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EmuCR: BizHawkBizHawk SVN r4508 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: Virtual GameBoyVirtual GameBoy v3.7.13 for Android is released. Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

EmuCR: FPseFPse v0.11.100 for Android is released. FPse for Android is the fastest and most compatible PSone emulator for handheld devices. FPse support OpenGL via external Plugin.

EmuCR:MameUIMameUI v0.148u5 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

EmuCR: MAME for SlackwareMAME v0.148u5 for Slackware is released. These are MAME (and tools) packages for Slackware Linux (32-bit and 64-bit editions). MAME stands for Multiple Arcade Machine Emulator.

EmuCR: UME UME v0.148u5 is released. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording Nach SVN r595 is compiled. PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

EmuCR: my-amicmy-amic v1.4 is released. my-amic is a aMic computer emulator, a Romanian computer from around 1983-1984.

ZXSP v0.8.0 Pre13 is released. zxsp is a simulator for the historic Sinclair ZX home computer families for Mac OS X. zxsp simulates the black&white models ZX80 and ZX81, the Jupiter Ace, the ZX Spectrum models with 16K and 48K ram, the Spanish clone from Inves, the +128, +2, and the +2A/+2B including the Spanish and French localised versions.

EmuCR: SpudSpud v0.217 (Spanish edition) is released. Spud is a ZX Spectrum 48k/128k Emulator written in C++ using Microsoft Visual Studio 6. Spud can handle the TZX file format!

EmuCR: MEWUIMEWUI v0.195 - 0.148u5 is released. MEWUI is intended as an simple extension of the internal UI of MAME, whose main characteristic lies in viewing the complete games list.

EmuCR: HqMAMEHqMAME v2.8 is released. HqMAME is a modified version of up-to-date MAME with support for HQX image scaling filters.

MacFCEU v0.8a4 is released. MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported exclusively.

EmuCR: PantheonPantheon v1.204 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.

EmuCR:MAMEUIFXMAMEUIFX v0.148u5 is released. MAMEUIFX is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX has more improvements over regular MAME.

renameSET.dat v0.148u4 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets but also a kind of statistical data-base.