PCSX Reloaded r86858 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Dolphin Git 3.5-1878 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Jpcsp SVN r3361 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
BizHawk v1.5.0 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
fs-uae v2.3.5 is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.
Dolphin Git 3.5-1872 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
PPSSPP Git (2013/08/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Xpeccy Build 20130821 is released. Xpeccy is an emulator for ZX Spectrum running on the Unix/Linux OS.
Nintemulator SVN r22664 is compiled. Nintemulator is a work in progress multi-system emulator. Plans for emulated systems are NES, SNES, N64, GB/GBC, GBA, NDS.
Pokopom PSX Pad Plugin Git (2013/08/22) is compiled. Pokopom is an imput plugin that supports many emulators like PCSX, PCSX2, PJ64, nullDC, Chankast, etc. Started as a XInput only plugin for X360 controllers, but now it supports linux too (also for X360 controllers) though GUI less. Supports rumble, though it depends on emulator/device. DualShock3 are supported on Windows by using Scarlet.
DeSmuME SVN r4726 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
John NES v1.81 for Android is released. John NES is a NES/Famicom emulator for android 2.2+. This app does not work without your own ROM files. Please try John NES lite before purchasing.
John GBC Lite for Android v1.81 is released. John GBC Lite is a Game Boy / Game Boy Color emulator for Android. John GBC Lite is free to play but contains ads.
PCSX Reloaded r86816 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
My Nes SVN r154 is compiled. My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.

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