JME C64 v1.11 is released.A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator.the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.
JME C64 v1.11 Changelog:
1.11 (based on rev. 757)
- implemented autostart feature (feature request ID 2787317)
- implemented allowing users to cancel the Assign Keys dialog or to skip keys (feature request 2791255)
- implemented optional button assignments for diagonal joystick movement (part of feature request ID 2788466)
- refer to the project page in the About dialog
- some fixes for the video chip implementation
- use byte[] instead of short[] for the main memory and int[] for IO chip registers to reduce memory consumption
Download:JMEC64-1.11.jar
Download:JMEC64-1.11.jad
Source:Here
DS Pack v1.6.0 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)
DS Pack v1.6.0 changelog:
V1.6 : 24/05/2009
# Bugs fixed (sprites positions)
# Several new roms suppported
-------------------------------------------------------------------------------------------------
Supported roms :
-------------------------------------------------------------------------------------------------
Abscam
Ali Baba and 40 Thieves
Beastie Feastie
Cannon Ball (Pacman Hardware)
Caterpillar Pacman Hack
Crush Roller (bootleg)
Crush Roller (bootleg?)
Crush Roller (Kural - bootleg?))
Crush Roller (Kural Esco - bootleg?)
Crush Roller (Kural Samno)
Crush Roller (Kural TWT)
Crush Roller (Sidam bootleg)
Dream Shopper
Eggor
Eyes (Digitrex Techstar)
Eyes (Techstar)
Gorkans
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Joyman
Jr. Pac-Man (Pengo hardware)
Jr. Pac-Man
Korosuke Roller
Lizard Wizard
Magic Brush
Make Trax (set 1)
Make Trax (set 2)
Mr. TNT
Ms. Pac Attack
Ms. Pac-Man (bootleg)
Ms. Pac-Man (bootleg, (encrypted))
Ms. Pac-Man (with speedup hack)
Ms. Pacman Champion Edition
Ms. Pac-Man Plus
Ms. Pac-Man
Naughty Mouse (set 1)
Naughty Mouse (set 2)
New Puck-X
Newpuc2 (set 1)
Newpuc2 (set 2)
Pac-Gal
Pac-Man (Hearts)
Pac-Man (Midway)
Pac-Man (Midway, harder)
Pac-Man (Midway, with speedup hack)
Pac-Man Plus
Paint Roller
Pengo (bootleg)
Pengo (set 1 rev c)
Pengo (set 2 not encrypted)
Pengo (set 2)
Pengo (set 3 not encrypted)
Pengo (set 4)
Penta
Piranha (hack)
Piranha (older)
Piranha
Ponpoko (Venture Line)
Ponpoko
Puckman (Falcom?)
PuckMan (Japan set 1 with speedup hack)
PuckMan (Japan set 1, Probably Bootleg)
PuckMan (Japan set 2)
PuckMan (Japan set 3)
Super Glob (Pac-Man hardware) German
Super Glob (Pac-Man hardware)
Super Zola Pac Gal
The Glob (Pac-Man hardware)
Van-Van Car (Karateco)
Van-Van Car (set 3)
Van-Van Car
Woodpecker (set 1)
YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.
Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.
Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up
Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing
Download:DS Pack v1.6.0
Source:Here
TwinPad Keyboard v0.8.0 is released.TwinPad Keyboard is a PS2 Pad plugin for pcsx2.
TwinPad Keyboard v0.8.0 Changelog:
* Fixed a bug (also presented in PadWinKeyb plugin) when loading save states
so early as soon as emulation begins, causing games to show a message like
"No DualShock2 controller detected" in DMC3 or the player moving diagnolly without touching
the controls (FFX for example), the bug was present in PADpoll() not sending the right
length of commands to pcsx2, now it will detect what pad mode, Digital, DualShock 1 or 2
depends on the game when you load save states..
* Added support to PSX Emus. tested on SSSPSX, PCSX, PSXeven.
Note: for ePSXe you need Pete's ePSXecutor utility to choose and enable PADs, by default ePSXe has built-in PAD support.
Maybe it only supports external pads in Linux
* Now you can use the Mouse as PAD 2.
* Add mouse sensitivity. you can choose from 1 to 6, 1 is the old Accurate mode, 2 to 6
trying to shrink the Dead Zone in the center where Analog movements not accepted.
* Fixed the double keystroke issue, i.e. pressing F1-F...F10, Shift keys will send
the right commands to the Emu/Gs.. and Shift Key behavior is fixed too when selecting
save states, very accurate even if you try to hit L-Shift R-Shift at the same time..
* Fixed a bug (it was a typo T_T) when using mouse, if you configured mouse to use
Start, Up, Right, Left or Down, would give you error message.. it's fixed..
* TwinPad.exe is moveable, some users hate that, I dunno why :/
* Now for Walk/Run you only need to press one key instead of two, if a key defined
pressing it once will make the plugin send half presses for analog (emitate walking
in most RPG and other games), press it once more will make it back as full press (Running)
* Disabled the Windows logo key. ensures that the user cannot
inadvertently break out of the application. specially in Full Screen mode
So now you can use this key for PADs like most other keys.
* Added "Extended Options" in the configuration utility.. More details in the documentations..
* Adding a new and unique feature for PSX/PCSX2 emus, I call it "COMBOs", now with a single
keystroke you could perform series of buttons acting in timely manner, usefull in situations
like FFX's Overdrive or Tekken Combos.. *more details about this in the documentation*
* Small fixes, tweaks here and there.
How to use:
Extract the DLL & EXE files inside the plugins folder, and you are ready to go..
to configure the plugin, run PCSX2 normally select TwinPad from the plugins' list and click on configure.
the TwinPad configuration utility will appear..
Download: TwinPad Keyboard v0.8.0
Source:Here
WinArcadia & AmiArcadia v11.5 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
Download: WinArcadia v11.5
Download: AmiArcadia v11.5
Source:Here
JSwingBoy v1.2.9 is released.JSwingBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator.JSwingBoy is an emulator version using J2SE, i.e. the Java version for desktop PCs. It uses the Java Swing classes for displaying the user interface.
JSwingBoy v1.2.9 Changelog:
- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- refer to the project page in the About dialog
Download: JSwingBoy v1.2.9
Source:Here
Yabause ReRecording SVN r180 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r175
fixup other build types for embedded dxsdk files
r176
[No log message]
r177
make fastbuild building less dysfunctional
r178
undo that big accidental checkin
r179
added lag frame counter to new movie system
r180
fiddle around with vcproj some more
Download: Yabause ReRecording SVN r180
Source:Here
Fceux SVN r1302 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1299
Win32 - fceux.chm is copied to the output folder on a release build
r1300
Win32 - Debugger - Step type functions now update all the other debugging dialogs such as ppu, nametable, trace logger, code/data logger
r1301
Win32 - "Disable screen saver" gui option should now disable the monitor power save as well
r1302
forgot the changelog!
Download:Fceux SVN r1302
Source:Here
PCSX2 SVN r1257 b is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1247
R3000air:
* Used some operator[] indexers to clean up iopReg.GPR references.
* Redid register mapping logic again -- only about half done. >_<[this commit probably doesn't work, I've just changed too much stuff and need an svn rollback spot].r1248Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.r1249Zeropad: All around my hat...
r1250
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
r1251
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
r1252
Some quick fixes.
r1253
R3000air:
* Finished up the bulk of register mapping logic.
* Cleaned up the Diagnostic system.
* Fixed some branch-handling cases in the IR / First-pass interpreter.
r1254
microVU:
- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few bytes from reg-moves (only did it for VI regs, didn't have enough free GPR's to do it for VF regs)
- Fixed a minor problem with micro-program logs
r1255
R3000air: Couple minor cleanups and bugfixes.
r1256
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
r1257
Path3 Masking mystery solved, Simpsons ( Issue 24 ) GT4 ( Issue 211 ), tenchu and many many other path3 masking games should be fixed. This will only work on MTGS.
Also semi-removed my gifsplit thing to resolve the tekken 5 menus Issue 209
Note: GT4 is still missing its logo, this is down to a really bizzare timing issue i cant pinpoint.
Removed redundant path3hack
Download: PCSX2 SVN r1257
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Dolphin SVN r3283 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3280
Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
r3281
Fix Windows compiling and some other slight things
r3282
Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
r3283
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
Download:Dolphin SVN r3283 x86
Download:Dolphin SVN r3283 x64
Source:Here
GSdx SVN r1250 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1250 Changelog:
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
Download: GSdx SVN r1250
Source:Here
JMEBoy v1.3.1 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.
JMEBoy v1.3.1 Changelog:
- removed sample rate setting- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- implemented allowing users to cancel the Assign Keys dialog orto skip keys (feature request 2791256)
- refer to the project page in the About dialog1.3 (based on rev. 267)
Download:JMEBoy-1.3.1.jar
Download:JMEBoy-1.3.1.jad
Source:Here
DeSmuME SVN r2250 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2245
I finally figured out why 2D and 3D get desynced when skipping 3D frames.
Thus, I fixed the frameskip system so it'll also skip 3D frames. 2D and 3D stay synchronized, and frameskip is now much faster when using the soft rasterizer, for example.
r2246
Win32 - disabled savestate, loadstate, and setsaveslot hotkeys when no rom is loaded.
r2247
win32: add wx stub. with this, we could launch a wx dialog from win32 driver. this is not an endorsement of wx or even the philosophy of cross platform ui but rather a favor to those lunatics that mumble about cross platform stuff, so that they can drop wx dialogs into the emu core and launch them from windows without having to rewrite the entire windows port to use wx.
r2248
Adapt to new frameskip api, there's something strange here, at frameskip 1 i have 30 more fps and the poor frameskip limiter does not kick in.
r2249
Adapt gtk-glade to new frameskip api, the behaviour looks a bit saner that the gtk one :|
r2250
Fix some things in the disassembler.
Download: DeSmuME SVN r2250
Source:Here
Glitch64 SVN r22 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r21
Fixed some compilation warnings
r22
Fixed build with MSVS
Download: Glitch64 SVN r22
Source:Here
Yabause ReRecording SVN r164 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r158
fixed record avi greying
r159
YuiStopAvi() runs before closing Yabause
r160
Edited wiki page through web user interface.
r161
i guess avi sound works again
r162
Edited wiki page through web user interface.
r163
some ram search cleanup
r164
removed most of the old movie system
Download: Yabause ReRecording SVN r164
Source:Here
Dolphin SVN r3279 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3274
Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it
can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.
r3275
Edited wiki page through web user interface.
r3276
Update the flickering fix.
Should work a lot better.
r3277
Source code clean-up and a comment
r3278
Clean up of the flicker fix.(People don't seem to realise im not the original author of the hack)
Removed the code i left before just in case someone wanted to fix it.As at the moment the hack works so it's fine for now plus glReadPixels is abugger to work with(For me).
r3279
Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
I think i got the most negatives in a row for the SVN :(
Download:Dolphin SVN r3279 x86
Download:Dolphin SVN r3279 x64
Source:Here
PCSX2 SVN r1246 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1239
GSdx: more source cleanup and something interesting on F7
r1240
Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
r1241
microVU:
- Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps).
- Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup.
- Minor Changes/Cleanups...
r1242
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
r1243
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
r1244
PadNull: A bit more work on the Windows side.
r1245
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
r1246
microVU:
- Added a new status-flag speedhack after learning how evil sVU is with status flags (mVU with both flag-speedhacks ON is less evil than sVU's default setting which does something even hackier)
- Minor Changes
Download: PCSX2 SVN r1246
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

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