Visual Boy Advance GX 1.0.8 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 1.0.8 changelog:
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file
Download:Visual Boy Advance GX 1.0.8 - GameCube
Download:Visual Boy Advance GX 1.0.8 - Wii
Glide64 Napalm PR 1.2.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.
The developer said:
I forgot to add one more fix for Beetle Adventure Racing to previous release.
Download:Glide64 Napalm PR 1.2.1
Fuse PSP v0.10.0.2 is released.Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable(PSP).
Fuse PSP v0.10.0.2 changelog:
* Added on-screen indicators for floppy and tape drives - enable in the Options tab
* Fuse updated to 0.10.0.2; libspectrum updated to 0.5.0.1
* Source: 'aux' directory has been renamed, and source code can now be checked out under Windows
* Bugfix: held keys will be automatically released when the virtual keyboard is displayed
* Bugfix: Older (pre-0.10) will now load
* Bugfix: Multiple simultaneous L+[button] and R+[button] combination presses will now register correctly
Download:Fuse PSP v0.10.0.2
StepMania 4 alpha 2 is released.StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! -StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!
StepMania 4 alpha 2 changelog:
- Portable mode (Windows only): Add portable.ini to the root program folder, and files will be written to the program directory instead of OS's user directory
- fix trapped in SelectStyle screen if you press Start very early
- fix crash escaping from Select Course
- default to only use high resolution textures if height > 480 for better performance on low-end video
- clean up combo graphics
Download:StepMania 4 alpha 2
Jpcsp SVN r990 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r985
Fixed tw > tbw exception in 8888 mode.
Added tbw sample.
Removed patch for Puzzle Bobble Pocket ULJM05011
r986
Re-enabled and updated GE scissor implementation. Fixed async IO not counting towards bytes read/written in the file IO log window.
r987
temporary UMD fix for MGS PO
r988
Better fix for r984: sceKernelLibcGettimeofday()
r989
Fixed sceAudioOutputXXX() for games producing weird sounds.
Added sound.prx for testing.
The buffering of sound is not yet perfects due to limitations in the Java sound
implementation: sound buffer underflow produces long "clicks".
r990
Updated the debugger:
- Added address highlighting for jumps and branches.
- Replaced the Look and Feel list selection with our own, now register highlighting on the selected line is readable.
RTC updated:
- Fixed psp time fromMicros.
- Improved sceRtcSetTick and sceRtcGetTick, but it doesn't match psp exactly Added some more log messages:
- 2.71 and 3.52 versions of sceUtility.
- sceHprm.
Basic attempt at kernel printf.
Download: Jpcsp SVN r990
PCSX2 SVN r914 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r910
Found a small typo in IPU, don't know what videos it will effect, but it could
have potentially stopped them working :P
r911
Revered Misc.cpp and vssprintf.cpp from r904. See r904 comments for details.
r912
Fix the breakage on Ape Escape 3 from r900. Clean up the unpacking code some
more while I'm at it.
r913
Implemented another block lookup method.
Fixed an unused instruction in the emitter.
r914
LilyPad: Fixed "Swap with Pad 1"
Download: PCSX2 SVN r914
Download: PCSX2 Plugins
Fceux SVN r1272 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1270
Updated web docs for 2.1.0a release
r1271
Minor fixes to index.php
r1272
Change version back to 2.1.1-interim
Download:Fceux SVN r1272
DeSmuME SVN r1827 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1821
win32: fast forward now has separate active and toggle hotkeys
r1822
Yeah, I know, skipping 3D frames is nice with the soft rasterizer, but we can't do it until somebody figures out why the 2D/3D synchronization problem happens when doing it. It's so sad :(
r1823
Removed the EXPERIMENTAL_WIFI define from the Interim SSE2 configuration, so it should now compile.
r1824
Made a couple of functions static.
r1825
Comment a variable with its users already commented.
r1826
Comment a variable that has its users already commented.
r1827
Changed the buffer type to u8 as the data returned by WinMM is unsigned.Added a double buffer system which reduces crackling noticeably.
Download: DeSmuME SVN r1827
Aristotle Video Plugin SVN r47 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r40
Added some commenting.
r41
[No log message]
r42
Edited something.
r43
[No log message]
r44
[No log message]
r45
Fixing up something.Accidentally deleted Config.cpp
r46
Another fix(Not source code related)
r47
Fixed release build.
Download:Aristotle Video Plugin SVN r47
PS2Launcher Build 458 is released.PS2Launcher is a tool for PCSX2 settings managment.
Basic actions:
Entries creation:
Just run PCSX2 and set it up for your favorite game. After that run PS2 launcher and create a new entry for your game. All current PCSX2 settings will be copied for that entry and saved in the DB. Pressing START will restore current settings from selected profile and run PCSX2.
Profile editing:
Choose profile and press "Edit". You can change profile name and replace profile settings with current PCSX2 settings. Uncheck "Replace profile config. by current PCSX2 configuration" if you do not want to change profile configuration.
Installation:
Extract all files into your PCSX2 root dir (where is PCSX2.exe located)
PS2Launcher Build 458 changelog:
- Build 458 Saving proportions form the horizontal
- Build 458 added in the table spidhaki
- Build 458 Fixed bugs and minor nodochety
- Build 413 is started testing online database
- Build 395 Minor additions and corrections.
- Build 395 Running Game from the menu in the tray.
- Build 395 Replaced Y, N on the checkbox.
- Build 351 Change display settings GSdx.
- Build 351 Forbidden launch a second copy of the program
- Build Support for 331 languages - Kein
- Build 331 Fixed minor bugs
- Build 320 Modified feature selection PCSX2 File - vad1990
- Build 320 does not function to seek to prevent the restarting
- Build 320 Use the keys at startup
- Build 320 Fixed minor bugs
- Build 277 All settings moved to a folder cfgBase (automatically)
- Build 277 Removed vsplyvanie emulator wee start the game
- Build 208 Collapsing in the system tray
- Close PCSX2 Build 167 keys Ctrl + Alt + U
- Build 167 expert editing - Kein
- Build 167 Closure after launch - Ensight
- Build 65 function to start the emulator by pressing 'Start' "- nisanis5
Warning:
1. Editing the registry to the "Expert edit" in the records created by previous (Build 65) version will not display correctly, you must either create new records or update by editing!
2. Unforgettable, with a change of name of the plugin to update the settings. Name the plug can be changed in the peer editing in the file pcsx2.ini.
Plans:
1. And yet human ХЗ plan.
P.S. E-mail your suggestions for improvement.
Download:PS2Launcher Build 458
FCEUX v2.1.0a is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
FCEUX v2.1.0a changelog:
2.1.0a fixes a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended to the author field of the .fm2 file, resulting in bloated files.
Download:FCEUX v2.1.0a
Another one of the wanted System 246 games arrived today..... Time Crisis 3. DVD, security cart and I/O board :-)
Big thanks to DevoDave for loaning this out from his working cab.
RACE! PSP v2.16 is released.RACE! PSP is a NeoGeo Pocket and Pocket Color emulator for PlayStation Portable(PSP).
RACE! PSP v2.16 changelog:
* Time Rewind feature: map 'Special: Rewind' to any PSP button in the Controls menu to enable. See documentation for more information
* Save state format has changed: RACE! PSP will still read the older save state format, but loading will be slightly slower
* Not a new feature, but the documentation now includes a section on how to have RACE! PSP load a BIOS ROM file (instead of using the customized hardcoded version)
Download:RACE! PSP v2.16
DEmul 0.5.3 WIP is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.
DEmul 0.5.3 WIP changelog:
- vertical shooters screen rotate
- screen filter shaders similar to Pete OGL2 plugins (find examples at gpu)
- spu sync and buffer options
- added all NAOMI/NAOMI2 dumps (not tested at all)
- autosave SRAM/EEPROM settings
- FLASH file autocreation
- fixed sound in most arcade games
- added multiple ROM path support
Download:DEmul 0.5.3 WIP 32bit
Download:DEmul 0.5.3 WIP 64bit
GameEx 9.99 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
GameEx 9.99 change:
Fixes snap matching
Download:GameEx 9.99
Dolphin SVN r2865 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2863
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to
port fullscreen changes to DX, needs more work.
r2864
OpenAL: fix CreativeLab bug. This bug causes hang on my machine.
r2865
OpenAL: YES! The first version of working OpenAL Backend!I've only test in Ikaruga and Metroid Prime, at least they have sound.Performance is ugly, :<, still need more work on it.To enable oal in Dolphin, uncomment Source/Core/Common/Src/Common.h:
//#define HAVE_OPENAL 1
i have enable it OpenAL test
Download:Dolphin SVN r2865

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