Goomba Paletted v2.35 is released.Goomba is a Gameboy emulator for the Gameboy Advance(GBA). Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders.
Goomba Paletted v2.35 changelog:
- Fix custom palette loading
Download: Goomba Paletted v2.35
Dolphin SVN r3129 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3110
Try to fix problems caused by incorrect denormalized floats handling. Fixes issue 398 (Sonic Unleashed hanging)
r3111
Fix the disassembler (fmr instruction)
r3112
Compile fix
r3113
debugfast build fixing. make the hle bios loading-or-not logic make sense.
r3114
removed debug check
r3115
DSP: reverting some condition code until we handle 0x1 and 0x2 correctly
r3116
some ucode comments
r3117
DSP: Fixed case and some printing in asm
r3118
DSPSpy cleanups.
r3119
Tiny fixes
r3120
DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
Highlight differences on both sides.
Show the accelerator subregs in order.
Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC).
r3121
Made DSPSpy build in VC++ (when having devKitPro)
r3122
Fixed DSPSpy compile
r3123
DSPSpy: Add a test for looped addressing when using address increments. Delete
unused old code.
r3124
Fixed building of DSPSpy
r3125
DSPSpy. test decrements too. Damn they are weird.
r3126
DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3.
Kill "CR".
Document decrements a little bit.
r3127
oops
r3128
DSPLLE:
Enable the SET40 sign extension stuff.
Try to separate the "core" from the "interpreter" logically, a little bit. It's still a bit of a fuzzy border.
r3129
DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P
Download:Dolphin SVN r3129 x86
Download:Dolphin SVN r3129 x64
ZZogl SVN r142 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.
Download:ZZogl SVN r142
PCSX2 SVN r1112 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1100
R3000air: More work on a new IOP memory system, added re-written IopHwRead functions.
r1101
minor microVU changes
r1102
Some work on CDVD.cpp. Slight change to the branch statements in Interpreter.cpp. Restore a change to Pcsx2Defs.h that got reverted.
r1103
Bugfix for recent cleanups: SetResultSize was defined with different behaviors in two separate files, without being static. Depending on the whims of the wind,MSVC would sometimes pick the one from CDROM and link it into CDVD, overriding CDVD's version, and resulting in complete emulation failure.
r1104
R3000air: Updated branch to latest /trunk.
r1105
Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
r1106
Helps if I have FW.cpp in there. :(
r1107
That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
r1108
I don't even wan to know how these got deleted during the commit...
r1109
And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
r1110
And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
r1111
And that's dev9, which was about as barebones as CDVDnull.
r1112
Lets get the null plugins working in Windows again...
Download: PCSX2 SVN r1112
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
DeSmuME SVN r2046 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r2040
Move parenthesis before the shift.
r2041
Testing if the zzip_read is the old (with char *) or new (with void *) version. When the old one is detected we cast the second parameter to char *
r2042
Fixed "Rotozoomed 16/16 palette" for big endian systems.
r2043
gtk port scaling: allow NEAREST interpolation in addition to BILINEAR
r2044
removed too much debug logging
r2045
removed some printf code that I forgot to clean up before commiting... sorry ^^;
r2046
Fixed a bug with 3D layer scrolling where that layer would wrap incorrectly.
Download: DeSmuME SVN r2046
Jpcsp SVN r1034 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1025
sceKernelCreateThread: "Ape Academy" is expecting the thread status to be PSP_THREAD_STOPPED after creation.
r1026
Fixed multiple Audio & SasCore checker threads (spotted by fiveofhearts)
r1027
sceAudioOutputBlocking: just added more debug info
r1028
Compiler: fixed error "Cannot find delay slot instruction" (Issue 105)
r1029
Compiler: enable the debugger only if the debugger window is open when starting the application run. Improves the performance (most of us do not use the debugger) and improves compatibility for applications generating large code sequences.
r1030
Added Menu item "Dump ISO to iso-index.txt" under "Debug" (thanks to fiveofhearts for implementing the ISO dump function)
r1031
Better fix for Issue 99 : java.lang.IndexOutOfBoundsException: Required 393216 remaining bytes in buffer, only had 278528
r1032
Added missing call to mutex manager onThreadDeleted.
Added missing yields to utility load/unload module.
Reduced FW requirement of utility generic load/unload module (330 -> 310).
Improved wakeup thread, get threadman list and change thread priority.
Tweaked some log messages.
r1033
sceAudio: small fix and additional debug information
r1034
Audio: fixed problem in debug output
Download: Jpcsp SVN r1034
Visual Boy Advance GX 2.0.1 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.1 changelog:
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug
Download:Visual Boy Advance GX 2.0.1 - GameCube
Download:Visual Boy Advance GX 2.0.1 - Wii
FCE Ultra GX 3.0.2 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
Snes9x GX Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player support
- Zapper support
- RAM / State saving support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- NES Compatibility Based on v0.98.12
- Sound Filters
- Graphics Filters (GX Chipset, Cheesy and 2x)
FCE Ultra GX 3.0.2 changelog:
* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches
Download:FCE Ultra GX 3.0.2 - GameCube
Download:FCE Ultra GX 3.0.2 - Wii
Snes9x GX 4.0.4 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!
Snes9x GX 4.0.4 changelog:
* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches
Download:Snes9x GX 4.0.4 - GameCube
Download:Snes9x GX 4.0.4 - Wii
DS Pack v1.5.2 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)
DS Pack v1.5.2 changelog:
V1.5.2 : 30/04/2009
- Keys switched (L / R and <- / ->)
V1.5.1 : 30/04/2009
- Some bugs corrected
V1.5 : 28/04/2009
- New menu (thank you Cid2Mizard, Kukulcan, Mollusk & progds for your help)
- Display for flyers, cabinets, captures et flyers added (thank you progds & Cid2Mizard for your help)
- Some bugs corrected (hi-score save, cannonbp)
YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.
Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.
Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up
Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing
Download:DS Pack v1.5.2
Atoms v0.5.3 is released.Atoms is an emulator based on Demul, unlike that of n'émule Atomiswave that it is actually a modified version of version 0.5.3 of origin made by Demul ™, the interface has been slightly redesigned and simplified with a correction plugin CSA, the keys are now in good order. Atoms is the best emulator Atomiswave at present!
Download: Atoms v0.5.3
PCSX2 SVN r1086 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1082
wxGui: Start work on a Speed Hack dialog. Update the Game Hack dialog.
r1083
Merged drk||Raziel's "BTS Manual Protection" enhancement for the vtlb into /trunk, and combined it with Pseudonim's "Manual Block Clear" enhancement for an ideal two-phase protection system.
Most things should be a bit faster with this new system. The system is more balanced than the previous one, in that it provides a better overall performance across most games, but some specific FMVs (like Disgaea 2's) will be a bit slower. On the other hand, others like DQ8 and Kingdom Hearts 2 FMVs get a big speedup. Almost all in-game stuff should be either the same or faster now.
Set a bunch of ignores for TortoiseSVN users, as suggested in Issue 166.
r1084
All right, now that's just silly... (Fix Linux compilation.)
r1085
Bugfix for r1083. [Don't ask me what I was thinking when I wrote >>10 instead of >>12]
r1086
Improved SSE detection:
* SSE3 detection via cpuid implemented. [fixes Linux -- the force_sse3 option should no longer be needed!]
* Instruction tests are now done for SSE3, SSE4, and SSE4.1 to confirm cpuid results (I doubt this is necessary, but the old code did it for SSE3, so I figured I'd keep it and log results anytime an inconsistency is detected).
* SSE4.2 and SSE4a detection added.
Download: PCSX2 SVN r1086
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
XML Cheat Collection for MAME 0.131 is released. It's a cheat pack for mame.
Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip/7z archive you will find a large cheat.zip. It's this cheat.zip that should be placed in the same directory as your MAME executeable.
Download: XML Cheat Collection for MAME 0.131
Glide64 Napalm PR 1.2.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.
Glide64 Napalm PR 1.2.2 changes:
For unknown reason “Texture editing mode” option disappeared from previous release. It is fixed.
Download:Glide64 Napalm PR 1.2.2
GSdx SVN r1076 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1076 Changelog:
r1074
GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream
if something broke), and re-enabled something to make DATE faster (counting
min/max of the vertices outperforms stencil buffer clearing when there are many
small primitive batches).
r1075
GSdx: just restoring the vcproj from two revisions ago...
r1076
GSdx: more alpha test magic
Download: GSdx SVN r1076

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