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EmuCR:DolphinDolphin SVN r5459 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

EmuCR:DeSmuMEDeSmuME v0.9.6 Final is released. This is the DeSmuME official version. DeSmuME is a freeware emulator for the Nintendo DS(NDS).

EmuCR: DaedalusX64DaedalusX64 SVN r496 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

EmuCR:Mame PCB CollectionMame PCB Collection v0.138 is released. Mame PCB is Mame Printed Circuit Board. Mame PCB mainly collects all kinds of arcade games substrate.

EmuCR:JPcspJpcsp SVN r1513 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

EmuCR: MAME Plus!
MAME Plus! v0.138 r4674 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

EmuCR:PS2 emulatorPCSX2 SVN r3042 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

EmuCR:FceuxFceux SVN r1919 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

EmuCR:DeSmuMEDeSmuME SVN r3649 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

EmuCR: PlayStationXebra(Arbex) 19-05-2010 is released. Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

EmuCR: VirtualBoxVirtualBox v3.2.0 Final is released. VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.

Progetto-SNAPS 0.138 is released. This is a screenshots pack for Mame.

EmuCR: MESSMESS SVN r8081 is released.MESS is a free emulator which emulates a large variety of different systems.

EmuCR:ThunderMAME32+ VER.0.106XThunderMAME32+ VER.0.106X (2010.5.18) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.

EmuCR:MameHistory.dat v1.38 is released.History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...

EmuCR:Glitch64 Glitch64 SVN r132 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r126
Fixed various HWFBE-related bugs
r127
Ported r 122:125 from trunk.
r128
Corrected texture frame buffer checksum calculation.
r129
Fixed various HWFBE-related bugs.
r130
Corrected combiner for Zelda MM pause screen.
r131
Add option 'fb_crc_mode'. Correct ini file.
r132
Fixed a bug in CalcCRC.

Download: Glitch64 SVN r132
Source:Here