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EmuCR: FB Alpha ShuffleFB Alpha Shuffle v0.2.97.06 (2009/08/16) is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.

FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.

FB Alpha Shuffle v0.2.97.06 (2009/08/16) changelog:
- updated PGM driver, made kov2106 working. [XingXing]
- improved m92 driver. [OopsWare]
- added sf2m9, sf2m10, sf2m11, sf2m12.
- fixed eeprom save for some cps1 games.
- added 4 players hack for msvc, mshvsf, xmvsf.
- fixed cheat for sh2 cpu.
- fixed screenshot rotation for flipped games.
- added 32-bit clockwise rotation in avi recording for flipped games.
- changed directories are created automatically only when needed.
- rewrote romset audit, now it's faster. (also improved old audit method)
- added "Use old audit method", enable this if encount problem in new method.
- improved scale method for preview images.
- added driver config to gamelist dialog and removed hardware tree list.
- added "No icons" option to gamelist dialog.
- added display bosses snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added a new custom resource res/misc.bmp.
- added load cheat and gamelist with UTF8(BOM) format.
- added configurable hotkeys, based on FBA-RR. (http://code.google.com/p/fbarr/)
- added select audio device.
- added select display adapter for fullscreen.
- changed use software vertex processing for D3D9 biltter by default,
so that some intgrated display cards can use D3D9 output.
- added "Use hardware vertex processing" option for D3D9 biltter.
- added tiny message display for D3D9 blitter.
- added pixel filters for D3D9 biltter and removed old shaders.
- added motion blur effect for D3D9 biltter.
- added experimental OpenGL biltter. (no OSD)
- added VSync support for all biltters. (Thanks to Dante, lzsgodmax, k600c for testing)
- added contrast/brightness and other color adjustment.
- added Null sound output.
- added OpenAL sound output.
- rearranged audio buffer size dialog.
- updated libpng library to 1.2.38. (http://libpng.sourceforge.net)
- removed PNGlib, use libpng to load png from file and memory.
- changed save neogeo and cps2 decrypted roms to exe folder.
- changed config file from ini to xml.
- removed "Disable CRC && size check" option.
- removed "save preview" option.
- removed "Auto-save input mapping" and "Save input mapping now" options.
(it will be saved automatically after closing input mapping dialog)
- removed DirectDraw SoftFX blitter.
- removed RGB effects from Direct3D7 blitter.
- removed "Force image to SoftFX size" option.
- removed display status icons.
- removed all asm sound support functions.
- fixed many minor bugs.
- updated romsets to match MAME 0.133u2.

Download: FB Alpha Shuffle v0.2.97.06 (2009/08/16)
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1640 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1637
GSdx: corrected recording code.

r1638
Converted VifDma.cpp over to using Tags.h. Worked some more on straightening out Tags.h.
r1639
Minor correction to the last revision.
r1640
Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :)

Download: PCSX2 SVN r1640
Download: Official Plugins - Windows Binaries
Source:Here

GSdx SVN r1637 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1611 Changelog:
r1635
GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p
r1636
GSdx: Fix for the bad colors when capturing.
r1637
GSdx: corrected recording code.

Download: GSdx SVN r1637
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2767 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2762
win32: graphical input display
r2763
some grammatical fixes on MainWindow->checkMenu use
r2764
win32: correctly bind graphical input display checkstate to menu
r2767
Make a few functions static.

Download: DeSmuME SVN r2767
Source:Here

VisualBoyAdvanceVisualBoyAdvance-M SVN r891 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:
r887
Clean up stdafx.h and other header includes.
#ifdef __AFX_H__ is now properly detected
r888
Added a hint for fixing LNK2005 linker errors if linker hack would be disabled. maybe someone else can figure it out somewhen.
Ignore SVN revision file.
r889
Append -M to "VisualBoyAdvance", put SVN revision into braces
r890
Change output file name to VisualBoyAdvance-M.exe
r891
Update DevInfo.txt.
Add the new SoundDriver.h file to the project file.

Download:VisualBoyAdvance-M SVN r891
Source:Here

EmuCR:DolphinDolphin SVN r4010 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4002
Edited wiki page through web user interface.
r4003
NETPLAY : yet some fixing. now connections work and chatting *should* work.
still crashes when game starts (probably some wxString::format bug AGAIN >_> )
some bugs still remain but the bugs i know should now be noted with TODO or NOTE
r4004
OPENGL: Small clean up.
NETPLAY: Fix the chat clearing when you press send.
r4005
Stupid file didn't save properly with my changes.
r4006
NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) .
r4007
Edited wiki page through web user interface.
r4008
Edited wiki page through web user interface.
r4009
fix dumping roms from dspspy
r4010
clean up. less memory usage!

Download:Dolphin SVN r4010 x86
Download:Dolphin SVN r4010 x64
Source:Here

EmuCR:DEmulDEmul 0.5.4 update is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

DEmul 0.5.4 update changelog:
- fixed bug with NVidia video cards, please download emulator again.

Download:DEmul 0.5.4 32bit
Download:DEmul 0.5.4 64bit
Source:Here

EmuCR:JPcspJpcsp SVN r1142 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1132 - r1136
callback branch
r1137
callback v3 (unfinished)
r1138
callback v3, missed some files
r1139
SasCore: moved some messages to DEBUG level
r1140
Added file header.
r1141
Implemented Java Native code for some Allegrex code patterns: e.g. memcpy, strlen...
Allegrex code patterns are defined in Compiler.xml: this file has to be extended with patterns from different applications.
Added Allegrex code Profiler to dump into profile.txt the most executed code patterns. This information can be used to discover new patterns for native code replacement in Compiler.xml.
The Profiler is activated in the Settings menu and can be reset from the Debug menu (e.g. to gather Profiler info only when "in-game" and not during application startup).
r1142
Performance improvement for games storing compressed textures in VRAM (e.g. Skate Park City).

Download: Jpcsp SVN r1142
Source:Here

EmuCR:DEmulDEmul 0.5.4 is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

DEmul 0.5.4 changelog:
- fixed some bugs and added some new ones;
- fixed threading and core bugs;
- added new romsets for NAOMI/NAOMI2/ATOMISWAVE, improved compatibility;
- almost 90% of arcade games boot now are most of them are playable;
- main change - full support of NAOMI2 games, there are some gfx bugs but all games work now;
- added analog controls for some NAOMI/NAOMI2/ATOMISWAVE games, including light gun emulation (press F11 during the play);
- added Dreamcast light gun support;
- added Dreamcast mouse support;
- a lot of improvements in GPU plugin (thanks to DreamZzz);
- added clipping support (mirrors in cars, Soul Calibur menu look good now);
- improved emulation of shadows, fog and similar effects;
- a lot of other changes which we forgot already.

Download:DEmul 0.5.4 32bit
Download:DEmul 0.5.4 64bit
Source:Here

EmuCR: SEGA GensGens-ReRecording v11a is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.

Gens-ReRecording v11a changelog:
-Loading roms and such from command line no longer requires use of the -rom [or relevant] command line switches (nitsuja)
-More emulation variables properly initialized on ROM load (nitsuja)
-FrameCounter positioning now adjust so that it will not run past the right edge of the screen. (upthorn)
-Fixed automatic gmv backup bug where [movie_name].bak.gmv would become the current version and [movie_name].gmv the unmodified backup. (upthorn)
-Added desync warning when playing a movie from a savestate that has no input data saved in it whatsoever. (upthorn)
-Fixed bulletproof rerecording and desync detection compatibility with savestates from recently obsoleted gens versions. (upthorn)

Download:Gens-ReRecording v11a
Source:Here

JSwingBoy v1.2.12 is released.JSwingBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator.JSwingBoy is an emulator version using J2SE, i.e. the Java version for desktop PCs. It uses the Java Swing classes for displaying the user interface.

JSwingBoy v1.2.12 Changelog:
- updated link to the online help page
- ensure that RAM data gets saved for ROMs with battery support also for the Swing version (bug ID 2822441)

Download: JSwingBoy v1.2.12
Source:Here

JMEBoy v1.3.4 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.

JMEBoy v1.3.4 Changelog:
- enable saving and loading the emulator state (feature request ID 2804463)
- synchronize RTC with the device´s clock instead of the emulated Gameboy CPU´s cycles (bug ID 2802537)
- updated link to the online help page

Download:JMEBoy-1.3.4.jar
Download:JMEBoy-1.3.4.jad
Source:Here

BlueMSX 2.8.2 is released.The blueMSX MSX emulator is approaching its third anniversary and in this short time it has established itself as the most advanced and feature rich MSX emulator. It supports most common machines and a wide variety of extension hardware. A feature rich debugger is also included in the emulator.During the last two years, the MSX emulation has been extended and support for other systems have been added. blueMSX is now also an SVI emulator, and supports the ColecoVision and Sega SG-1000, SC-3000, SF-7000 consoles.

BlueMSX 2.8.2 changelog:
- Added support for MSX1 VDP timing checks in the debugger;
- Added support for .der copy protected disk files;
- Fixed multiple bugs in DRAM management that fixes many known Turbo R issues;
- Fixed memory write bug in debugger that made memory writes occasionally fail;
- Fixed default directory for hard disk insert;
- Fixed memory leaks;
- Fixed Moonsound FM bug;
- Speed up save states and pause/resume.

Download: BlueMSX 2.8.2
Source:Here

EmuCR:DolphinDolphin SVN r3988 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3982
GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
r3983
fix build for Externals/Memcard Manager/Memcard Manager.vcproj
r3984
GFX:
- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code
Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.
Please report any problems.
r3985
...
r3986
and its header...
r3987
NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked LLE: warning fix (would linux hate {} ? )
r3988
oops, a leftover

Download:Dolphin SVN r3988 x86
Download:Dolphin SVN r3988 x64
Source:Here

VisualBoyAdvance VisualBoyAdvance-M SVN r886 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:
r885
If vba.ini exists in executable's folder, use it. Else create/use one in %appdata% folder.
r886
Fix file type associations for Windows Vista.
Use Chip-Like icon from shell32.dll for all ROMs.

Download:VisualBoyAdvance-M SVN r886
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1627 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1623
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it's own.
r1624
wxgui:
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
r1625
A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
r1626
Disable vsync when going from "limit" to "skip" framelimit mode.
r1627
Fix a silly mistake I made in naming functions in Tags.h.

Download: PCSX2 SVN r1627
Download: Official Plugins - Windows Binaries
Source:Here