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I continued the emulator lately. I decided to do a step back and try to rework on the cpu compiler and create a opengl|es plugin in order to be able to port the emulator to mobile devices supporting mono.

EmuCR :MakaronEXMakaronEX v4.02 is released. MakaronEX is a a special buid of the original emulator Makaron (Sega Dreamcast and NAOMI videogame systems emulator). MakaronEX has a comfortable and intuitive interface, supports some additional features that were not available to the original version of the emulator.

EmuCR: EmuCenter2EmuCenter2 v4.5 is released. EmuCenter2 is a simplistic interface that combines the best emulators of console video games for greater simplicity.

EmuCR:WinArcadia WinArcadia & AmiArcadia v19.12 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

EmuCR:Ootake Ootake v2.67 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

EmuCR:WinUAEWinUAE v2.5.0 Beta 28 RC4 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

EmuCR: GekkoGekko Git (2012/11/30) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

EmuCR: Soywiz's Psp EmulatorSoywiz's Psp Emulator Git (2012/11/30) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.

EmuCR: BizHawkBizHawk SVN r4012 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: PPSSPPPPSSPP Git (2012/11/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: multiMANmultiMAN v04.14.01 is released. multiMAN is a multifunctional tool, which includes 6 different display modes (for games, AVCHD and Blu-ray) and a 7th - File Manager + background running FTP server.

EmuCR: GameBoy OnlineGameBoy Online (2012/11/30) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

EmuCR: VGBAVirtual GameBoy Advance v3.9.30 for Android is released. Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

EmuCR:Nestopia Nestopia Git (2012/11/30) is compiled. Nestopia has been abandoned for years. It's a great emulator, and losing it would be a shame. The purpose of this project is to keep Nestopia alive as long as possible and make sure it continues to work on modern Linux distributions. In the future, Windows builds may be maintained as well. Enhancements will be made in an attempt to make this the best, most user-friendly, standalone NES emulator on the Linux platform.

EmuCR: DGENDGen Git (2012/11/30) is compiled. DGen/SDL is a free, open source emulator for Sega Genesis/Mega Drive systems. DGen isn't the best Mega Drive/Genesis emulator out there, but it works and it's probably the most portable. It's also perfect for command‐line freaks.

EmuCR:JPcspJpcsp SVN r2878 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.