Vba-ReRecording SVN r90 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r90
Reverted frame timing of GBA games for the time being. It will be fixed again once the SDL build is fixed.
Fixed change log.
Download:Vba-ReRecording SVN r90
Source:Here
Jpcsp SVN r1067 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1067
Fixed loading of compressed textures (TPSM_PIXEL_STORAGE_MODE_DXT*)
Download: Jpcsp SVN r1067
Source:Here
ThunderMAME32UI+ VER.0.130X (2009.6.4) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.
Download:ThunderMAME32UI+ VER.0.130X (2009.6.4)
Download: cheatfile for ThunderMAME32UI+
Source:Here
MAME v0.131u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.131u4:
-------
MAMETesters Bugs Fixed
----------------------
- 02730: [Crash/Freeze] fiveside: Doesn't past rom check
(Angelo Salese)
- 03226: [Crash/Freeze] dadandrn, mmaulers: Game sits at black screen.
(Tafoid)
- 03222: [Sound] ctribe + clones: Music is missing (ShimaPong)
- 03221: [Crash/Freeze] demonwld + clones: Game fails to start
(Tafoid)
- 03217: [Misc.] All sets in twinkle.c: Beatmania IIDX chds were
added in chdformat < 4 (smf)
- 03218: [Crash/Freeze] anteatgb: Game sits at POST screen (Tafoid)
Source Changes
--------------
Fixed megadrive PAL refresh rate (for MESS). [Enik Land]
Simplified megadriv.c input reading. [Fabio Priuli]
Fixed NMI firing in Goal 92 (same sound hook-up as Euro League).
[Angelo Salese]
Replaced almost all remaining cpu[num] occurrences in src/mame/ with
tags. [Fabio Priuli]
Converted Dallas DS1302 RTC to a device. [Fabio Priuli]
Fix coin issue sqixr1. [ShimaPong]
Updated Intruder & Moon Base roms with PCB locations. [Brian Troha]
Corrected some rom names & added some PCB locations to pipedrm. Added
dipswitch locations. [Brian Troha]
Corrected dipswitches in Konami's Wizz Quiz and added dipswitch
locations. [Brian Troha]
Significant improvements to the Super Crowns Golf video. Also hooked
up inputs and DIP switches. [Angelo Salese, Yasuhiro Ogawa]
Decrypted Mirax main program roms. [Olivier Galibert]
Cleaned up Namco 5xxx docs, listing both MB88xx pin IDs and Namco
custom IDs where appropriate. [Aaron Giles]
Added clocks to the Namco 06xx in anticipation of improved device
interconnection. [Aaron Giles]
Added new file devtempl.h which can be used to generate the
DEVICE_GET_INFO function. Updated all the Namco I/O devices to use
this, along with the 6821pia and voodoo. [Aaron Giles]
Updated galaga driver to use computed video timing. [Aaron Giles]
Added configuration settings and analog adjusters to xml output (see
e.g. mario or crbaloon). Also, added port categories for MESS.
[Fabio Priuli]
Correct BPROM names, added PCB location and documented the BPROM type
for Moon Base. [Smitdogg, Dumping Union]
Corrected rom names for Wing Shooting Championship and added
documentation of the new game features of v2.00.
[Brian Troha, Dumping Union]
Converted DS1302 to use devtemplate. [Fabio Priuli]
Converted ADC083x converters to be MAME devices. [Fabio Priuli]
Converted Fujitsu MB3773 to be a MAME device. [Fabio Priuli]
Converted NEC uPD4701 to be a MAME device. [Fabio Priuli]
Tekken Tag Tournament Japanese versions: Mark the in-practice undumped
roms as NO_DUMP. The versions used in the source were from where from
the export version and they're incompatible with the japanese program
roms. [Olivier Galibert]
Converted ADC1213x converters to be MAME devices. [Fabio Priuli]
Converted RP5H01 to be a MAME device. [Fabio Priuli]
Added DIP Locations and verified defaults for Speed Rumbler/Rush and
Crash (using Speed Rumbler manual). [Tafoid]
Fixed digitalker mode 2. [Olivier Galibert]
Partially converted NEC uPD4990A RTC to be a MAME device. Moved clock
init to device_start. [Fabio Priuli]
Added CPU core for the Manchester Small-Scale Experimental Machine
(SSEM) from 1948. [MooglyGuy]
Updated the dipswitches and listed the dipswitches in the hvyunit
driver. [Brian Troha]
Added documentation about the Galaxian bootleg hardware known as
Artic Multi-System. [Brian Troha]
Added alternate read/write handlers to the Z80 PIO implementation.
[Curt Coder]
Converted Motorola 6840PTM to be a MAME device. [Fabio Priuli]
Fixed VIA address map in 86 Lions. [Palindrome]
Fixed ROM filenames of CVS Hunchback and Logger. [Andrew Welburn]
Verified clocks and corrected 6502 cpu speed on "the deep".
[Corrado Tomaselli]
New clones added
----------------
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
Touchmaster 5000 (v7.10 California) [Tormod, Smitdogg, Dumping Union]
Touchmaster 7000 (v8.1X Evaluation) [Incog, Smitdogg, Dumping Untion]
Bucky O'Hare (ver AA) [Irongiant]
Street Fighter II - The World Warrior (World 910214, TAB Austria
bootleg) [TeamEurope]
Download:MAME v0.131u4 diff
Source:Here
Dolphin SVN r3319 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3312
Implemented jit'ing of floating point compare operations in the IL
r3313
fix a NetPlay crash in OnJoin
r3314
Tiny crash fix for the wiimote plugin as well as a safer check for the volume in
DSP HLE
r3315
Wiimote: Added RE4 IR pointer calibration
r3316
OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6
r3317
Fake IOSv9 r2.4 if no version is found (elf loading)
r3318
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
r3319
Get rid of "Booting..." wxBusyInfo
Download:Dolphin SVN r3319 x86
Download:Dolphin SVN r3319 x64
Source:Here
GSdx SVN r1322 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1322 Changelog:
GSdx: added post build step
Download: GSdx SVN r1322
Source:Here
PCSX2 SVN r1321 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1310
GSdx: mfc-free
r1311
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it
was causing general slowdowns due to internal reference counters. Gives fairly
significant speedups (6-15%) across most games and both DX9 and DX10 alike.
r1312
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
r1313
microVU/pcsx2:
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.
r1314
GSdx: escape/resume fix
r1315
microVU:
- Minor Changes. Shouldn't effect anything.
r1316
microVU:
- Further optimized status flag updating...
r1317
microVU:
- Fixed a bug from r1315.
r1318
microVU:
- Implemented m-bit functionality. Fixes Crash Twinsanity and most-likely other games...
Note: If anyone has any games that have broken graphics when mVU prints "microVU0: M-bit set!" to console, then please notify me about it.
r1319
microVU:
- Fixed a very rare case, where both upper and lower instructions read and write to each others regs.
Example:
ADD.xyzw VF1, VF2, VF3
MOVE.xyzw VF2, VF1
- Forgot to commit iVU0micro.cpp on my last update...
r1320
GSdx: config dialogs disable unrelated controls again
r1321
microVU:
- Minor Change...
Download: PCSX2 SVN r1321
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2301 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2297
preliminary mic recording
r2298
Hack a bit the power-on stuff. Fixes some problems with Nintendo WFC config util.
r2299
Fix some broken stuff.
r2300
fix crash in cheat search involving loading state in the middle of a search session
r2301
Fixup linux build.
Download: DeSmuME SVN r2301
Source:Here
Glitch64 SVN r24 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r24
Numerous bug fixes for Unix port (mudlord, Gonetz)
Now Linux version of Glide64 Napalm runs.
Download: Glitch64 SVN r24
Source:Here
Vba-ReRecording SVN r89 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r87
Major change - Fixed the length of the first frame right after starting a GBA game, which used to be too short (~197120 instead of ~280896 cycles).Oscillation still occurs at times though. Some GBA movies recorded with previous revisions desyncs. All GBx movies recorded with previous release are supposed to stay in sync. Reviews and verifications are required.
Fixed small bugs in src/win32/MemoryViewerDlg.cpp.
Suppressed the runtime type checks on zlib source files.
r88
[No log message]
r89
fooling around
Download:Vba-ReRecording SVN r89
Source:Here
Dolphin SVN r3311 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3310
Some fixes to JIT IL's quantized stores
r3311
Just little things (Nothing special)
Just added a couple of defines and added some ignores of build folders ect.
Download:Dolphin SVN r3311 x86
Download:Dolphin SVN r3311 x64
Source:Here
PCSX2 SVN r1309 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1304
microVU:
- Implemented some bizarre behavior where conditional branches will read old VI-reg values if the previous instructions continuously read+write to the VI reg.
example from zerorec's comments:
SQI vi5++
SQI vi5++
IBNE vi4, vi5
vi5's value in the branch should be the value before all the SQI's...more examples in iVUzerorec.cpp
r1305
R3000air: Minor fixes and cleanups for the BIU register handler.
r1306
Improved the cpu speed/ghz detection. It should be a bit more accurate, and is faster (pcsx2 startup times are near instantaneous now).
r1307
Quick cleanup of my prev commit -- changed some u32's to u64's, and deleted some code made obsolete by the new cpu detection.
r1308
microVU:
- Minor Changes/Cleanup
Super VU:
- Used the Linux SysMmapEx address for windows as well.
r1309
microVU:
- Second try at a status flag optimization. Still needs tweaking but too tired xD
Download: PCSX2 SVN r1309
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Aristotle Video Plugin SVN r59 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r58
Trying to fix stuff
r59
Build fixed
Download:Aristotle Video Plugin SVN r59
Source:Here
FB Alpha Shuffle v0.2.97.06 (2009/06/03) is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.
FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
FB Alpha Shuffle v0.2.97.06 (2009/06/03) changelog:
- merged burn lib to FB Alpha v0.2.97.06 codebase.
- readded "Switch to fullscreen on startup" option.
- fixed an IPS description memory leak.
- updated romsets to match MAME 0.131u3.
Download: FB Alpha Shuffle v0.2.97.06 (2009/06/03)
Source:Here
WinArcadia & AmiArcadia v11.6 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia & AmiArcadia v11.6 Changelog:
- Instructor 50 emulation improvements.
- Miscellaneous improvements and bug fixes.
Download: WinArcadia v11.6
Download: AmiArcadia v11.6
Source:Here
VICE PSP v2.1.2 is released.VICE PSP v2.1.2 ia a Commodore 64 emulator for PlayStation Portable(PSP).
VICE PSP v2.1.2 Changelog:
# Added 4:3 (fit screen height) stretch mode, visible in NTSC mode or when border is disabled
# Added border toggle - shows/hides the border surrounding the main display area
# Added PAL/NTSC/Old NTSC mode selection
# Added vertical blanking (VSync) support, only available in NTSC mode
# Bugfix: PRG loading now works
# Bugfix: "fit screen" stretch mode aspect ratio was incorrect; now fixed
# Minor fixes
Download: VICE PSP v2.1.2
Source:Here

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