Stella v2.8.2 is released.Stella is a multi-platform Atari 2600 VCS emulator.The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v2.8.2 changelog:
- Fixed OpenGL detection bug which could disable OpenGL support entirely if TV effects are not available (version < 2.0), when in fact only the effects should have been disabled.
- The ´´ character can now be entered in UI text fields again. Related to this, strings containing ´´ are now properly loaded and saved to various config files.
Download: Stella v2.8.2
Source:Here
Classic99 v3.20 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free
Download: Classic99 v3.21
Source:Here
Mednafen Re-Recording SVN r227 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r226
fm2 format (pce 1 controller only), old format to new format converter, store lag frame counter in savestates
r227
bugfix
How to use:here
Download:Mednafen Re-Recording SVN r227 (pce fm2 format)
Download:pce mcm to mc2 converter
Source:Here
Dolphin SVN r3540 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3535
Get Wiimote working in Linux, events.c works the same under Linux as OSX,Windows strips the first byte of the packet? Probably should be handled in WiiUse instead of our code
r3536
Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
r3537
Commit framelimiter patch from issue 1025
r3538
fix debug compile of wiimote-testing
r3539
Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
r3540
win build fix
Download:Dolphin SVN r3540 x86
Download:Dolphin SVN r3540 x64
Source:Here
GSdx SVN r1425 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1425 Changelog:
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
Download: GSdx SVN r1425
Source:Here
PCSX2 SVN r1424 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1421
microVU: fixed a problem introduced in r1304 (fixes bios memcard viewer hanging,tekken 5, and probably a lot more...)
r1422
microVU: minor changes...
r1423
microVU: fixed a typo that broke Crash Twinsanity :D
r1424
microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
r1425
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
Download: PCSX2 SVN r1424
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2425 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2419
gpu: add experimental handling for a case of translucent bmp obj blending
r2420
Fix compilation with EXPERIMENTAL_GBASLOT defined.
r2421
rasterize: fix depth buffering again.
r2422
win32: fix bug in rc and add 2.5x window size
r2423
win32: add background pause
r2424
osx: apply save type selection patch
r2425
add some persons's osx chinese translation
Download: DeSmuME SVN r2425
Source:Here
GameEx v10.15 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
GameEx v10.15 changelog:
* Fixes utilization issue, affecting smoothness of DVD and video playback
Download:GameEx v10.15
Source:Here
UO gpsp kai 3.4 test 3 build is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.
UO gpsp kai 3.4 test 3 build Changelog:
- fixed bug with loading of zipped ROMs;
- added new screen scaling options.
Download: UO gpsp kai 3.4 test 3 build
Source:Here
Dolphin SVN r3534 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3530
Some commenting and added some unknown cases to BPStructs, see:http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
r3531
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
r3532
Forgot to add the source files...
r3533
revert last 2 commits
r3534
Fixed JIT IL crashing
Download:Dolphin SVN r3534 x86
Download:Dolphin SVN r3534 x64
Source:Here
PCSX2 SVN r1418 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1414
microVU: minor changes...
r1415
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and
prior) >_<
r1416
R3000air: Maintenance merge against trunk (yea, boooring)
r1417
Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
r1418
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
r1419
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma
once.
r1420
R3000air: Just juggling some code files around and renaming some vars for better sensibility...
Download: PCSX2 SVN r1418
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Glitch64 SVN r26 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r26
added necessary includes to compile on Ubuntu
Download: Glitch64 SVN r26
Source:Here
FinalBurn Alpha v7.3 Alpha is released.FBA2X is a port of Finalburn Alpha for the GP2X console.This is FBA2X for WIZ.FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.
FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.
Download: FinalBurn Alpha v7.3 Alpha
Fceux SVN r1347 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1346
Win32 - Memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item
r1347
win32 - memwatch - save menu item is grayed if file hasn't changed
Download:Fceux SVN r1347
Source:Here
DeSmuME SVN r2418 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2415
rasterize: remove a recent depth buffering regression in advance wars tile rendering
r2416
Shut up a couple of signed vs unsigned gcc warnings.
r2417
gtk-port WIP: building cheat searching dialog
r2418
rasterize: fix highlight rendering
Download: DeSmuME SVN r2418
Source:Here
Jpcsp SVN r1078 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1077
fixed wait umd stat
r1078
Added basic GE capture support, tested on cube sample.
Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
Fixed a refresh bug.
Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).
Download: Jpcsp SVN r1078
Source:Here

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