DeSmuME SVN r3421 is released. DeSmuME is a freeware emulator for the Nintendo DS(NDS).
Jpcsp SVN r1426 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
CuteMupen v0.0.6 is released. CuteMupen is a frontend for the Nintendo 64 emulator Mupen64Plus and runs under Windows, Linux and Mac OS X.
Dioscuri v0.5.0 is released. Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to ensure documents and programs from the past can still be accessed in the future.The Dioscuri emulator has two key features: it is durable and flexible. Because it is implemented in Java, it can be ported to any computer platform which supports the Java Virtual Machine (JVM), without any extra effort. This reduces the risk that emulation will fail to work on a single architecture in the future, as it will continue to work on another architecture.
MacFCEU v0.6 is released. MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported exclusively.
NitroGrafx v0.2 is released. NitroGrafx v0.1 is the first version of NEC TurboGrafx/PCEngine emulator for Nintendo DS
Glitch64 SVN r110 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r106
Created Internalization wiki page through web user interface.
r107
Edited wiki page through web user interface.
r108
Internalization support.
r109
Added master message catalog and translation file for Russian.
r110
Edited wiki page through web user interface.
Download: Glitch64 SVN r110
Source:Here
The Latest Progress Status of Makaron.Makaron is a Dreamcast(DC) emulator for Windows. Makaron is a Dreamcast emulator that does run some commercial games, with full sound and decent speed. However Makaron is still in the testing stages, thus Makaron may be buggy, and not run the Dreamcast game you are interested in. Otherwise, you can download Makaron and give it a try.
More Inside Joke than Three T.T.
Iq_132 of FBA fame pointed me that the right colors in Uncle Poo title screen can be found at color offsets 0×08-0×0f … after some further investigations I’ve found that there’s a 2-bit pal banking tied to the 0xb700 port. So, the tilemap has 8 independent color offset + two pal banks that allow it to select the whole 0×20 color offsets.

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