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D-Fend Reloaded v0.7.0 is released.D-Fend Reloaded is a graphical environment for DOSBox. D-Fend Reloaded is a successor of the discontinued D-Fend. Both environments look alike and D-Fend Reloaded contains all features of D-Fend. Even the D-Fend config files can be used.

D-Fend Reloaded v0.7.0 changelog:
- Dutch language file (thanks to Tim Molderez)
- Italian language file (thanks to Filippo Bartoli)
- Archive files not created by D-Fend Reloaded can now also be imported.
(D-Fend Reloaded will try to auto detect and setup the game.)
- Now the games folder can be scaned for new games (which will be added
automatically then).
- Support for external archiving programs lets D-Fend Reloaded handle other
archive formats than zip and 7z.
- New toolbar icons.
- Many new options for automatically and manual selection of the right physical
CD drive to mount on DOSBox start (for example mount drive by file or folder
on CD or ask the user to select a drive).
- Option to run some other program (for example a hardware setup tool) before
and after the main program (DOSBox or ScummVM).
- The genre and language names in game profiles can now be translated on the
fly so profiles created via auto setup templates etc. will always be shown
with translated names for the genre and the language of the game.
- Integration in the Vista Game Explorer.
- Again some improvements to the long to (DOSBox) short file name converter
(thank you to skatz).
- A new custom settings edit field in the profile editor for ScummVM profiles
allows to add any custom configuration settings to the ScummVM ini file
when starting a ScummVM profile.
- Added new functions in ScummVM profile editor: Option to disable joystick
support, option to setup an extra path, option to setup render mode,
option to setup game platform and option to define custom languages for
games (and to setup the default languages list for the games in the setup
dialog).
- Option to setup data folder automatically for new profiles in wizard.
- Many new functions in the multiple profiles editor.
- The program file icon of the Windows program file will be used as the default
icon on Windows game profiles.
- The sound previewer and the quick starter now also can playback MIDI files.
- Now the D-Fend Reloaded main window can (optionally) be restored when ScummVM
closes.
- The D-Fend Reloaded main window can be minimized before a Windows game
profile is started and restored when the program quits (both optional).
- You can define a default keyboard layout and a default codepage per DOSBox
installation now.
- On the first page of the of the wizard now you can choose how many things the
wizard should ask you. (In the default configuration the wizard will be much
easier to handle if there is a auto setup template for the game.)
- Now you can add user defined game information as columns to the games list.
- Auto setup templates from existing profiles can now also be created via the
export menu.
- Now also images from the games data folder can be used in screenshot mode in
the games list.
- The column widths in the games list can be restored to the last state on
program start now.
- The history dialog has been extended with some statistic functions.
- If the translation of a long path name to a short DOSBox name fails, the
program will show a warning message now.
- Support for the DOSBox CVS build features "securemode", "pixelshader",
"cpumode" and the new CD drive accessing modes "ioctl_dx", "ioctl_dio" and
"ioctl_mci".
- Now you can also define submenus in the "Old games" custom menu.
- The link lists for "Search for game" and "Old games" in the help menu can be
imported and exported now.
- Updated DOSZip from 1.28 to 1.31.
- Moved most program files to a "Bin" subfolder of the installation directory
and moved all configuration files to a "Settings" subfolder of the
installation data directory. (This will make the usage of portable
installations easier because less files in the main program main directory
will make finding the DFend.exe faster.)
- Now also icons inside program dialogs can be replaced via the Icons.ini file.
- "Open program folder" now also available for ScummVM and Windows games.
- [Fix] Starting games via DOSBox failed if the game file uses a long filename
and the DOSBox drive was mounted via a relative path name.
- [Fix] Creation of zip archives could fail if the profile uses a drive image
which is located inside the (already included) games folder.
- [Fix] Creation of installer packages or zip packages will result in to big
files if the game to pack uses iso images or zipped drives.
- [Fix] The selected ScummVM save path was assigned to ScummVM correctly.
- [Fix] Seleting "French (Canada)" as language results in an English program
language.
- [Fix] When using the option "File path is relative to the DOSBox directory
structure" D-Fend Reloaded shows an error message when closing the profile
editor and when starting the profile (but then starts the profile correctly).
- [Fix] Access violation when trying to show the "No file name" warning when
adding a Windows game profile and not entering a file name to start.
- [Fix] If a prof file with the same name already exists in the destination
path while transfering profiles the profile file was not copied to the
destination correctly. (The algorithm for finding an alternative file name
changed the profile filename in a wrong way.)
- [Fix] The ScummVM games list stored in the ScummVM.dat file was not always
read correctly on program start up.
- [Fix] When using the restore window size on start up function sometings the
menu bar gets invisible.
- [Fix] Uninstaller is not removing uninstall entry from Windows software list.
- [Fix] In some long to short path name related error messages wrong
information have been displayed.
- [Fix] The option "Close DOSBox when program closes" is not working on running
extra program files via the context menu.
- [Fix] Warning message when running ScummVM based games from zip files via a
D-Fend Reloaded desktop shortcut.
- [Fix] Error message when loading toolbar images not in bmp format via the
Icons.ini file.
- [Fix] Transparency not working in user defined toolbar images.
- [Fix] Reduced number of colors in screenshot preview for new screenshots
after returning from fullscreen DOSBox.
- [Fix] Reduced number of colors in some png screenshots in the preview area
in the main window.
- [Fix] Spelling bug in installer package nsi script.
- [Fix] On smaller screen resolutions the D-Fend Reloaded program window
could be a bit to high. (The taskbar has not been subtracted from the
available desktop height.)

Download: D-Fend Reloaded v0.7.0

WinArcadia & AmiArcadia v11.21 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.21
Download: AmiArcadia v11.21

EmuCR: ScummVMScummVM 0.13.1 is released.ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...

ScummVM 0.13.1 changelog:
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
- Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

Download: ScummVM 0.13.1

EmuCR: VirtualBoxVirtualBox 2.2.2 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.

VirtualBox 2.2.2 changelog:
- Host and guest clipboard: fixed a number of issues affecting hosts and guests running the X window system.
- Guest Additions: make sure the virtual mouse autodetection works on first reboot after installing the Additions on X.Org server 1.5 and later.
- Guest Additions: properly report process identity number of running services
- Guest Additions: clean up properly if the X Window server terminates
- Linux Additions: fixed installation path for OpenGL libraries in some 64-bit guests (bug #3693)
- Solaris Additions: fixed installation to work when X.Org is not installed on the guest
- Solaris Additions: fixed a bug that could panic the guest when unmounting a busy shared folder
- Windows Additions: fixed mouse pointer integration of some Windows guests (2.2.0 regression, bug #3734)
- Windows Additions: fixed installation on Windows Server 2008 Core (bug #2628)
- Main: do not try to use older versions of D-Bus (Linux hosts only, bug #3732)
- VMM: fixed out-of-memory conditions on Windows hosts (bug #3657)
- VMM: fixed occasional hangs when attaching USB devices during VM startup (2.2.0 regression; bugs #3787)
- VMM: fixed guru meditation related to memory management (software virtualization only)
- Virtual disks: fix possible data corruption when writing to diff images, incorrect detection of redundant writes
- GUI: reworked network settings dialog
- GUI: properly show the detailed settings dialog of NAT networks (bug #3702)
- GUI: HostKey could not be changed (2.2.0 regression, bug #3689)
- GUI: fixed memory textfield size (Windows hosts only; bug #3679)
- GUI: fixed crash when selecting a shared folder path (Windows hosts only; bugs #3694, #3751, #3756)
- VBoxManage modifyhd --compact: implemented again for VDI files, and now supports relative paths (bug #2180, #2833)
- VBoxManage snapshot discard: made it work again (2.1.0 regression; bug #3714)
- NAT: on some Windows host, the guest didn’t receive a DHCP lease (bug #3655)
- NAT: fixed release assertion during poll() (bug #3667)
- Clipboard: fixed random crahes (X11 hosts only, bug #3723)
- Shared Folders: fixed incorrect permissions for Solaris guests
- Shared Folders: fixed wrong file sizes with Solaris guests
- CBindings: fixed possible memory leak while releasing the IVirtualBox and ISession Objects
- Solaris hosts: fixed host-only network interface incompatibility with nwam/dhcpagent (bug #3754)

Download: VirtualBox 2.2.2 for Windows
Download: VirtualBox 2.2.2 for OS X
Download: VirtualBox 2.2.2 for Linux

EmuCR: Visual Boy Advance GXVisual Boy Advance GX 2.0.0 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options

Visual Boy Advance GX/Wii 2.0.0 changelog:
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Minor bug fixes

Download:Visual Boy Advance GX 2.0.0 - GameCube
Download:Visual Boy Advance GX 2.0.0 - Wii

EmuCR:PS2 emulatorPCSX2 official Beta 1059 is released.This is the Pcsx2 official beta and beta plugins.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 official Beta 1059 Changelog:
- Finished the new emitter
- New speed hack mainly targeting 3D geometry (vu cycles stealing)
- New speed hack /idle loop fast forward)
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Break up very long recompiled blocks. Perform a branch test before jumping to the next block.
- Quite a few gif/vif fixes / changes
- Port 2 Multitap should be fixed
- usual code cleanups and optimizations
Known issues:
- Gran Turismo 4 has garbled menus
- Drakengard has garbled textures

Download: PCSX2 official Beta 1059
Download: Plugins as of 25th of april 2009

DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

To not bored eventually and fayterom clear was how verteksy are as a result, all the geometry is displayed, that screen, it is not all that paint, but so far is reversing the full screen, I lay out and can not, you must first dismantle the structure of storage this, and then all combine beautifully.

To greatly missed, and turn on the color of the image does not pay attention to this trifle, to which his hands had not yet been reached, the main objective was texturing
EmuCR: Demul WIP! (04/28)

Source:forum.emu-russia.net

EmuCR:DolphinDolphin Bi-Weekly Unofficial SVN build 3089 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin Bi-Weekly Unofficial SVN build 3089 changelog:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
- Fix a bug which could keep memcards from being created
- Fix controls in Sonic Adventure DX
- Fix using XFB in single core mode
- Fix OSX build :p
- Begin fixing bounding boxes, paper mario and such show benifits from this
- Fix existenze demo! (I love this thing, haha)
- GUI usability fixes

New features:
- Info Window added for easy system statistics viewing.
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu/source/detail?r=3005 for details)
- Experimental Wii USB keyboard support
- Wii SD Card support

...And of course, a host of other bugfixes and smaller changes. :)

Download:Dolphin Bi-Weekly Unofficial SVN build 3089 x86
Download:Dolphin Bi-Weekly Unofficial SVN build 3089 x64

EmuCR: FB Alpha ShuffleFB Alpha Shuffle v0.2.97.05 is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.

FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.

FB Alpha Shuffle v0.2.97.05 changelog:
- merged burn lib to FB Alpha v0.2.97.05 codebase.
- optimized speed for kovsh. [XingXing]
- updated PGM driver, added region hack for orlegend and clones.
- fixed a potential bug for UI traslation template. (when use nested popup menus may cause the problem).
- fixed a small problem in some 16bit-only games for DX9 blitter.
- changed autofire processing.
- added shortcuts for switch filters in DDraw SoftFX blitter (Alt+Pageup/Pagedown).
- simplified screen_init routine for most menu options.
- changed FPS display.
- made fastfoward (F1) can also be used when sound disabled.
- updated MAWS link.
- made burn lib source more independent.
- added pre-definitions for disable asm core and IPS support.
- updated romsets to match MAME 0.131.

Download: FB Alpha Shuffle v0.2.97.05
Download: FB Alpha Shuffle v0.2.97.05 SSE2 build (exe only)

Series.ini 0.131 is released.This file can can sort your games series.

How to use this file:

Download:Series.ini 0.131

EmuCR:MameUIThunderMAME32+ VER.0.106X (2009.4.27) is released.ThunderMAME32+ is a series of Japanese derivative versions of MAME emulators.

Download:ThunderMAME32+ VER.0.106X (2009.4.27)
Download: cheatfile for ThunderMAME32UI+

EmuCR: BeebEmBeebEm v4.02 is released.BeebEm is a BBC Micro and Master 128 emulator. It enables you to run BBC Micro software on your PC.BeebEm will run most BBC Micro software including Elite, Exile and Revs. It will also run most BBC Micro ROM software (e.g. Wordwise).

BeebEm v4.02 changelog:
* Added disc drive sound emulation.
* Added write support for the Master real time clock.
* Fixed teletext mode smoothing at startup in Vista.

Download: BeebEm v4.02

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Beta 26 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Beta 26 changelog:
- added transparent support for ICD AdIDE "bit swapped" disks and hardfiles. Each 16-bit data word has bits swapped, bit 0 = 15, bit 1 = 0, bit 2 = 14, bit 3 = 1 and so on (reason is most likely PCB cost) Listed as "CPRM" in "Add Harddrive" list because first (which is normally hidden) block starts with ascii string "CPRM"
- wrong sound device was selected if configuration was loaded and DS, OpenAL or PortAudio had 100% identical device names
- bsdsocket not too common connection issue fixed (b15)
- sound card index in config file > number of sound devices = very slow emulation
- added "All" option to RTG RGB format selection menus (make sure "ENV:Picasso96/ShowModes" contains "All" or only single format per color depth is available in screen mode dialogs)
- autoscale: show blank display using previous scaling instead of defaulting to non-scaling
- NTSC vertical centering fixed in scaled modes
- D3D and OGL mode was not properly closed when switching to windowed/fullwindow RTG mode (old graphics was visible depending on screen/scaling etc..)
- AHI is broken in this version, do not use.

Download:WinUAE (Public Beta) v1.6.0 Beta 26

EmuCR: iDeaSiDeaS 1.0.3.1 Final is released.iDeaS is Nintendo DS(NDS) emulator.

iDeaS 1.0.3.1 Final for window changelog:
- Fixed bugs in Software Lights Emulation.
- Fixed bug in SQRT coprocessor.
GBA Emulation
- Fixed bugs in DMAs channels emualtion.
- Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.

Download: iDeaS 1.0.3.1 Final For Windows
Download: iDeaS Audio plugin
Download: More Plugins,Language Pack and Additional files

EmuCR:DeSmuMEDeSmuME SVN r2016 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r2011
fix master brightness logic for parameters which are outside of the reasonable range. Fixes insane color warping during fades.
r2012
fix bug in display capture source mode B = VRAM setting which made it just capture garbage
r2013
updated out of date version number in cocoa ports plist file
r2014
more fixes to bg affine parameter handling. I am becoming increasingly dissatisfied with the way this is handled, but we need to collect more test cases. this actually reverts the changes from rev 2010 and fixes it a better way (by adding support for 16bit affine parameter startpoint writes)
r2015
nothing came out of this hour of debugging but fixing a lame typo in a variable name so by golly i will check in a fix for it
r2016
it seems osmesa depends on GL and we need to add -lGL
so compilation works with --as-needed

Download: DeSmuME SVN r2016

EmuCR: Mame32Plus [Ash-Build] Mame32Plus [Ash-Build] v0.131 is released. Mame32Plus [Ash-Build] is a new version of the MAME.

Mame32Plus [Ash-Build] v0.131 changelog:
- Added The King of Fighters '98 Cosmic (Hack by qiou2719).
- Updated The King of Fighters '99 Evolution Ultra Remix (Yashional).

Download: Mame32Plus [Ash-Build] v0.131