EmuCR Feeds
Email Us

EmuCR:PS2 emulatorPCSX2 SVN r1204 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1200
R3000air: maintenance merge against trunk, plus fixes to get the merged changes compiling correctly.
r1201
Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
r1202
Let's try that again...
r1203
microVU:
- Cached Program search is faster/smarter thanks to an idea Jake had to search recently used blocks first.
- Fixed a problem with block searching.
- Minor changes.
r1204
GT menus look much better now (GT4 at least) - Bugfix from r1197
Note to users: Does this fix ToA or Persona?

Download: PCSX2 SVN r1204
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2185 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2175
Win32 - Recent ROM menu - if a recent rom doesn't exist it will now prompt the user if he wants to remove the item.
r2176
Win32 - applied patch from Hicoder ID: 2780499, Menu option for window always on top.
r2177
Reverted the types of the sample counters to double. Using floats was causing wrong frequencies sometimes.
r2178
spu: sorry about the float/double thing. how about this instead: added an adpcm decode cache system.
r2179
didnt mean to checkin debug printfs
r2180
fix spu in non-windows builds.
r2181
gtk port: allow interscreen gap
r2182
Shut up a few gcc warnings, mostly signed vs unsigned.
r2183
one correct and one bogus warning silenced
r2184
nds_screen_rotation_angle is really an int.
r2185
cli port: silence a 'shadow' warning

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2185
Source:Here

EmuCR:DolphinDolphin SVN r3252 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3247
Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.
r3248
Correcting tmator's English :P
r3249
add many items to svn ignore list
r3250
move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
r3251
hide pages 2-4 of wiimote plugin
prepare some functions for >1 wiimote
r3252
Remove the FixChecksums Buttons from MemcardManager
This function is not necessary for gci gcs or sav import!!!
The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor.
Anyone who uses a hex editor should be able to figure out the rightclick menu

Download:Dolphin SVN r3252 x86
Download:Dolphin SVN r3252 x64
Source:Here

EmuCR:JPcspJpcsp SVN r1055 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1053
Implemented sceKernelDelaySysClockThread and sceKernelDelaySysClockThreadCB( Issue 80 )
r1054
Fixed compiler error "java.lang.NoSuchFieldError: UNK" ( Issue 118 )
r1055
Fixed error "Unsupported buffer type" when calling gluBuild2DMipmapLevels ( Issue 100 )

Download: Jpcsp SVN r1055
Source:Here

EmuCR: ColinuxColinux v0.7.4 is released.Cooperative Linux is the first working free and open source method for optimally running Linux on Microsoft Windows natively. More generally, Cooperative Linux (short-named coLinux) is a port of the Linux kernel that allows it to run cooperatively alongside another operating system on a single machine. For instance, it allows one to freely run Linux on Windows 2000/XP, without using a commercial PC virtualization software such as VMware, in a way which is much more optimal than using any general purpose PC virtualization software.

Colinux v0.7.4 Changelog:
Filesystem:
* New: cofs rename allows to overwrite files with ReadOnly attrib.
* New: cofs supports flat file modes "rwx" for owner. Mount option
"noattrib" disables these attribute mapping for older compatibility.
* Use "setcobd=async" to enable asynchronous mode for cobd devices.
* Bug #2013435: cobd supports read-only files now.
* Bug #2152550: cofs atime and mtime was swapped on time set.
* Bug #2176188: File sync wrong on cofs, command after mv/rename fails.

Network:
* pcap-bridge: Fix suspend problems. Reconnect after loosing adapter.
* New network "ndis-bridge" works in kernel mode and is the faster
alternative to pcap-bridge. (Ligong Liu)
* Bug #1396539: Fixing the "eth0: duplicate address detected!".
New filter rule for ndis-bridge and pcap-bridge is:
"(ether dst MAC) or (multicast and not ether src MAC)"
* Bug #2055697: Crashing SLiRP under heavy usage ktorrent. (Shai Vaingast)
* Bug #2357494,#2365031: ndis-bridge was not working with PPPoE, AoE
and others types as IP and ARP packets. Type filter removed now.

Console and daemons:
* New: Added "cocon=COLSxROWS" to use console size, other than 80x25.
* Bug #1117788: Fix sticky ALT after system menu from ALT-Space.
* Bug #2013501: Stop with error message on empty parameters.
* Bug #2593186: FLTK console command prompt display problems. (Shai Vaingast)
* Bugfix: Enclose spaces in current directory for install-service.

Kernel:
* scsi: New device for images with partition tables and works async.
Usage "scsi0=disk,file.img" or "scsi1=cdrom,file.iso" (Steve Shoecraft)
* Added virtual pci device handling. "lspci" is working (Steve Shoecraft)
* Add PG_co_host_mapped, save many OS switching times: speed up coLinux.
* New: /proc/colinux/stats show counts of OS switches.
* unionfs-2.2.4 added as module. (Marwan Al-Sabbagh)
* Add sysenter / sysexit restoration support, for cpu with SEP feature.
* Bug #2524658: GPF on raid5/6 md array by accessing MMX/XMM-registers.
* Feature req #2114493: Add iscsi kernel support (CONFIG_ISCSI_TCP).

Installer:
* New images: Fedora 10, Ubuntu 7.10

Debugging:
* Enable host kernel debug via registry [HKLM\SOFTWARE\coLinux] "Debug"

Updated libraries and tools:
* mingw 3.14
* w32api 3.11

Download: Colinux v0.7.4
Source:Here

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Beta 29 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Beta 29 changelog:
- Pang hack side-effects fixed
- autoscale/keep aspect ratio combination fixed
- NTSC hardware in PAL mode: shrink display (fit PAL display in NTSC space) Previously NTSC was always stretched but I think it is better to make "base" hardware PAL/NTSC mode non-scaled. Note that PAL/NTSC vertical streching/shrinking is only supported in filter modes
- screenshots never worked in windowed D3D modes
- screenshot size was wrong in full-window mode
- 100% stereo separation was only about 95% stereo separation

Download:WinUAE (Public Beta) v1.6.0 Beta 29
Source:Here

EmuCR:MameUIMameUI 131.2.1 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.


With the CPS3 fix. Cause, well, you can't be without CPS3.

Modified: trunk/src/emu/machine/scsi.c
===================
--- trunk/src/emu/machine/scsi.c 2009-05-15 05:29:09 UTC (rev 5550)
+++ trunk/src/emu/machine/scsi.c 2009-05-15 06:02:23 UTC (rev 5551)
@@ -105,7 +105,7 @@

SCSIInstance *SCSIMalloc( running_machine *machine, const SCSIClass *scsiClass )
{
- SCSIInstance *scsiInstance = alloc_or_die(SCSIInstance);
+ SCSIInstance *scsiInstance = (SCSIInstance *)alloc_array_or_die(UINT8, SCSISizeof( scsiClass ));
scsiInstance->scsiClass = scsiClass;
scsiInstance->machine = machine;
return scsiInstance;

Download:MameUI 131.2.1 x86 version
Download:MameUI 131.2.1 x64 version
Source:Here

GSdx SVN r1194 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1194 Changelog:
r1192
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: GSdx SVN r1194
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1199 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1192
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
r1193
Linux/Plugins: I left this out at some point...
r1194
GSdx: blur removal works again
r1195
R3000air: Lots more recompiler work, optimizations, bugfixes, and stuff. Still a while until I get it all shaped up into a full blown rec tho.
r1196
R3000air: Start work on getting this to compile in Linux. Incomplete.
r1197
Half fix for Gran Turismo 3-4 menus. Some text is still garbled but better than it was. Oh this was done by implementing "Wait for GS transfers" a bit better than the previous attempt
r1198
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
r1199
Break out a bunch of clutter from CDVD.h into its own file. Meant to do this a while back, but forgot about it.

Download: PCSX2 SVN r1199
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:FceuxFceux SVN r1290 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1290
SDL: added --subtitles argument (mostly for avi capturing, I guess)

Download:Fceux SVN r1290
Source:Here

EmuCR:PS2 emulatorPCSX2 official Beta 1190 is released.This is the Pcsx2 official beta and beta plugins.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 official Beta 1190 Changelog:
- Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
- Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
- Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
- Apply Iop HwRegister handler changes to the EE's mapping
- Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
- Fix xgkick delay mistake
- Improved SSE detection:
- Some unpack fixes/changes
- Fixed a typo in the SIO2 hardware read interface
- usual code cleanups and optimizations

Download: PCSX2 official Beta 1059
Download: Plugins as of 15th of may 2009
Source:Here

EmuCR:DolphinDolphin SVN r3246 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3234
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
r3235
Make some updated to hires texture loading ect.
r3236
Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned
off.
r3237
fix some weird logic in CoreParameter.cpp
r3238
Remove a stupid mistake of mine
r3239
osx fixes for nongui and ogl plugin
r3240
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
r3241
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
r3242
Small little change and clean up
r3243
Correct my english if it's not good :)
r3244
remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero
hacking from long ago :P
r3245
make dsptool fail if input file path doesn't exist
r3246
get dspspy running on gamecube (wii people check this!)

Download:Dolphin SVN r3246 x86
Download:Dolphin SVN r3246 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2174 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2170
a few minor speedups to spu. the doubles have been changed to float. i think this should be safe...
r2171
SPU: gcc does not like a goto, changing it to a block
r2172
just a bunch of propsets for svn:eol-style=native
r2173
winport:
-fix Intel C++ project; :)
r2174
Stop movie hotkey hooked up, Play & Record movie hooked up but commented out because of a bug that causes the dialogs to open twice.

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2174
Source:Here

EmuCR:MameUIMAMEXT v0.131u2 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.131u2 32bit
Source:Here

EmuCR:MameUIMAMEUIFX64 0.131u2 is released.MAMEUIFX64 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX64 has these these improvements over regular MAME:

MAMEUIFX64 0.131u2 Changelog:
* Updated to MAME 0.130u4 - MAMEUI 0.130u4
- Added Quit Confirmation On Exit option to the core and the GUI.

Download:MAMEUIFX64 0.131u2 amd64
Download:MAMEUIFX64 0.131u2 intel64
Source:Here

EmuCR:MameUIMAMEUIFX32 0.131u2 is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:

MAMEUIFX32 0.131u2 changelog:
Updated to MAME 0.131u2 - MAMEUI 0.131u2

Download:MAMEUIFX32 0.131u2
Source:Here