Visual Boy Advance GX 2.0.2 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.2 changelog:
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes
Download:Visual Boy Advance GX 2.0.2 - GameCube
Download:Visual Boy Advance GX 2.0.2 - Wii
Source:Here
FB Alpha Shuffle v0.2.97.05 (2009/05/27) is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.
FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
FB Alpha Shuffle v0.2.97.05 (2009/05/27) changelog:
- updated PGM driver, merged previous modification.
- updated ddragon3 driver.
- fixed input info for Alien vs Predator and clones.
- optimized speed for using translation gamelist (gamelist.ini can be saved with UTF-16LE format).
- changed to use GDI+ to display skin image.
- added use GDI+ to load images.
- added a UI option to enable/disable use GDI+.
- added save default input mapping.
(file is saved in config/presets/default.ini, default_cps.ini, default_neo.ini)
- added select cheat (push "select" button in cheat dialog).
- added cheat reload.
- filter source cleanup, removed asm filters.
- fixed some minor bugs. (Thanks to Ams, katana)
- updated romsets to match MAME 0.131u2.
* it's recommended to delete all ini files in config/games.
Download: FB Alpha Shuffle v0.2.97.05 (2009/05/27)
Download: FB Alpha Shuffle v0.2.97.05 SSE2 build (2009/05/27) (exe only)
Source:Here
DaedalusX64 SVN r376 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r376
[!] Minor update to rom.ini
[!] Forgot to include MM's lens of truth fix (It needs S2DEX to fully fix it)
Download: DaedalusX64 SVN r376
Source:Here
ZZogl SVN r161 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.
ZZogl SVN Changelog:
r160
Fix stupid bug
r161
Well, another meaningless commit
Download:ZZogl SVN r161
Source:Here
Yabause ReRecording SVN r204 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r200
fix endcode handling for distorted sprite
r201
more complete resets. this fixes most, if not all of the desync problems
r202
fixed scaled sprite endcode handling
r203
mesh emulation for scaled sprites
r204
mesh handling for distorted sprites
Download: Yabause ReRecording SVN r204
Source:Here
PCSX Rerecording SVN r147 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r141
oops, change plugin to plugins
r142
oops, change plugin to plugins
r143
plugin build cleanups
r144
Add plugins to \plugins that are apart of .009 package but not built in this project.
r145
add the extra folders to output as well, now it should resemeble .009 package,this should make it ea
r146
Uploading upx.exe and a .bat that runs upx on the .exe and 4 .dlls. This should make release time easier.
r147
Add rr-instructinos to output folder. This folder should now be identical to the 009 package
Download: PCSX Rerecording SVN r147
Source:Here
DeSmuME SVN r2259 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2255
win32 - now memView can update its contents on every frame, the code is still poor after all
r2256
win32 - record movie dialog - if user doesn't not specify a file extension add .dsm for them
r2257
win32 - record movie dialog - OK button doesn't work until user specifies a filename
r2258
win32 - record movie dialog - minor code cleanup
r2259
Win32 - very tiny menu fix
Download: DeSmuME SVN r2259
Source:Here
GSdx SVN r1266 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1266 Changelog:
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
Download: GSdx SVN r1266
Source:Here
PCSX2 SVN r1265 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1258
R3000air: Added fairly decent support and documentation for the 'mystery' register located at 0xfffe0130 in IOP memory (it's the Bus Interface Unit (BIU) / Cache controller), with the help of Mizvekov. Starting work on IOPrec block dumping & logging to assist in troubleshooting the recompiler.
r1259
Altered time between GIF resume checks, 2 cycles was a bit ambitious, 16 cycles (8 qw's transferred) is much more realistic and doesnt slow games down as much.
r1260
Fixed GIF MFIFO for Front Mission 4
r1261
Temp fix for Soul Calibur 3 so i can close Issue 233 .
Other small fixes
r1262
Guess im just a jackass, do do do, oh *ahem*... This fixes Jackass :P
r1263
Another µVU typo, fixes silent hill 2 but probably not nothing else.
r1264
Added VIF wait to MFIFO, fixes Crash of the Titans graphics
r1265
microVU:
- Properly fixed problems from r1254, a lot of games should be fixed.
pcsx2/microVU:
- Added some debug code that runs sVU and mVU, and compares their results. If they differ, then the game is halted, and debug info is given. (this can be enabled in iVU1micro.cpp with the DEBUG_COMPARE2 macro)... the code is a bit messy, but it gets the job done for now.
Download: PCSX2 SVN r1265
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Yabause ReRecording SVN r197 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r190
Edited wiki page through web user interface.
r191
auto lag advance, menu reorganization
r192
make the OSD a bit more tolerable
r193
reset a few additional variables?
r194
reset a few more cd related variables
r195
Edited wiki page through web user interface.
r196
clean up build system some.
r197
speed up 2d a lot. several fps in radiant silvergun
Download: Yabause ReRecording SVN r197
Source:Here
Fceux SVN r1313 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1303
Win32 - Recent Movie Menu added
r1304
Win32 - Load Last Movie context menu item added.
r1305
Win32 - Added a remove recent item function, hooked it up to memory watch. Now if a bad item is selected, the user has a choice to remove it from the list.
r1306
Win32 - Hooked up remove recent item to the recent roms menu
r1307
Hooked up remove recent item to Load Last ROM context menu item
r1308
Win32 - Hooked up remove recent menu item to Lua recent menu
r1309
Win32 - Hooked up Remove recent item to Load Last Lua context menu item
r1310
Win32 - Hooked up remove recent item function to the movie recent menu & load last movie context menu item.
r1311
Win32 - Fixed an oversight I made in remove recent additions, and updated changelog
r1312
Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode.
r1313
win32 - hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with
groups of addresses highlighted at once (single ones still don't yet update)
Download:Fceux SVN r1313
Source:Here
DeSmuME SVN r2254 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2251
- some cleanups GXFIFO;
r2252
Cleanup EmuLoop a bit: use an array instead of heap for the fps string and save a variable by moving zeroing of one with the very same value after we need it.
r2253
Correct fprintf usage.
r2254
win32 - add soundView
Download: DeSmuME SVN r2254
Source:Here
Dolphin Bi-Weekly Unofficial SVN build 3286 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin Bi-Weekly Unofficial SVN build 3286 changelog:
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA
New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs :)
Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes. :)
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3286 x86
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3286 x64
Source:Here
Dolphin SVN r3286 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3284
More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
r3285
Windows side compile fix
r3286
Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though
Download:Dolphin SVN r3286 x86
Download:Dolphin SVN r3286 x64
Source:Here
Mame32Plus [Ash-Build] v0.131u2 is released. Mame32Plus [Ash-Build] is a new version of the MAME.
Mame32Plus [Ash-Build] v0.131u2 changelog:
- The King of Fighters '97 10TH Anniversary (Ivex, EGHT).
- Updated The King of Fighters '98 - Combo (Hack by Ivex).
- Updated The King of Fighters '99 Evolution Ultra Remix (Yashional).
- Added The King of Fighters '96 Chinese 1.00 (hack).
- Added The King of Fighters '97 10th Chinese Edition (hack).
- Added The King of Fighters '97 Final Battle (hack).
- Added The King of Fighters 2000: BOSS STRIKER PRO ( Eddids, EGHT ).
- Added The King of Fighters 2001 - Special ST Version (Hack by KOF1996).
Download: Mame32Plus [Ash-Build] v0.131u2
GameEx v10.09 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
GameEx v10.09 changelog:
The plugin system has been updated to 1.40 offering several new features and capabilities.
Download:GameEx v10.09
Source:Here

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