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EmuCR:DolphinDolphin SVN r2970 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2963
DSP doc adding + dsp table ext changes
r2964
guessing unknown extension (seems not to crash anything while other guesses did)
r2965
added small comment
r2966
change dsptool's outpath to be where dolphin.exe is
r2967
Fix for issue 864 . Thanks to Nolan.Check.
r2968
DSP asm/disasm: Lots of cleanup, mostly. I may have broken the DSP debugger a bit. will fix it properly later..
r2969
remove some outdated junk
r2970
DSP: Give the assembler and disassembler saner public APIs. Fix bug in fileutil ReadFileToString. More cleanup.

Download:Dolphin SVN r2970

EmuCR:PS2 emulatorPCSX2 SVN r977 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r974
Fixed a bug in the Emitter the caused the VU1 to screw up a bit (bad gfx and freezeups and stuff). Also: Resolved some GCC/C++ troubles.
r975
LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people.
r976
Linux: Fix the Makefile.
r977
Port 2 Multitap should be fixed (PCSX2 bug).

Download: PCSX2 SVN r977

EmuCR:DolphinRese SVN r46 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator

Rese SVN changelog:
r44
Some groundwork for Interactive Console GUI support. TODO: Add a poly-console system.
r45
Remove assemblies that were added to common in last revision.
r46
Edited wiki page through web user interface.

Download:Rese SVN r46

EmuCR:FceuxFceux SVN r1280 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1280
Fixed the mysterious input issue that was caused by not having liblua installed.

Download:Fceux SVN r1280

EmuCR:DeSmuMEDeSmuME SVN r1938 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1930
Add missing member of enum.
r1931
gcc does not like this function to be inlined
r1932
ok, this really wants to be declared to be an ull (sorry 64 bit guys).
r1933
Make MovieTime static, while at it cleanup the ifdef.
r1934
This patch tries to fixup typedef defined in types.h in order to help x86-64 people:
- convert [us]32 to be unsigned /signed int on both 32 and 64 bit platforms like is uint32_t in stdint.h.
- remove pointer typedef, likely cause of 32 bit / 64 bit issues but currently not used.
Please be patient if something is broken :)
r1935
mmu: fix windows compile error. ERROR enum value wasnt necessary at all
r1937
Remove unused var.
r1938
Fix a few signed vs unsigned int comparison warnings.

DeSmuME Note:
DeSmuME now need Installer WinPcap 4.0.2 for wifi also you can download at this page :)
http://www.winpcap.org/install/default.htm

Download: DeSmuME SVN r1938

EmuCR: Snes9x GXFCE Ultra GX 3.0.0 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

Snes9x GX Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player support
- Zapper support
- RAM / State saving support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- NES Compatibility Based on v0.98.12
- Sound Filters
- Graphics Filters (GX Chipset, Cheesy and 2x)

FCE Ultra GX 3.0.0 changelog:
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed

Download:FCE Ultra GX 3.0.0 - GameCube
Download:FCE Ultra GX 3.0.0 - Wii

EmuCR: Snes9x GXSnes9x GX 4.0.1 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!

Snes9x GX 4.0.1 changelog:
* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* PAL resolution fixed - no more letterboxing
* File browser scrollbar box now draggable, arrow buttons now scroll list
* Better handling of multiple on-screen wiimotes
* Menu restructured - new "Game Settings" menu

Download:Snes9x GX 4.0.1 - GameCube
Download:Snes9x GX 4.0.1 - Wii

EmuCR:PS2 emulatorPCSX2 SVN r973 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r972
microVU: more flag "stuff" xD
cotton: your commits always contain "stuff"
I think you should rename one of your files to "microVU_stuff"
And maybe others called "microVU_junk" and "microVU_crap"
Then you could be much clearer
"Fixed some junk, broke some crap, added some stuff...."
lol
lol
r973
got the okay from Saqib to delete the obsolete pcsx2v2 branch (old attempt to convert pcsx2 to c++

Download: PCSX2 SVN r973

EmuCR:MameUIThunderMAME32UI+ VER.0.130X is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.

Download:ThunderMAME32UI+ VER.0.130X
Download: cheatfile for ThunderMAME32UI+

EmuCR:DeSmuMEDeSmuME SVN r1924 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1923
Added ability to edit memory through the mem viewers.Basically, it works like an hex editor, ie you click on the value you want to edit, then you enter the new value, which is applied only once it has been entirely entered.
Warning! it may have bugs. If you find any, tell me.
r1924
fix some bugs in new vram mapper

DeSmuME Note:
DeSmuME now need Installer WinPcap 4.0.2 for wifi also you can download at this page :)
http://www.winpcap.org/install/default.htm

Download: DeSmuME SVN r1924

EmuCR:PS2 emulatorPCSX2 SVN r971 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r970
microVU: bug fixes on some flag handling stuff.
r971
Many Emitter updates:
* added implementations for MOV and Shift instructions (SHL, SHR, ROL, ROR,etc).
* Improved compilation optimization considerably, by improving inlining selection in cases where constant propagation can be resolved reliably.
* Moved lots of code around, so that the new emitter and the legacy emitter are more clearly separated; and renamed some vars.
* Changed recompilers to initialize the recBlocks array to 0xcc instead of 0xcd(fills the blocks with the single-byte instruction INT3, which fixes the misalignment mess that would sometimes happen when using disasm views on the RecBlocks contents).
* Switched back to /O2 (Optimize for Speed) instead of /Ox, since MSVC (for me) generally fails to optimize Thread-Local storage in /Ox mode.

Download: PCSX2 SVN r971

EmuCR:JPcspJpcsp SVN r1001 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1001
* VDET.P and VCRS.T was inverted in Decoder.java (that's why a VDET.T was misreported in log)
* VT5551 and VT5650 are implemented
* VCRSP.T (cross product of 3D vectors) was missing in Decoder.java and as Instruction instance too : it has a similar opcode to VQMUL (Quaternion multiply) but with a different vsize.

Download: Jpcsp SVN r1001

EmuCR:bsnes EmulatorsAdded character conversion DMA mode 1, which fixes level up text in Mario RPG, making it fully playable now with no known issues. Fixed character conversion DMA mode 2, which fixes SD Gundam G Next's graphics. Fixed variable bit-length reading, which fixes Jumpin' Derby's graphics. Improved the SA-1 chip detection code, allowing SD F-1 Grand Prix - Sample to load and run fine.

That leaves Super Bomberman: Panic Bomber World as the only unplayable title, and Haruka Naru Augusta 3 and Pebble Beach no Hotou as the only two games with "minor" graphical issues. The other 23 SA-1 games should all be fully supported.
EmuCR:[bsnes] SA-1 support almost complete
EmuCR:[bsnes] SA-1 support almost complete
EmuCR:[bsnes] SA-1 support almost complete
EmuCR:[bsnes] SA-1 support almost complete

EmuCR:DolphinDolphin SVN r2962 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2961
fix windows builds(s)
r2962
unresolved symbol in linux

Download:Dolphin SVN r2962

EmuCR:DolphinRese SVN r41 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator

Rese SVN changelog:
r42
Log GameID before the apploader is logged.
r43
make this nullable instead.

Download:Rese SVN r43

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r73 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r70
Edited wiki page through web user interface.
r71
Edited wiki page through web user interface.
r72
Changelog fixes
r73
Listed function names for the time being.

Download:Vba-ReRecording SVN r73