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Aristotle Video Plugin SVN r57 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.

Aristotle Video Plugin SVN changelog:
r56
Some modifications to texture loading.
r57
Added some ignores

Download:Aristotle Video Plugin SVN r57
Source:Here

EmuCR:JPcspJpcsp SVN r1058 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1056
Fixed "java.nio.BufferUnderflowException"
r1057
Fix for INFECTED (to allow reloading of saved data)
r1058
Compiler: execute too large MIPS classes under interpreter to avoid Exception "ClassFormatError: Invalid method Code length NNNNNN" ( Issue 83 )

Download: Jpcsp SVN r1058
Source:Here

EmuCR:DolphinDolphin SVN r3261 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3257
A fix to the Mario Kart Wii hack Changed value 0.00006f to 0.0006f
r3258
A Linux patch for Japanese games names conversion by siliconjoe
r3259
Some clean up's
Put some of the things from IPC HLE into filters to try and clean it up a bit.
r3260
Forgot some files from last commit
r3261
Fixed up some comments got the names back to front :P

Download:Dolphin SVN r3261 x86
Download:Dolphin SVN r3261 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1213 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1205
Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
r1206
Linux: Typo fix from prev commit. >_<
r1207
Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
r1208
Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
r1209
microVU:
- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.
r1210
Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
r1211
microVU:
- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.
r1212
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!
r1213
R3000air: Implemented fundamental block caching and invalidation [still not actually doing any recompiling] -- next up is the rec itself. :)

Download: PCSX2 SVN r1213
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2200 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2191
change 2 debug printf's to LOG's (should add SPUDEBUG logging channel?)
r2192
Oops... don't know why IDC_SPU_INTERPOLATE_CB was removed...
r2193
i really should quit checking in debug printfs
r2194
add gochas rerecording fixes
r2195
Fix windows disassembler goto addressing.
Clear SPI variables on reset.
r2196
prevent a crash reported by Robert
r2197
movies - add romname to movie when movie is created. Win32 - Replay dialog - added some fields such as length, frames, etc. Fields are not yet hooked up however.
r2198
fix [2792967] Emulator crash when opening homebrew 4k intro
r2199
fix up linux compiling
r2200
Fix b shadowing warning.

Download: DeSmuME SVN r2200
Source:Here

pSX FullScreen HotKey SVN r21 is released.pSX FullScreen HotKey implements a full screen hotkey that fixes the aspect ratio and black borders problems that some games have in the Playstation emulator pSX.

pSX FullScreen HotKey SVN Changelog:
r20
[4:3 Mode]: Made sure the black window is directly behind the pSX window.
Removed the DLL.
r21
General: Increased the program window height with one row to give room for the
new text row

Download: pSX FullScreen HotKey SVN r21
Source:Here

EmuCR:MameUIMAMEUIFX32 0.131u2 Fix is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:

MAMEUIFX32 0.131u2 Fix changelog:
- Fixed MAME Testers bug ID 3149. (All sets in CPS3.C: Access Violation)

Download:MAMEUIFX32 0.131u2 Fix
Source:Here

Catlist v0.131u2 is released.Category files for MAME v0.131.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

Classic99 v3.19 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.

Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free

Classic99 v3.19 changelog:
# Fixed text-offset for double-clicking in 40-column mode
# addded 'freeze' button in debug pane so the output window can be copied from
# clear keyboard state when focus lost, to avoid stuck keys from missed up events

Download: Classic99 v3.19
Source:Here

FCEUltra Win32 mappers modified 16.05.2009 is released.This emulator is based on FCEUltra source code.

FCEUltra Win32 mappers modified 16.05.2009 Changelog:
UNIF UNL-KS7017 - new UNIF board for dump "Almana no Kiseki (Unl) (FDS Conversion)[U][!].nes"
UNIF BMC-FK23CA - small difference for "10-in-1 Omake Game (FC Mobile)[U][!].nes"

Download: FCEUltra Win32 mappers modified 16.05.2009
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1204 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1200
R3000air: maintenance merge against trunk, plus fixes to get the merged changes compiling correctly.
r1201
Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
r1202
Let's try that again...
r1203
microVU:
- Cached Program search is faster/smarter thanks to an idea Jake had to search recently used blocks first.
- Fixed a problem with block searching.
- Minor changes.
r1204
GT menus look much better now (GT4 at least) - Bugfix from r1197
Note to users: Does this fix ToA or Persona?

Download: PCSX2 SVN r1204
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2185 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2175
Win32 - Recent ROM menu - if a recent rom doesn't exist it will now prompt the user if he wants to remove the item.
r2176
Win32 - applied patch from Hicoder ID: 2780499, Menu option for window always on top.
r2177
Reverted the types of the sample counters to double. Using floats was causing wrong frequencies sometimes.
r2178
spu: sorry about the float/double thing. how about this instead: added an adpcm decode cache system.
r2179
didnt mean to checkin debug printfs
r2180
fix spu in non-windows builds.
r2181
gtk port: allow interscreen gap
r2182
Shut up a few gcc warnings, mostly signed vs unsigned.
r2183
one correct and one bogus warning silenced
r2184
nds_screen_rotation_angle is really an int.
r2185
cli port: silence a 'shadow' warning

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2185
Source:Here

EmuCR:DolphinDolphin SVN r3252 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3247
Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.
r3248
Correcting tmator's English :P
r3249
add many items to svn ignore list
r3250
move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
r3251
hide pages 2-4 of wiimote plugin
prepare some functions for >1 wiimote
r3252
Remove the FixChecksums Buttons from MemcardManager
This function is not necessary for gci gcs or sav import!!!
The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor.
Anyone who uses a hex editor should be able to figure out the rightclick menu

Download:Dolphin SVN r3252 x86
Download:Dolphin SVN r3252 x64
Source:Here

EmuCR:JPcspJpcsp SVN r1055 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1053
Implemented sceKernelDelaySysClockThread and sceKernelDelaySysClockThreadCB( Issue 80 )
r1054
Fixed compiler error "java.lang.NoSuchFieldError: UNK" ( Issue 118 )
r1055
Fixed error "Unsupported buffer type" when calling gluBuild2DMipmapLevels ( Issue 100 )

Download: Jpcsp SVN r1055
Source:Here

EmuCR: ColinuxColinux v0.7.4 is released.Cooperative Linux is the first working free and open source method for optimally running Linux on Microsoft Windows natively. More generally, Cooperative Linux (short-named coLinux) is a port of the Linux kernel that allows it to run cooperatively alongside another operating system on a single machine. For instance, it allows one to freely run Linux on Windows 2000/XP, without using a commercial PC virtualization software such as VMware, in a way which is much more optimal than using any general purpose PC virtualization software.

Colinux v0.7.4 Changelog:
Filesystem:
* New: cofs rename allows to overwrite files with ReadOnly attrib.
* New: cofs supports flat file modes "rwx" for owner. Mount option
"noattrib" disables these attribute mapping for older compatibility.
* Use "setcobd=async" to enable asynchronous mode for cobd devices.
* Bug #2013435: cobd supports read-only files now.
* Bug #2152550: cofs atime and mtime was swapped on time set.
* Bug #2176188: File sync wrong on cofs, command after mv/rename fails.

Network:
* pcap-bridge: Fix suspend problems. Reconnect after loosing adapter.
* New network "ndis-bridge" works in kernel mode and is the faster
alternative to pcap-bridge. (Ligong Liu)
* Bug #1396539: Fixing the "eth0: duplicate address detected!".
New filter rule for ndis-bridge and pcap-bridge is:
"(ether dst MAC) or (multicast and not ether src MAC)"
* Bug #2055697: Crashing SLiRP under heavy usage ktorrent. (Shai Vaingast)
* Bug #2357494,#2365031: ndis-bridge was not working with PPPoE, AoE
and others types as IP and ARP packets. Type filter removed now.

Console and daemons:
* New: Added "cocon=COLSxROWS" to use console size, other than 80x25.
* Bug #1117788: Fix sticky ALT after system menu from ALT-Space.
* Bug #2013501: Stop with error message on empty parameters.
* Bug #2593186: FLTK console command prompt display problems. (Shai Vaingast)
* Bugfix: Enclose spaces in current directory for install-service.

Kernel:
* scsi: New device for images with partition tables and works async.
Usage "scsi0=disk,file.img" or "scsi1=cdrom,file.iso" (Steve Shoecraft)
* Added virtual pci device handling. "lspci" is working (Steve Shoecraft)
* Add PG_co_host_mapped, save many OS switching times: speed up coLinux.
* New: /proc/colinux/stats show counts of OS switches.
* unionfs-2.2.4 added as module. (Marwan Al-Sabbagh)
* Add sysenter / sysexit restoration support, for cpu with SEP feature.
* Bug #2524658: GPF on raid5/6 md array by accessing MMX/XMM-registers.
* Feature req #2114493: Add iscsi kernel support (CONFIG_ISCSI_TCP).

Installer:
* New images: Fedora 10, Ubuntu 7.10

Debugging:
* Enable host kernel debug via registry [HKLM\SOFTWARE\coLinux] "Debug"

Updated libraries and tools:
* mingw 3.14
* w32api 3.11

Download: Colinux v0.7.4
Source:Here

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Beta 29 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Beta 29 changelog:
- Pang hack side-effects fixed
- autoscale/keep aspect ratio combination fixed
- NTSC hardware in PAL mode: shrink display (fit PAL display in NTSC space) Previously NTSC was always stretched but I think it is better to make "base" hardware PAL/NTSC mode non-scaled. Note that PAL/NTSC vertical streching/shrinking is only supported in filter modes
- screenshots never worked in windowed D3D modes
- screenshot size was wrong in full-window mode
- 100% stereo separation was only about 95% stereo separation

Download:WinUAE (Public Beta) v1.6.0 Beta 29
Source:Here