Jpcsp SVN r1094 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1088
updated event flag manager to yield to higher priority threads (untested)
r1089
Save the textures as images (in tmp/*.bmp) when capturing a GE list.Set the VideoEngine log level to TRACE when capturing (might be useful when debugging).
r1090
Improved implementation of PSP memory allocation to allow reallocation from released blocks
r1091
Fix to avoid ConcurrentListModificationException when exiting Jpcsp
r1092
Capture GE list: display warnings and stop list scanning on JUMP, RET, CALL.
r1093
Better debugging information for compiler.
r1094
Small fix for __sceSasCore, I'm not sure if this matters
Download: Jpcsp SVN r1094
Source:Here
Mednafen Re-Recording SVN r249 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r249
Remove the reset bug (if i didnt fuck up anything else hopefully!)
How to use:here
Download:Mednafen Re-Recording SVN r249
Source:Here
FinalBurn Alpha Rerecording v0.0.3.03 is released.FinalBurn Alpha Rerecording is the rerecording version of FinalBurn Alpha with many customized features designed to aid in recording movie input files.
FinalBurn Alpha Rerecording v0.0.3.03 Changelog:
-Bugfix: couldn't save/load current state during movie playback/recording.
-Bugfix: default filename for AVI files was a single letter; now it's the loaded ROM name.
Download: FinalBurn Alpha Rerecording v0.0.3.03
Source:Here
WinArcadia & AmiArcadia v11.80 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
Download: WinArcadia v11.80
Download: AmiArcadia v11.80
Source:Here
uBee512 v4.1.0 is released.uBee512 is an emulator for the Microbee Z80 Premium/Standard FDD and ROM based microcomputers.
uBee512 v4.1.0 changelog:
New for this release:
- Added models 'scf' and 'pcf' (Standard/Premium Compact Flash CB)
- Added more DRAM banks to bring up to 2MB when using xCF model.
- Added --ide-a0, --ide-a1, --ide-b0 and --ide-b1 IDE HDD emulation and drive options.
- Added hard disk image type '.hd1' (80 cylinders, 4 heads, 63 sect/track)
- Added '+ide' argument to --modio option.
- Added --rom256k override option for 3rd party models.
- Added --cfmode option to force start-up mode when emulation CF model.
- Added --cpu-delay option to determine the method used for delays when controlling emulation speed.
- Added time and date uBee512 environment variables.
- Added 'make-cf-roms.sh' script to Unix disributions.
Changes:
- Removed the older CPU persist method for PIO polling as it became redundant after the last release.
- Removed the minimize button from the Menu dialogue.
- Improvements made to printer strobe timing.
- Improvements made to logging including PC reporting.
- Changed +paknet argument to +roms.
- Changes to ubee512rc.sample to use time and date stamping.
- A lot of code tidying up.
Fixed:
- Fixed an account creation problem where the directories failed to be created on Unix like platforms. This bug was introduced in v3.1.0.
- Fixed a couple of Endian issues for tape in/out for Big Endian HW (PPC). Tape wav files now save and load correctly.
- Fixed an Endian problem in function.c causing the uBee512 CP/M tools to fail on Big Endian HW (PPC)
- Fixed z80api_execute_complete() function as was not completing on all dd/fd/cb/ed prefixed opcodes. Used by the Z80 code debugging module.
- Fixed uBee512 environment variables name matching.
- Printer now emulates strobe signal only if a printer file is specified.
- DIP disk images required host Endian additions.
- The 256TC and BN60 boot ROMs now boot if a fast clock rate is specified.
Download: uBee512 v4.1.0
Dolphin SVN r3695 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3690
Put AFCdecodebuffer inside the CUCode_Zelda class.
r3691
Make AFCdecodebuffer static.
Also remove some #include UCode_Zelda_ADPCM.h I forgot.
r3692
Uncomment what was accidentally commented out. Sorry.
r3693
DSPLLE: comments and logging clean up
r3694
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got zelda ucode stuck for some weird reason)
r3695
DSPLLE: Commented out the else in bloop, it doesn't make sense, and I didn't get any regression, but please check and tell me if it broke something.
Download:Dolphin SVN r3695 x86
Download:Dolphin SVN r3695 x64
Source:Here
Mednafen Re-Recording SVN r248 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r248
Remove the reset bug (if i didnt fuck up anything else hopefully!)
How to use:here
Download:Mednafen Re-Recording SVN r248
Source:Here
GSdx SVN r1473 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1473 Changelog:
r1472
fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
r1473
the new option was accidentally linked to vsync, they got the same control id.
Download: GSdx SVN r1473
Source:Here
PCE for PSP v0.81a3 is released.PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.
Download: PCE for PSP v0.81a3
Pasofami v1.5s is released.Pasofami is a japanese NES/SNES/GB emulator.
Download: Pasofami v1.5s
Source:Here
Dolphin SVN r3689 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3685
LLE: so I'm case sensetive...
r3686
Fix my 2 Epic fails
1. Srcub bars for ir cursor
2. extension connecting
r3687
dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
r3688
Change Wiimote padconfig and recording wxframes to modal dialogs. (Works better
for linux)
r3689
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Test s
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
Download:Dolphin SVN r3689 x86
Download:Dolphin SVN r3689 x64
Source:Here
PCSX2 SVN r1471 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1470
microVU:
- Kill programs if they haven't been used in ~7 seconds.
- Only kill 1/4 (instead of all) of total programs if all slots are full.
- Make sure programs are searched from oldest to newest. (this is needed to ensure that new programs don't 'evolve' into old programs and repetitively clone themselves.)
r1471
microVU: delete -> delete[] xD
Download: PCSX2 SVN r1471
Download: Official Plugins - Windows Binaries
Source:Here
Mednafen Re-Recording SVN r247 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r247
fix frame counter toggle
How to use:here
Download:Mednafen Re-Recording SVN r247
Source:Here
DeSmuME SVN r2493 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2490
rasterize: experimental edge marking; also mess around with alpha blending a bit
r2491
rasterize: fix clear image support; gpu: fix a 2d obj mode; and a fix to vram diagnostics printing
r2492
win32: fix map view tool to display more modes, taking advantage of more evolved gpu code. also port changelog from 094 branch
r2493
rasterize: tweak around alpha blending again, mostly reverting to the older form
Download: DeSmuME SVN r2493
Source:Here
GSdx SVN r1469 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1469 Changelog:
a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
Download: GSdx SVN r1469
Source:Here
Jpcsp SVN r1087 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1086
Implemented Savedata mode 11 (Issue 87).
Tested using SavedataTool
r1087
Implemented VSGN instruction (VFPU), it was previously misinterpreted as VSRT3( Issue 94 ). Tested with VfpuTest.
Download: Jpcsp SVN r1087
Source:Here

NewsLetter
Bookmark
Submit News
Email Us
