GameEx v10.08 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
GameEx v10.08 changelog:
# Updated LCD Plugin
# Fixes MAME list update not working first time
# Fixes removable media insert detection
# Fixes merge feature for certain naming conventions
# Now shows please wait animation when building thumbnails
# Fixes title/toolbar fading out then in when mouse over it and pressing a control
# Fixes all games list when using custom menus
Download:GameEx v10.08
Source:Here
Yabause ReRecording SVN r151 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r150
lame hack to prevent input from sticking when resuming a movie. this probably doesn't fix the inverted input bug
r151
reverted previous, this needs an actual fix
Download: Yabause ReRecording SVN r151
Source:Here
Yape v0.83 is released.Yape is the best emulator of Commodore microcomputer family running on Windows and Unix.The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.
Yape v0.83 changelog:
- [NEW] SID card DigiBlaster (8bit DAC) support
- [NEW] immediate exit on pressing F12 now optional
- [NEW] separate build for Win9x machines
- [FIX] occasional GCR data corruption problem fixed
Download: Yape v0.83 x86
Download: Yape v0.83 x64
Source:Here
Nintendulator 0.965 beta (2009/05/22) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
Download:Nintendulator 0.965 beta (2009/05/22)
Source:Here
WinUAE (Public Beta) v1.6.0 Final is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE (Public Beta) v1.6.0 Final changelog:
New features:
- Very popular request: automatic display scaling/window resizing!
(not compatible with all programs) Option in Filter-panel.
- PAL/NTSC vertical size change emulated in filter modes.
- Transparent clipboard sharing between Amiga clipboard.device and
Windows clipboard, both Amiga->Windows and Windows->Amiga supported.
Text and images supported, HAM6/8 automatically converted to 24-bit
image, EHB converted to 64-color image. Images with less than 256
colors images converted to standard IFF, higher color images converted
to 24-bit IFF. Text converted to plain text, formatting possible in
future.
- "Interlace fixer", interlaced screens are now rock solid, all interlace
artifacts will be gone. (this feature isn't same as scandoubler or
flickerfixer and not compatible with most games)
- VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile
is very small, size grows automatically when more data gets written)
- Custom chipset emulation updates, horizontally mixed lores and hires
modes work and more (for example Disposable Hero titlescreen is
finally perfect, Oops Up ray color issue)
- Mouse emulation rewritten (Oil Imperium pipelining minigame)
- 10 sector and 81/82 track PC/Atari ST disk images supported.
- Diskspare disk images supported.
- OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2
static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy
Bones has 100% correct display now.
- SuperHires supprted in lores and filtered lores modes.
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG
mode list (320x200 and 320x240 was already available previously)
- RTG mode vertical blanking interrupt implemented without busy
waiting, interrupt rate added, configuration added to GUI.
- Filter multiplier select boxes now support manually entered
multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
- Full drawing tablet support. (must be wintab compatible)
- "Magic mouse" mode improvements.
- Parallel port joystick adapter configuration added to Gameports panel
(Much easier and quicker than using Input panel configuration)
- Input device type (mouse, digital joystick, analog joystick, lightpen
etc..) selection added to Gameports panel. (Less need for complex
Input panel configuration)
- WinUAE is now unicode Windows application, added full unicode support
to configuration files. (backwards compatibility still maintained)
- PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low
level sound API), WASAPI (Vista low level sound API), lower latency
sound. NOTE: WDM-KS is unstable in current PortAudio version.
- Added new 64-bit seek and size dos packets to filesystem emulation.
- ICD AdIDE "scrambled" IDE disk and hardfile format supported, also
includes automatic byteswap detection.
- Include some monitor unsupported modes in display modes list because
some drivers lists custom modes as unsupported with current monitor
(even if they work just fine..)
- ASCII-only and experimental Epson matrix printer emulation added, do
not print anything if less than 10 bytes received.
- Added support for Windows Recent Documents/Windows 7 Jump Lists.
1.5.3 bug fixes:
- Random CD32 pad button events without enabled pad.
- Mid horizontal line graphics mode change fix (for example Cover Girl
Strip Poker)
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- Rainbow Islands one missing horizontal line fixed.
Other bug fixes:
- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE
fixed, also fixed case that caused lost file comments, show >2G files
as 2G - 1 instead of showing "random" 32-bit truncated value.
- HAM mode graphics errors if left border was not fully visible.
- Some crashing bugs fixed.
- uaeserial.device unit 10 or larger works now.
- Early boot menu PAL/NTSC switching works properly, previously only
worked after reset.
- CD32 CD emulation is now compatible with newer cd.device (comes
with FMV cartridge boot ROM)
- KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
- A1000 bootstrap ROM in even/odd format loading fixed.
- Another non-interlace to interlace switch graphics corruption fixed.
- Sprite graphics garbage appeared in some rare cases.
- Restoring statefile without GUI enabled emptied all floppy drives.
- lha extended datestamps fixed. 7zip updated, datestamps supported.
- Recursive archives as a harddrive support improved.
- RTG display refresh crash in some specific situations.
- Switching cycle-exact mode on the fly sometimes freezed the blitter.
- Screenshots in windowed D3D modes fixed.
- 100% stereo separation was not working properly.
- Much improved sound stability/syncronization.
and (too) much more.
Download:WinUAE v1.6.0 Final
Source:Here
PCSX2 SVN r1238 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1234
GSnull: Update the GifTransfer code. Start to add keyboard code.
r1235
Get rid of Decode_XA. A few minor changes.
r1236
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
r1237
GSnull: Make it work better with Windows and LilyPad.
r1238
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet.I'll be doing that a bit later.)
Download: PCSX2 SVN r1238
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Dolphin SVN r3273 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3271
DiscScrubber: fix VC partitions (ssbb)
r3272
DiscScrubber: fail gracefully on corrupt images
r3273
addendum to r3265: update mask used in rfi in jitIL as well
Download:Dolphin SVN r3273 x86
Download:Dolphin SVN r3273 x64
Source:Here
ClrMamePro v3.126b is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.
ClrMamePro v3.126b changelog:
- misc: updated 1G1R algorithm according to No Intro Team's new requirements. Active regions now filter sets in 1G1R mode
- misc: don't allow backup & download folders as rompath subfolders anymore
- misc: updated to some newer 7z sdk routines (fixing accessing files >=4GB). However block based unpack is still not enabled
- misc: new datfiles are sorted by full path name and not by description
- misc: changed and added some no profile/no data messages
- misc: got rid of some short foldernames
- fixed: crash when printing results for sets without roms
Download: ClrMamePro v3.126b 32bit
Download: ClrMamePro v3.126b 64bit
Command.dat (non officiel) (20/05/2009) is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
Download: Command.dat (non officiel) (09.04.14)
Source:Here
Jpcsp SVN r1064 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1060
- Implemented VUC2I, VC2I, VUS2I, VS2I
- Fixed VH2F
- Fixed disasm of VFPU Instructions currently implemented
r1061
Fixed "ArrayIndexOutOfBoundsException: Sector number 126031 out of bounds."( Issue 74 ).
r1062
sceIoPollAsync() should yield in all cases to allow the async IO to complete(completes only on thread switch).
r1063
Fixed interpretation of Z for 2D Vertex, tested with 2DStudio.
r1064
added io ctl cmd 0x01010005 (umd file seek set, issue 88)
Download: Jpcsp SVN r1064
Source:Here
Dolphin SVN r3270 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3265
More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
r3266
Fix of the volume slider in LLE
r3267
Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D ) Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.Any tips for making scrubbing faster would be welcomed :)
r3268
forgot SConscript
r3269
DiscScrubber: 32bit crashfix
r3270
small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress.
Download:Dolphin SVN r3270 x86
Download:Dolphin SVN r3270 x64
Source:Here
PCSX2 SVN r1233 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1229
microVU: minor changes
r1230
microVU:
- Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup.
- Minor Changes
r1231
R3000air: Much work on the optimization mess for the recompiler. Think I'm finally getting something I'm happy with.
* Added placebos for all recompiled R3000A instructions.
* made significant changes to the emitter, adding an xDirectOrIndirect type, and several cleanups.
r1232
R3000air: quick merge with trunk and some minor code cleanups [prepping for a weekend road trip]
r1233
Minor variable type changes.
Download: PCSX2 SVN r1233
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2244 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2234
win32: set correct fastbuild output path for vs2008
r2235
win32: fix bug in mic reading which makes it return unpredictable garbage 100% of the time
r2236
win32: fiddle with the mic input, moving it towards more reliability
r2237
spu: fix bug with badly messed up sequenced music
r2238
gpu: display capture: fix bug blending vram + 2d/3d causing 2d elements to be black
r2239
gfx3d: sorry, the poly sorting callback must be this way. there must be something else going wrong where this breaks
r2240
gpu: reorder the layer rendering, capture, and final display, to be a little less confusing, and it should get rid of a frame of latency on motion blurs
r2241
gpu: ensure the thing that the assert catches, just for release builds so that people wont find subtle errors. we really need better error and info reporting facilities.
r2242
Autosave for scooby-doo! Unmasked.
r2243
gpu: take out that assert. it has done its job and proven that we can't make that assumption
r2244
We really want to know when the savetype discovery fails so it's easier for people to report.
Download: DeSmuME SVN r2244
Source:Here
Fceux SVN r1291 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1291
Win32 - Made fullscreen toggle (alt+enter) remappable
Download:Fceux SVN r1291
Source:Here
Classic99 v3.20 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free
Download: Classic99 v3.20
Source:Here
QEMU v0.10.5 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
QEMU v0.10.5 changelog:
- kvm: trim unsupported cpu features from cpuid (Avi Kivity)
- kvm: provide a better error message for -smp > 1 (Mark McLoughlin)
- Remove initrd printfs (Richard Jones)
- Initial variables found by valgrind (Jean-Christophe Dubois)
- Fix -initrd with > 4GB guests (Glauber Costa)
- Fix busy loop on live migration for certain platforms (Uri Lublin)
- Remove GCC 3.x requirements from docs (Hollis Blanchard)
- ETRAX: fixes for kernel command line, ethernet address, bmi (Edgar Iglesias)
- CRIS: Fix bmi (Edgar Iglesias)
- Fix bounce buffer errors (Avi Kivity)
- Fix regression in -kernel (Anthony Liguori)
Download:QEMU v0.10.5
Source:Here

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