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MAMEMAME v0.131u2 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


what's news in MAME v0.131u2:
0.131u2
-------


MAMETesters Bugs Fixed
----------------------
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are
incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error
during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly
while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
(Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely
(Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has
incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression
(Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation
(Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
(Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
(Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
(Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
warnings (smf)



Source Changes
--------------
Added notes to several drivers indicating specifically that an MCU
is needed for decapping. [Angelo Salese]

Naomi renderer: add all 64 blending modes, and made it anal-retentive
where it comes to position precision. [Olivier Galibert]

Converted Irem M14 HW to tilemaps and cleaned-up the driver.
[Angelo Salese]

Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they
should be properly named). [Angelo Salese]

Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

Fixed background colors in Alien Command. [Angelo Salese]

Added profile markers to naomi, to see what % of cpu time things are
using. [David Haywood]

Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

Some Maple fixes, now Street Fighter Zero 3 Upper should be fully
playable. [Angelo Salese]

Added cart info documentation update for the two resent Mega-Tech cart
dumps: Shadow Dancer & Streets of Rage. [Brian Troha]

Merged memory maps in the following remaining drivers and cleaned up
some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c,
kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c.
[MooglyGuy]

Fixed Naomi bug in computedilated, was causing bad portraits in
shikgam2. [David Haywood]

Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map. [Aaron Giles]

Added bilinear filtering to Naomi video emulation. Textures are still
a bit crawly since we're always using the lowest MIP level.
[MooglyGuy, Aaron Giles]

Short-circuit the naomi rendering in non-textured cases, prevents a
lot of bad graphics. [David Haywood]

Fixed tubepb regression. [Fabio Priuli]

Added MC-8123 key for Gigas. Of course the game still doesn't work
because the program ROM is missing. [Nicola Salmoria]

Applied some of the Naomi exclusive texture mode rules.
[David Haywood]

Added a work-around for the UART FIFO read only status register on the
SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly
after that like La Keyboard though (jumps to an unmapped address).
[Angelo Salese]

Hacked the Naomi YUV interrupt to fire when the base register is
written. (Currently looking at implementing properly, but this
prevents KuruCham and SS2005 from hanging). [David Haywood]

Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
instead of macros. [Angelo Salese]

Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

Added MCU no-dump to Air Buster. [Angelo Salese]

Commented out the ACIA irq, was causing missing bgms in Street
Fighter Zero 3 Upper. [Angelo Salese]

Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

Converted DJ Boy memory maps to current standards. [Angelo Salese]

Fixed pipedrm tag problem. [Fabio Priuli]

Fixed ninjakd2 DIPSW and notes. [kanikani]

Fixed a couple of bugs in cave.c and seta2.c introduced with the
memory map merges. [Fabio Priuli]

MCS-51 fixes: [Aaron Giles]
* jb int0, loops are now broken out of if int0 comes and is
taken
* externally-clocked counters only count when enabled
* internal RAM no longer wraps when accessed out of bounds

System 1 changes: [Aaron Giles]
* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets

Fixed tattass regression from map merging. [Fabio Priuli]

Fixed P2 palette write handlers for fromancr and fromanc4.
[Fabio Priuli]

Fixed halleys.c sound: ay8910 write handlers work on two bytes.
[Fabio Priuli]

Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced
soon. [Guru]

Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

Fixed regression on homedata.c driver. [Angelo Salese]

Fixed Legend of Makai regression. [Angelo Salese]

Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified
correct (contents and label) by the Dumping Union. [Smitdogg]

Improved the single board 4p mode in Kick N Run / Mexico 86. It
basically works but 2p mode is broken so I still keep it as disabled
by default. [Angelo Salese]

Fixed Kiki Kai Kai exception. [Angelo Salese]

Dumped io board rom to Dynamic Golf. [Guru]

Fixed King Derby sprites wrap-around and flip x positioning.
[Angelo Salese]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
Shooting Master (EVG, 8751 315-5159a)
[The Decapping Project, Aaron Giles]
Noboranka [The Decapping Project, Aaron Giles]



New clones added
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Hatris (US) [Andrew Welburn]



New games marked as GAME_NOT_WORKING
------------------------------------
IQ Pipe [SoftwareThis]

Download:MAME v0.131u2 diff
Source:Here

EmuCR:DolphinDolphin SVN r3212 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3208
Edited wiki page through web user interface: merciless editing of the FAQ page.
r3209
Quick commit while I look at the Windows side
r3210
Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets,someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
r3211
Forgot a file of previous commit
r3212
make sure _SECURE_SCL=0 is set properly in a couple of new project files

Download:Dolphin SVN r3212 x86
Download:Dolphin SVN r3212 x64
Source:Here

ZZogl SVN r155 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

ZZogl SVN Changelog:
r154
Start work on full-screen
r155
Fix to r154 GSclose

Download:ZZogl SVN r155
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2160 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2157
Win32 - minor Resource file cleanup
r2158
Win32 - Tiny speedup - UpdateRamWatch & UpdateRamSearch return immediately if dialogs are not open
r2159
Win32 - Code cleanup
r2160
Win32 - RamWatch - hooked up accel table

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2160
Source:Here

@ruantec PCSX2 Pnach Generator 1.0 (Beta) is released.@ruantec PCSX2 Pnach Generator is a small tool for the creation of PCSX2 pnaches.


Hi everyone!

It´s been a long time since i released something apart from(@ES)… well this time am bringing you a small tool to free some people from there misery

in the past few weeks i´ve been developing some classes for my upcomming version of @ES. one of those classes is the use and control of PCSX2 cheat mechanism. after toying around with few apps and reading few nice tutorials of how it works i realized that the process for a advanced pc user is ok but for many users out there it could be a pain in the ass plus they could get confused as there are a lot to write/use in order to create a simple file that does the trick for you. since i was working on that area creating my classes i decided to decrypt the codes myself and create a tool using few of @ES(unreleased) classes and create a small tool that will make the creation of pnaches a lot easyer.

the app is in beta stages because i just want to see how good it works… the Action Replay decrypt/encrypt class is complete but since i haven´t tested very well i decided not to add support for it.. so just stick to Codebreaker for now

Usage:
1. add a Game title at the top for your pnach file.
2. add a codebreaker code on the left and add a description on the description box then just hit "Decrypt" to decrypt your code and convert it to Raw.

Note:
Keep repeating step 2 and add as many codes as you wish to the list on the right then proceed to step 3.

3. when you´re done just hit "Write pnach" and save it to your patches folder using the CRC of your game(i´ll add a function to read the CRC from image files later) as filename

last but not least this tool has a auto-code-correction so it´s not necessary to change the values 1 or 2 if the address value starts with one of those…. so enough bla, bla, bla just…. enjoy!!!

Regards
@ruantec

UPDATE:
I´ve found a small bug.. i didn´t cleared the values after the file was saved and so the old ones stayed there if you entered new codes…. sorry for that was my bad

the file has been updated now so enjoy!

UPDATE2:
.zip file uploaded for those people without winrar

Download: @ruantec PCSX2 Pnach Generator 1.0 (Beta)
Source:Here

Catlist v0.131u1 is released.Category files for MAME v0.131.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

EmuCR:DolphinDolphin SVN r3207 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3196
Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
r3197
Some name edits for the new OpenGL hacks.
Made them more understandable.
r3198
Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
r3199
Linux 64 compile fix (fix issue 948 )
r3200
A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
r3201
Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
r3202
Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
r3203
Disable PC-native DXT texturing. Too many problems for now.
r3204
More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different,so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
r3205
project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
r3206
game.ini fix for projection hack's.
This patch is by val532
r3207
Got the games to try and send out a packet. Probably something to do with DHCP.
If I want to go any farther, I need to create the virtual network interface now.

Download:Dolphin SVN r3207 x86
Download:Dolphin SVN r3207 x64
Source:Here

GSdx SVN r1171 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1171 Changelog:
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1171
GSdx: small fixes

Download: GSdx SVN r1171
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1172 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1167
microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags.
FFX's intro got a 8~10% speedup with the hack, and it should be safe for 90~95% of games.It can be enabled in microVU_Misc.h
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1169
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
r1170
Fix up r1169 a bit, and a few minor changes.
r1171
GSdx: small fixes
r1172
microVU: fixed a few problems...

Download: PCSX2 SVN r1172
Download: PCSX2 SVN r1169 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2156 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2154
Random cleanup: move some struct definitions, defines, global variables on top. Remove some silly banners or move them where they belong.
r2155
win32: fixed ram search endianness
r2156
large speedup in bg pixel pipeline

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2156
Source:Here

EmuCR:JPcspJpcsp SVN r1046 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1046
fake OSK access. Now MotoGP goes a lot further (yah i am still around :P)

Download: Jpcsp SVN r1046
Source:Here

ZZogl SVN r153 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

ZZogl SVN Changelog:
r153
A little fix for KH1 and KH2 games. Remove some glitches

Download:ZZogl SVN r153
Source:Here

Aristotle Video Plugin SVN r55 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.

Aristotle Video Plugin SVN changelog:
r53
Edited wiki page through web user interface.
r54
Edited wiki page through web user interface.
r55
Some modifications added a rounding to pow2 method.

Download:Aristotle Video Plugin SVN r55
Source:Here

EmuCR:gpSPgpSP mod 503HEN is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.

Download: gpSP mod 503HEN

EmuCR:PS2 emulatorPCSX2 SVN r1166 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1165
Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
r1166
microVU:
- Major flag algorithm rewrites (work in progress)
- Abused macros to create my tables, knocking off 800 lines of code.
- VU0 and VU1 have different dynarec cache sizes now (vu0's is 1/4 the size of vu1's)
- Minor changes...

Download: PCSX2 SVN r1166
Download: ZeroPAD SVN r1165
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

WinArcadia & AmiArcadia v11.4 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here