Visual Boy Advance GX 2.0.3 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.3 changelog:
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
* GB Palette editing
* More built-in palettes
* Palettes now fade to white correctly instead of getting brighter
* Can now turn off palette colorizing
* Workaround for palette issue on Mega Man I GB - palette disabled
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
* Fixed issues with constant rumbling
Download:Visual Boy Advance GX 2.0.3 - GameCube
Download:Visual Boy Advance GX 2.0.3 - Wii
Source:Here
WinUAE v1.6.1 Beta 1 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.1 Beta 1 changelog:
# development PC updated to Intel Core i7 based. (Asus P6T DeluxeV2, i7 920 2.66GHz CPU @ 3.7GHz, 3x2G 1866MHz RAM)
# ASPI crash fixed (calling convention mismatch.. I didn't test and only assumed previous fix would be the only problem left..)
# filesys default codepage changed to default ansi page (1252 breaks many non-european characters)
# added more directory harddrive error codes to Windows->Amiga code translation table (unit not ready, bad unit)
# directory harddrive Windows illegal character handling was broken
# do not capture mouse at startup if window is hidden/minimized
# archive dragging to HD-led really mounts it as a harddrive, even if it contains only disk images
# 1760k HD and 10 sector DD PC formatted had switched internal DD/HD flag (=above image types didn't work)
# FAT12 formatted images supported as a harddrive (uaeunp feature)
# turbo/warp mode in fullscreen mode wasn't as fast as possible
Download:WinUAE v1.6.1 Beta 1
Source:Here
ThunderMAME32UI+ VER.0.130X (2009.5.30) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.
Download:ThunderMAME32UI+ VER.0.130X (2009.5.30)
Download: cheatfile for ThunderMAME32UI+
Source:Here
MAMEXT v0.131u3 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.
Download:MAMEXT v0.131u3 32bit
Source:Here
DeSmuME SVN r2282 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2278
print rom crc32 when loading
r2280
- fix bug #2798680 (load & save message display interfere with gameplay)
r2281
gpu: blend 3d with whats beneath it in more cases. not entirely sure about the correctness of this, so keep eyes peeled for regressions in 3d/2d compositing
r2282
gpu: fix some probably inaccurate math in 3d blending against 3d. the effects of this are subtle, but see if you think it helps any
Download: DeSmuME SVN r2282
Source:Here
Dolphin SVN r3298 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3295
bba: automatically get TAP guid on windows
r3296
Removal of a unneeded header
r3297
Some changes to InfoWindow.
r3298
Some clean ups to make it easier to work with the InfoWindow
Download:Dolphin SVN r3298 x86
Download:Dolphin SVN r3298 x64
Source:Here
PCSX2 SVN r1294 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1289
Couple of fixes, one for Kingdom Hearts 2 Issue 239 , others might help textures in the GT games (maybe!)
Also prepared some code to add support for VU looping in MTGS mode, this will require a GS Spec update, so its commented out for now until i can sync an update with Gabest.
r1290
From 1289 you can use MTGS mode in VUint, but the new code was enabled :P now disabled it so MTGS will work
r1291
microVU:
- It took a while, but I managed to convert 100's of template functions to normal functions, reducing release link times by about ~50% again.pcsx2 takes about ~2 mins to link on release build, which is a lot more tolerable than ~10 minutes from a few days ago...
r1292
microVU:
- Fixed a bug with my xgkick delay code from r1282. Fixes GT4.
r1293
microVU/Linux: Since __mVUdumpProgram is of type microVUx, vuIndex is already defined, and shouldn't be redefined. Fixes Linux compilation.
r1294
Zeropad: Fixes a minor mistake in r1286.
Download: PCSX2 SVN r1294
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Yabause ReRecording SVN r231 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r228
layer toggle menu items
r229
SCSP Debug is modeless and automatically updates
r230
fixed the movie bug again
r231
normal sprite mesh
Download: Yabause ReRecording SVN r231
Source:Here
Vba-ReRecording SVN r86 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r86
Applied the patch for SDL build (SDL.cpp.patch) submitted on Issue 19 (yet to verify) by shinydoofy, WITHOUT doing any tests.
Download:Vba-ReRecording SVN r86
Source:Here
Ootake v2.12 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.12 changelog:
- "Output Screenshot" was added to the "File" menu. The Screenshot in the game can be preserved. It is possible to execute it with the [PrintScreen] key, too. Moreover, the setting menu of the Screenshot was added.
- When WAV output menu ("File->Output WAV File") was executed, the bug where the possibility that the error goes out existed was corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.
Download: Ootake v2.12
Source:Here
VirtualBox 2.2.4 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox 2.2.4 changelog:
- Windows Installer: fixed a potential hang during installation
- Windows Installer: fixed several problems (bug #3892)
- Solaris hosts: make it work with Solaris build 114 or later (bug #3981)
- Solaris hosts: fixed a bug serial port character handling found during loopback (bug #3120)
- Linux hosts: adapted vboxdrv.sh to the latest changes in VBoxManage list runningvms (bug #4034)
- Windows hosts: fixed a crash caused by host-only/bridged networking
- Mac OS X hosts: fixed access to host DVD with passthrough disabled (bug #4077)
- Guest Additions: fixed problems with KDE 4 not recognizing mouse clicks
- Windows Additions: fixed incorrect 8-bit guest color depth in Windows 7 guests
- GUI: warn if VT-x/AMD-V could not be enabled for guests that require this setting (bug #4055)
- VMM: fixed occassional crash due to insuffient memory
- VMM: fixed hanging 64 bits Solaris guests
- VMM: restore from a saved state occassionally failed (bugs #3984 and #2742)
- Clipboard: fixed a deadlock while shutting down the shared clipboard on X11 hosts (bug #4020)
- OVF: fixed potential hang during import
- OVF: fixed potential crashes during import/export on Win64 hosts
- VBoxManage modifyhd --compact: fixed bug which could lead to crashes and image corruption (bug #3864)
- VBoxManage metrics collect: now flushes the output stream.
- VHD: made VBoxManage internalcommands sethduuid work for .vhd files (bug #3443)
- VHD: some .vhd files could not be cloned (bug #4080)
- VMDK: fixed creating snapshots
- NAT: improvement of TCP connection establisment (bug #2987)
- NAT: fixed order of DNS servers in DHCP lease (bug #4091)
- NAT: fixed DHCP lease for multiple name servers (bug #3692)
- NAT: fixed a potential segfault if the host lost its connectivity (bug #3964)
- Shared Folders: deny access to parent directories on Windows hosts (bug #4090)
- Shared Folders: make rm/rmdir work with Solaris guests on Windows hosts
- Networking: fixed the problem with blocked receiving thread when a broadcast packet arrives too early to be handled by uninitialized e1000 adapter.
- Networking: fixed the problem that caused host freezes/crashes when using bridged mode with host’s inte***ce having RX checksum offloading on (bug #3926 and related). Fixes problems with TX offloading as well (bug #3870)
- PXE boot: Added support for PRO/1000 MT Server adapter.
- Python bindings: fixed keyword conflict
- SCSI: fixed occasional crashes on Win64
- Serial: allow to redirect the serial port to a raw file (bug #1023)
- VRDP: fixed a rare incorrect screen update
Download: VirtualBox 2.2.4 for Windows
Download: VirtualBox 2.2.4 for OS X
Download: VirtualBox 2.2.4 for Linux
DaedalusX64 SVN r385 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r384
[+]Use Murmur2 Hash instead of Jenkins Hash for texture hashing (Small speed up, more noticeable using texture update)
[!]Undefined DAEDALUS_SIMULATE_DOUBLE until fixed (Fixes Mario Party River rafting bug)
Note: Need to test and profile other uses of Murmur2 Hash and rehash Microcodes before full switch is made.
r385
[~]Revert Murmur2 Hash commit (Uses too much memory and causes crashes will be recommitted when all microcodes have been rehashed.)
Download: DaedalusX64 SVN r385
Source:Here
PCSX2 SVN r1288 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1282
microVU:
- Added a 1-cycle xgkick delay, fixes SO3 graphic corruption and flickering.
Theres still VU stuff the game does that isn't implemented, but the game seems to run fine w/o the implementation (only tested the beginning though).
r1283
microVU:
- Small Optimization...
r1284
microVU:
- fixed a bug from r1281 when the tri-ace gamefix is unchecked xD
r1285
GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
r1286
Zeropad: A bunch of refactoring and cleanup. The Windows port probably won't compile right now.
r1287
microVU:
- Changed 'recPass' from a template param to a function param. Halves MSVC linking-time in release modes, but still slow (from ~10 minutes to ~5 minutes to link on my PC). I'll continue working on this later... the next change will probably reduce Release link-times to 1~2 minutes (or less than 1 minute for you guys with macho-pc's ;p).
r1288
Zeropad: Windows is back to compiling, though the config dialog is still broken.
Download: PCSX2 SVN r1288
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Yabause ReRecording SVN r227 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r221
make several dialogs less annoying by muting the sound buffer
r222
Edited wiki page through web user interface.
r223
make vdp2 debug update return if null
r224
removed the original movie.c and movie.h
r225
removed/added movie files
r226
reverted accidental check-in
r227
some more restructuring
Download: Yabause ReRecording SVN r227
Source:Here
DeSmuME SVN r2277 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2272
win32: redirect stderr to console in addition to stdout
r2273
win32: attach to existing console (from commandprompt) if it exists instead of always creating a new one. still needs a bit more work
r2274
core: add a preliminary core commandline parser component. please note that temporarily linux cli may depend on gtk--we should change it to a bare glibc dependency.
win32: add glib. this is a rather behemoth checkin, but I think it will be worth it, as it is a necessary step for unification of some of the linux and windows parts.
r2275
i wish i couldve done it right the first time
r2276
win32: odds and ends to get things compiling in all cases
r2277
win32: fix icproj
Download: DeSmuME SVN r2277
Source:Here
MAME Plus! 0.131u3 r4245 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.
MAME Plus! 0.131u3 r4245 changelog:
- [MESS] sync with svn r4876 [Sword]
- [MAME] sync with 0.131u3 [Sword]
- re-enabled -audio_sync option (Option > Audio > Windows Sound > Audio sync) [Emuman]
- neogeo: removed all decrypted m1 roms [katana]
- neogeo: added kof96ae, kof96c, kof97cn, kof97xt driver, which cannot be covered by IPS [katana]
- catlist v0.131u2 [s_bastian]
- fixed the last render line in scale3x filter [regret]
- updated Simplified Chinese list (0131u2_0515) [kof2112]
- [MAME] sync with 0.131u2 [Sword]
- [MAME] sync with 0.131u1 [Sword]
- updated Traditional Chinese command.dat (20070920) [jong95]
- updated Simplified Chinese command.dat (20070920) [jong95]
- updated Simplified Chinese history.dat (20090426) [maramail]
- Artwork list v20090503 [Mr. Do's Arcade]
- updated and cleanup make files [Sword]
- updated Japanese list (jplist0131_0424) [mamelist jp]
Download:MAME Plus! 0.131u3 r4245
Download:MAME Plus! GUI 1.4.0.win
Source:Here

NewsLetter
Bookmark
Submit News
Email Us
