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EmuCR:DolphinDolphin SVN r2981 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2979
add wii detection to ISOFile, gray refresh list menuitem when core is running,some cleanup
r2980
fix some gui items which should have been available while running, and some that shouldn't be ( issue 875 )
r2981
compile fix

Download:Dolphin SVN r2981
Download:All the Plugins needed for Dolphin

EmuCR:DeSmuMEDeSmuME SVN r1940 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1939
Added a record to dialog to the res
r1940
win32 revert resource changes!

Download: DeSmuME SVN r1940

MAME MAME 0.130u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.



what's news in MAME 0.130u4:
MAMETesters Bugs Fixed
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts
during load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts
during load time (Aaron Giles)


Source Changes
--------------
Documented the www.segaresurrection.com decrypted Ninja Kids II sound
rom so it doesn't show up as newly "found" bootleg version.
[Brian Troha]

Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use
IPT_POSITIONAL. [Derrick Renaud]

Fixed Analog Settings to return to default when IPT_UI_SELECT (enter)
pressed. Fixed misplaced brackets, allowing upper/lower case
extensions for crosshair graphics and ldplayer chd files.
[Derrick Renaud]

Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of
render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too

Factored out MESS-specific code from machine/atari.c (cart init,
loading & unloading) [Fabio Priuli]

Correctly implemented 'trail' function in ninjakd2. [kanikani]

Changed galgbios service switch to be a toggle. [David Haywood]

Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build.
[Fabio Priuli]

Added Dip Locations to jalmah.c. [Fabio Priuli]

Improved test mode behaviour on the jalmah.c. [Angelo Salese]

Added display of frame number to the beamx/y info in the register
view in the debugger. [Aaron Giles]

munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check

Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]

Converted jangou & nightgal drivers to use resistors with the color
proms. [Angelo Salese]

Reverted to older behavior for how modified input port fields are
handled. The originally intended behavior is that a new field that
intersected a previous field would completely wipe out the original
field. Recently a change was made that changed the behavior to only
remove a portion of the bits from the original field. This is actually
problematic behavior, so the original behavior was restored.
[Aaron Giles]

Fixed auto-center bug on analog joysticks. [Derrick Renaud]

Fixed UI when modifying the inc/dec/analog fields of an analog control
in sequence. [Derrick Renaud]

Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of
opcode fetching causes slightly longer delays than the previous
tables
* implemented approximate wait state timing for videoram access;
further accuracy will rely on getting a dump of the PAL16R4
that controls the horizontal video timing

Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c,
taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word
handlers in favor of using READ8/WRITE8 directly in address maps.
Removed some additional unnecessary handlers in favor of using
AM_READ_PORT. [Aaron Giles]

Changed the PPU2C0x implementation to be a device. [Nathan Woods]

Simplified the gun port handling in the Sammy Outdoor Shooting games.
[Derrick Renaud]

Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the
scrolling areas

Correct sound ROM for T-Mek 4.4 [Lars Bull]

Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore
P2 inputs for analog controls). Still thinking about steeltal.
[Fabio Priuli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]


New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers' Revenge (Asia 950302?)
[Smitdogg Jones, Nicola Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]


New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex's Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]


Download:MAME 0.130u4 diff

EmuCR:DolphinDolphin SVN r2978 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2973
Minor bugfixes : disable Refresh list and Load wii menu when game is running and
fix silly init of njoy's rumble
r2974
fixed last commit
r2975
DSP: make all logical operations set the logical SR_LOGIC_ZERO flag instead of the arithmetic flags
assumed 0x20 is a mistake and suppose to be the logical zero flag Couldn't see any change whatsoever.
r2976
quick crash fix if there's no nand dump.. woops..
r2977
Reverting the change that made logical function update logical zero
r2978
small cleanup

Download:Dolphin SVN r2978
Download:All the Plugins needed for Dolphin

EmuCR:PS2 emulatorPCSX2 SVN r985 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r981
zeroRecs:
-minor change
microVU:
-fixed a lot of various errors
-partially implemented some clip flag stuff
-partially implemented some branch/jump stuff
r982
Implemented Jmp/Jcc and MOVSX/ZX instructions, and added 'i' prefix to most things (will add 'i' to a few more soon -- I think iRegister will be nicer than 'x86Register').
r983
Add an include so things compile.
r984
New speed hack mainly targeting 3D geometry.
r985
Added CMOV to the emitter, renamed x86Struct stuff to iStruct, renamed XMMREGS / X86REGS / MMXREGS defines to iRegCnt_XMM / iRegCnt_GPR / iRegCnt_MMX, and undid a couple u32 optimizations which could have caused unexpected behavior in the future, if we ever decided to employ some particularly obscure case of self-modifying code.

Download: PCSX2 SVN r985

EmuCR:DolphinDolphin Cheats SVN r158 is released.Dolphin Cheats SVN is a SVN for a Dolphin-Emu cheat database. This SVN will also be used for my releases.The main reason for this separate SVN is too use it for a cheat database and also not to flood the main dolphin-emu project with INI change revisions.

Dolphin Cheats SVN changelog:
r153
Some more ini's
r154
Put nosounds game ini's in.
r155
Zizo47's cheats for Naruto 4. Also Made it have the right name and fixed up it's
structure.
r156
One more .ini file
r157
Updated status of RSBP01 ini of Brawl. Only RSBE01 was updated earlier.
r158
Two more games tested and added: Trivial Pursuit and Vertigo.

Download:Dolphin Cheats SVN r158

EmuCR:DolphinRese SVN r50 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator

Rese SVN changelog:
r47
Poly-Console Windows do not seem possible in .NET, so instead might create a
static CUI Util class so other classes can setup their own CUI in the console.
r48
Edited wiki page through web user interface.
r49
Started work on the program layout flowchart.
r50
Minor change

Download:Rese SVN r50

GcmToolKit SVN r22 is released.GcmToolKit is a Gamecube(NGC)/Wii files converter and extractor.GcmToolKit will make it easy to convert the game files found on Gamecube(NGC)/Wii discs to commonly used file formats. Also to be able to turn common file formats into the Nintendo formats, for modifying a game image.

Support Files
- Yaz0 Compression / Decompression

GcmToolKit SVN changelog:
r20
Update to Update to ftype doc
r21
Update to ftype doc
r22
small ftypes update

Download: GcmToolKit SVN r22

EmuCR: NestopiaNestopia Game Genie Pack 2.4 is released. A Game Genie pack for Nestopia.

Download: Nestopia Game Genie Pack 2.4

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording v0.0.9 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording v0.0.9 changelog:
- Added RAM Poke.
- Spaces can now be used in command line arguments.
- Added "-memwatch" and "-readonly" command line options.
- Plugin filenames changed to gpuTAS.dll, spuTAS.dll, etc.
- TAS CD-ROM Plugin now uses SaPu's CDR plugin.
- RAM watch can now watch signed values.
- Fixed mistake made since v0.0.7, where the emulator version in the movie file was always "6".
- The movie replay dialog now shows the emulator version that was used in the making of the movie file.
- Cheats don't return the previous value anymore after being deactivated.
- Fixed bug where temporary memory cards made for a movie were kept even after the movie was stopped.
- Added hotkey for RAM Poke and removed default hotkeys for "Configure X Plugin", since they cause a lot of crashes.
- Removed option to set custom plugins and bios folders. Now PCSX-RR will only use the default "./bios" and "./plugins" folders.

Download: PCSX Rerecording v0.0.9

EmuCR:gpSPgpSP mod 20090413 is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.

gpSP mod 20090413 changelog
- fixed bug of previous version.

Download: gpSP mod 20090413

EmuCR: DS Pack DS Pack 1.3.1 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)



DS Pack 1.3.1 changelog:
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)

How to use :

YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.

Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.

Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up

Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing

EmuCR: DS Pack
Download:DS Pack 1.3.1

EmuCR:PS2 emulatorPCSX2 SVN r980 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r978
Cleaned a few things up, and moved a few things around.
r979
Some work on Vif & Hw.
r980
Fix compiler warning.

Download: PCSX2 SVN r980

EmuCR:DolphinDolphin SVN r2972 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2971
Fix for issue 869 . Thanks!
r2972
revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.

Download:Dolphin SVN r2972
Download:Plugin_DSP_LLE_x86 r1962

EmuCR: MAME Plus!
MAME Plus! v0.130u3 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

MAME Plus! v0.130u3 changelog:
- updated PGM driver [Creamymami]
- catlist v0.130u3 [s_bastian]
- [MESS] sync with svn r4477 [Sword]
- updated Simplified Chinese list (0130u3_0410) [kof2112]
- [MAME] sync with 0.130u3 [Sword]
- updated Japanese history.dat & story.dat [399@2ch]
- updated Japanese list (jplist0130u2_0401) [mamelist jp]
- updated Traditional Chinese list (0130u2) [YuiFAN]
- catlist v0.130u2 [s_bastian]

Download:MAME Plus! 0.130u3
Download:MAME Plus! GUI 1.4rc1.win

EmuCR: NeoRAGExNeoRAGEx 5.2a is released by Snk-NeoFighters Team.NeoRAGEx is the premiere emulator for the NeoGeo system.The original authors ceased development of the emulator after hacks (that added Windows 2000/ME/XP support) emerged without their consent. All newer versions that have emerged up to this day are hacks of the original created by emulation groups and fans adding new games to the emulator list (post 1998) to play.


A few time after release the version 5.2, we're presenting the 5.2a verion, which is more like a "fix", but that also brings some important news.

The most noticeable change is, without doubt, the proper emulation of three games that no one has made it work in NeoRAGEx before: Digger Man, Jockey Grand Prix and V-Liner.
That's it! We achieved another great improvement in this great emulator, even without source code available!

Jockey GP, V-Liner e Digger Man playable on NeoRAGEx 5.2a

The freezing bug that occurs in Super Dodge Ball, Gowcaizer, Money Idol Exchanger and OverTop in the previous version are fixed. Also, we have partially fixed the freezing in Ghostlop, that occurs in all the previous NeoRAGEX versions.

This release also marks the end of NeoRAGEx releases from Snk-NeoFighters Team using EGCG mods. Enjoy it!


Note:
Some EGCG members that hacked NeoRAGEx before we started our work has pronounced themselves in a negative way about our 5.2 release, and as we respect their work made until the 4.a version, we want to clarify a few things...

The idea about continuing to hack NeoRAGEx arose after EGCG announced that they won't release anymore NeoRAGEx modifications
after the 4.a version.
Then three friends - Shoometsu, JiMMy_PaGe and fabiofilho - joined forces and released the 4.x version, in july 2005. We counted on help from iq_132, friend of JiMMy_PaGe, for the decrypted P1 data from PCB set of SVCCHAOS, and our friend neo04 for the RomCenter DAT.
It's worth to mention that, in the readme file, we didn't forget to properly thank EGCG for the emulator in which we have based to release our version. The executable file itself didn't have any evolution apart from which EGCG have already done, we just added the just released kof10th unique.
Soon appeared other hacks based on 4.x version - these ones, in fact - without any credits mention.

In march, 2006, after a lot of planning and the entry of new members to the project, we released the 5.0 version. Romhack came showing his skills: removed EGCG signatures, fixed the bug that closed the emulator when trying to import MGD2 dumps and restore the Unibios 1.3 support, that the original NeoRAGEx has, and wasn't available in the EGCG versions. Ferchogtx was another member that helped us a lot, with SVC Super Plus, Garou and Metal Slug X. iq_132 once again helped us, providing properly decrypted P data for kof10th and Metal Slug 5.
A deep check and cleaning in the RomCenter DAT was performed by fabiofilho and neo04. Most ROMs were updated, being some of
them released together with the emulator.

So then, in march 2009, we released NeoRAGEx 5.2, with new functions never thought to be possible in NeoRAGEx. The emulator
now works with ALL Unibios versions; added a new menu to the emulator with options to select Unibios usage, RomCenter/ClrMAme
Pro DAT generation, and IPS usage for P, S1 and V data; the emulator now has support to 9 blitters, background changing and multilanguage support. In this version the MCARDS finally were working again - which wasn't in lastest EGCG releases.

The work made for RomCenter and ClrMame Pro DATs was extremely minucious. All the ROMS were updated to perfection, until the limit allowed by NeoRAGEx, and tested one by one. iq_132 was contacted via NeoSource about the m1crypt tool, which decrypt M1 data using the new code from Andreas Naive. We were kindly answered and this tool helped us to make the most perfect DATs for NeoRAGEx.

And now we're releasing the 5.2a version which does what none of the previous (official/hacks) releases was able to do: properly emulates Digger Man, V-Liner and Jockey GP.

Finally, from 4.x to 5.2a version, we evolved, in fact, the emulator, properly gave the credits to all that, in any ways, contributed for the NeoRAGEx surviving (including EGCG), and were perfectionists in our work. We even gave sequence to the EGCG versions numbering sequence.

It's clear to the user eyes the evolution that happened since the last EGCG version (4.a) until our current 5.2 version. And for us, that's what really matter.


Download:NeoRAGEx 5.2a