

The developer said:
Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.

Glide64 'Napalm' 1.2 Changelog:
KoolSmoky fixed a few bugs in GlideHQ. This is good news by itself. Beside that he also created very useful tool to check for various problems in hi-resolution texture packs. It is highly recommended for all users and especially for designers of hi-resolution texture packs. You can’t imagine how careless texture artists can be and how many issues there are even in most popular and well-designed packs.

Download:Glide64 'Napalm' 1.2