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WinArcadia & AmiArcadia v11.4 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here

pSX Frontend v1.12.1 is released.pSX Frontend was created to help those unfamiliar with the commandline to use all of the switches (many of which have no equivalent in the pSX configuration). The features included have caused pSX Frontend to grow beyond the original vision for it, and it is now able to perform more advanced functions, including the ability to save profiles for convenient access in the future.

pSX Frontend Features
* Access to all commandline switches and parameters from an intuitive interface
* Profiles for saving configurations
* Select BIOS on a per-profile basis

Windows Only
* Advanced shortcuts that go beyond the typical pSX shortcut (select BIOS, etc)
* Hide log window when running pSX
* Import/export shortcuts
* Increase pSX process priority
* Resize pSX window

Notes
* "pSX Frontend Settings" and "Last Session" cannot be used as profile names
* Extra switches are left unparsed, so be careful not to use conflicting or duplicate switches
* Switches may or may not work depending on the version of pSX being used

Linux Only
* If a psxfrontend.ini file is located in the same directory as pSX Frontend's executable, then it will use that copy instead of ~/.pSX/psxfrontend.ini.
* When running a game directly from your disc drive, make sure the actual raw device is used (look in /dev), and not the mount point.

Windows Only
* Advanced shortcuts require pSX Frontend in order to work properly
* Do NOT use the "Hide log window" feature if you plan on making bug or game compatibility reports, as you may miss important information that should be included in your report
* For obvious reasons, advanced shortcuts are cannot be imported

Download: pSX Frontend v1.12.1
Source:Here

EmuCR:FceuxFceux SVN r1289 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1289
SDL: fixed Four Score movie playback

Download:Fceux SVN r1289
Source:Here

EmuCR:DolphinDolphin SVN r3195 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3191
Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.
r3192
Forgot a file
r3193
Add the ability to set UseRE0 hack in game.ini.Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing.
r3194
One little fix to a bug with r3193 .
Something i spent ages wondering why wasn't working properly XD
r3195
Cleaned up the RE0 fix a bit.

Download:Dolphin SVN r3195 x86
Download:Dolphin SVN r3195 x64
Source:Here

EmuCR:JPcspJpcsp SVN r1045 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1041
Fixed file path handling, again
r1042
sigh
r1043
Improved Texture cache performance (keep combination of texture address and clut address in the cache).
Improved Texture reading performance (MemoryReader)
r1044
UMD updates:
- Updated UMD Callback sample.
- Updated UMD callback and wait stat implementations (Gripshift, issue 18 , issue 79 ).
Trigger UMD callback immediately after register UMD callback should finally be resolved :)
Updated some error codes in pspiofilemgr.
r1045
Implemented sceKernelSysClock2USecWide

Download: Jpcsp SVN r1045
Source:Here

ZZogl SVN r152 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

Download:ZZogl SVN r152
Source:Here

EmuCR:bsnes Emulatorsbsnes v0.046 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v0.046 Changelog:
* Save RAM is now automatically saved once per minute
* Added delay to Super Scope / Justifier latching to fix X-Zone
* Fixed an edge case in CPU<>PPU counter history
* S-CPU can now run up to one full scanline ahead of S-PPU before syncing
* Added interface for Super Game Boy support (no emulation yet)
* Fixed a bug with path selection not adding trailing slash
* All S-SMP opcodes re-written to use new pre-processor
* Entire core encapsulated into SNES namespace
* Core accepts files via memory only; zlib and libjma moved outside of core
* Major Makefile restructuring: it's now possible to build with just "make" alone
* Linux: libxtst / inputproto is no longer required for compilation
* Lots of additional code cleanup

Download: bsnes v0.046
Source:Here

GSdx SVN r1161 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1161 Changelog:
GSdx: optimizations here and there

Download: GSdx SVN r1161
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1159 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1148
R3000air: Implemented all recompiled Load and Store operations (including LWL/LWR/SWL/SWR)
r1149
Zeropad: Break up linux.cpp into multiple files.
r1150
Zeropad: fix minor typo in previous commit that got copied and pasted several times.
r1151
microVU:
- Fixed up some code so blocks are recompiled less often.
- Tweaked flag code.
- Minor changes...
r1152
microVU: Cleanup and added microVU_Flags.inl to the project.
r1153
Minor bug fixes. Reformat iVUzerorec.cpp & get rid of all occurrances of the FORIT macro.
r1154
better fix for my elf-fix a while back.
basically if you run an elf file now, the cdvd plugin will attempt to open once,and if it has an error (like loading no-game), it'll let you continue running the elf file, and it won't bug you again.but if it did open successfully, it'll initiate the cdvd plugin normally(allowing elf files to read the cdvd contents, like the Snes emu for ps2...)
r1155
More cleanup on iVUzerorec.cpp. Fix a few things from the last commit.
r1156
Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
r1157
R3000air: More recompiler work, but mostly just renamed some files and need to commit the diffs.
r1158
Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
r1159
microVU:
- mac flags now stored memory instead of in upper 16 bits of GPRs.
- minor changes...
r1160
All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad).Occasionally causes the pad plugin to close on starting emulation.
r1161
GSdx: optimizations here and there
r1162
Zeropad: Continuing to do some cleanup.
r1163
Zeropad: Add analog.cpp & analog.h.
r1164
Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.

Download: PCSX2 SVN r1159
Download: GSnull SVN r1160
Download: ZeroPAD SVN r1164
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2153 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2150
Simplify Modify_Layer() by removing some superfluos checks, we really don't care if the layer was already in the state we want now.
r2151
Win32 - UpdateHotkeyAssignment() - fixed up code, not elegant but gets proper results
r2152
Win32 - UpdateHotkeyAssignments() - code cleanup
r2153
Win32 - UpdateHotkeyAssigments() - More hotkeys added.

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2153
Source:Here

EmuCR:DolphinDolphin SVN r3190 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3180
x64 SOIL fix thanks to baby.lueshi
r3181
Edited wiki page through web user interface.
r3182
remove dead code from MusicMod
r3183
really fix SOIL-related troubles, i think :p
r3184
Add sfml network library. Hopefully this will make net-related coding a breeze :)
Note that as it is not used by anything yet, it has not yet been added as a dependency for any projects
r3185
fix various sfml network output directories
r3186
sfml apparently distributes vcproj files with incorrect relative paths...
r3187
Use correct width and height for compressed textures
r3188
Some changes to the hashing by baby.lueshi You may have to redump textures.
r3189
Revert r3187 causes games to return lots of errors.
r3190
A fix by baby.lueshi that fixes the problems with rev 3187

Download:Dolphin SVN r3190 x86
Download:Dolphin SVN r3190 x64
Source:Here

EmuCR: Snes9xSnes9X v1.51 re-recording r63 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9X v1.51 re-recording changelog:
r63
fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes for encoders

Download:Snes9X v1.51 re-recording r63
Source:Here

ZZogl SVN r151 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

Download:ZZogl SVN r151
Source:Here

EmuCR:JPcspJpcsp SVN r1040 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1036
Fixed disassemble of INS
Fixed implemented of LVS, LVL, LVR, LV, SV, SVL, SVR Implementation of SWB has to be checked
r1037
Fixed Issue 106 (Compiler throwing java.lang.NegativeArraySizeException) Implemented debugging of memory read/write for Compiler (to be manually activated with RuntimeContent.debugMemoryXXX)
r1038
Compiler: fix when a thread is ending in the idle state
r1039
Re-added host0 mapping (Bliss Island, issue 114 ). Fixed loader warning (Clannad, issue 115 ). Updated file path handling (Gripshift).
r1040
Don't load PSF after first module loaded (PMF Player, issue 113 )

Download: Jpcsp SVN r1040
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r85 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r81
Unfreezed GBx "from SRAM" check for the time being (instead, VBA tells you that the feature might be problematic. Now you can verify if that's true)
Removed all the skin functions and CxImage, I think nobody need it.
Fixed lag-counter reset.
Toggled fast-forward works now even if the window isn't active.
Fixed the "bunch of Xfers" issue in Japanese environment. (special thanks: VBAM)
Converted the project file from VS2003 to VS2008 again :P
r82
Changed the URL of AboutDialog
r83
Added directory overrides for GBx rom, cheats, ips, LUA scritps, AVI and sound recording. As a result, Issue 3 is now fixed.
Re-added the "Open GBx ROM..." menu command. "Open ROM..." changed to "Open GBA ROM..."
Re-arranged/renamed menu items in a more sensible way.
Cleaned hotkeys (somehow). Old hotkeys settings might fail.
Fixed "missing header files". As a result, the project files are VS2003 again :P
r84
Oops.
r85
Probably the gbx SRAM issue ( issue 29 ) is now fixed. Also, I created another sln/vcproj file for VS2008.

Download:Vba-ReRecording SVN r85
Source:Here

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Beta 28 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Beta 28 changelog:
- re-added CD32 emulation hack that was removed in b4, fixes unreliable booting in non-JIT modes (do not return TOC until "turn led on/off" command is received. At that time led command was unknown command, now I am quite sure this can't be the correct way to do it..)
- Rainbow Islands one missing horizontal line fixed ("Ode to Ramon" scanline fix broke this, OCS-only)
- printer GUI changed, checkboxes replaced with select menu. Passthrough: no changes, original printing method. ASCII-only: prints only basic ASCII text. Epson matrix printer emulation: you do not need to know. yet. PostScript options: no changes.
- list also supposedly unsupported modes/refresh rates in resolution list, marked with '*'. Ignore modes that have larger resolution than largest supported mode and modes that have 75Hz or higher refresh rate (just to be in safe side..) Some display drivers don't return custom resolutions in "monitor supported" list..
- loaded configuration files, disk images and statefiles are added to recent list (includes Windows 7 jump list support)
- more accurate audio Paula/native rate conversion (from UADE, I was supposed to merge this fix long long time ago..), this fix and some sound sync code updates mean much improved sound sync (SND% should be much more stable now, including vsync modes)
- filter-panel aspect ratio works as expected, aspect ratio selected is monitor's aspect ratio and automatic = aspect ratio calculated from desktop resolution (if fullscreen) or window size (if windowed)
- added hack tha

Download:WinUAE (Public Beta) v1.6.0 Beta 28
Source:Here