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EmuCR:SS EmulatorsYabause ReRecording SVN r233 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r232
added FAD seek mode. this fixes a freeze in guardian heroes
r233
sh2 dialogs, and crash fix

Download: Yabause ReRecording SVN r233
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2285 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2283
59.8261 or 33513982/(6*355*263)? I'm not sure which has less audio-desync, anyway I commented out the alternative framerate for now. (no behavior changes)
r2284
OOPS, sorry guys
r2285
fix bugs in wifi no-winpcap handling. make vs2008 debug build able to load savestates. add some notes for luigi with "luigi:"

Download: DeSmuME SVN r2285
Source:Here

EmuCR: NestopiaNestopia Game Genie Pack 2.4b is released. A Game Genie pack for Nestopia.

Download: Nestopia Game Genie Pack 2.4b
Source:Here

EmuCR: Uae-WiiUae-Wii v2 is released.Uae-Wii is a port of UAE to Nintendo Wii which enables Amiga games to be played on the Nintendo Wii. UAE is a famous Amiga emulator ported to the Wii. UAE Wii is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.

Uae-Wii v2 Changelog:
* Allow configuring most important options from the menu (Amiga models etc)
* Fix Nunchuk/Classic controller conflict
* Add virtual keyboard to set keyboard-to-controller-button bindings
* Store configuration when modified in the menu and allow uaerc.user to override the configuration
* Saving and restoring states now work
* Harddisk support is now built in, but works so-so (and has no menu support)
* Hundreds of small fixes here and there

Download: Uae-Wii v2
Source:Here

EmuCR: FCE Ultra GXFCE Ultra GX 3.0.4 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

Snes9x GX Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player support
- Zapper support
- RAM / State saving support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- NES Compatibility Based on v0.98.12
- Sound Filters
- Graphics Filters (GX Chipset, Cheesy and 2x)

FCE Ultra GX 3.0.4 changelog:
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

Download:FCE Ultra GX 3.0.4 - GameCube
Download:FCE Ultra GX 3.0.4 - Wii
Source:Here

EmuCR: Snes9x GXSnes9x GX 4.0.6 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!

Snes9x GX 4.0.6 changelog:
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

Download:Snes9x GX 4.0.6 - GameCube
Download:Snes9x GX 4.0.6 - Wii
Source:Here

EmuCR: Visual Boy Advance GXVisual Boy Advance GX 2.0.3 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options

Visual Boy Advance GX/Wii 2.0.3 changelog:
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
* GB Palette editing
* More built-in palettes
* Palettes now fade to white correctly instead of getting brighter
* Can now turn off palette colorizing
* Workaround for palette issue on Mega Man I GB - palette disabled
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
* Fixed issues with constant rumbling

Download:Visual Boy Advance GX 2.0.3 - GameCube
Download:Visual Boy Advance GX 2.0.3 - Wii
Source:Here

EmuCR:WinUAEWinUAE v1.6.1 Beta 1 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.1 Beta 1 changelog:
# development PC updated to Intel Core i7 based. (Asus P6T DeluxeV2, i7 920 2.66GHz CPU @ 3.7GHz, 3x2G 1866MHz RAM)
# ASPI crash fixed (calling convention mismatch.. I didn't test and only assumed previous fix would be the only problem left..)
# filesys default codepage changed to default ansi page (1252 breaks many non-european characters)
# added more directory harddrive error codes to Windows->Amiga code translation table (unit not ready, bad unit)
# directory harddrive Windows illegal character handling was broken
# do not capture mouse at startup if window is hidden/minimized
# archive dragging to HD-led really mounts it as a harddrive, even if it contains only disk images
# 1760k HD and 10 sector DD PC formatted had switched internal DD/HD flag (=above image types didn't work)
# FAT12 formatted images supported as a harddrive (uaeunp feature)
# turbo/warp mode in fullscreen mode wasn't as fast as possible

Download:WinUAE v1.6.1 Beta 1
Source:Here

EmuCR:MameUIThunderMAME32UI+ VER.0.130X (2009.5.30) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.

Download:ThunderMAME32UI+ VER.0.130X (2009.5.30)
Download: cheatfile for ThunderMAME32UI+
Source:Here

EmuCR:MameUIMAMEXT v0.131u3 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.131u3 32bit
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2282 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2278
print rom crc32 when loading
r2280
- fix bug #2798680 (load & save message display interfere with gameplay)
r2281
gpu: blend 3d with whats beneath it in more cases. not entirely sure about the correctness of this, so keep eyes peeled for regressions in 3d/2d compositing
r2282
gpu: fix some probably inaccurate math in 3d blending against 3d. the effects of this are subtle, but see if you think it helps any

Download: DeSmuME SVN r2282
Source:Here

EmuCR:DolphinDolphin SVN r3298 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3295
bba: automatically get TAP guid on windows
r3296
Removal of a unneeded header
r3297
Some changes to InfoWindow.
r3298
Some clean ups to make it easier to work with the InfoWindow

Download:Dolphin SVN r3298 x86
Download:Dolphin SVN r3298 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1294 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1289
Couple of fixes, one for Kingdom Hearts 2 Issue 239 , others might help textures in the GT games (maybe!)
Also prepared some code to add support for VU looping in MTGS mode, this will require a GS Spec update, so its commented out for now until i can sync an update with Gabest.
r1290
From 1289 you can use MTGS mode in VUint, but the new code was enabled :P now disabled it so MTGS will work
r1291
microVU:
- It took a while, but I managed to convert 100's of template functions to normal functions, reducing release link times by about ~50% again.pcsx2 takes about ~2 mins to link on release build, which is a lot more tolerable than ~10 minutes from a few days ago...
r1292
microVU:
- Fixed a bug with my xgkick delay code from r1282. Fixes GT4.
r1293
microVU/Linux: Since __mVUdumpProgram is of type microVUx, vuIndex is already defined, and shouldn't be redefined. Fixes Linux compilation.
r1294
Zeropad: Fixes a minor mistake in r1286.

Download: PCSX2 SVN r1294
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:SS EmulatorsYabause ReRecording SVN r231 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r228
layer toggle menu items
r229
SCSP Debug is modeless and automatically updates
r230
fixed the movie bug again
r231
normal sprite mesh

Download: Yabause ReRecording SVN r231
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r86 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r86
Applied the patch for SDL build (SDL.cpp.patch) submitted on Issue 19 (yet to verify) by shinydoofy, WITHOUT doing any tests.

Download:Vba-ReRecording SVN r86
Source:Here

Ootake v2.12 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.12 changelog:
- "Output Screenshot" was added to the "File" menu. The Screenshot in the game can be preserved. It is possible to execute it with the [PrintScreen] key, too. Moreover, the setting menu of the Screenshot was added.
- When WAV output menu ("File->Output WAV File") was executed, the bug where the possibility that the error goes out existed was corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

Download: Ootake v2.12
Source:Here