PPSSPP Git (2014/05/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
As previously announced, I have devoted this week to updating two games from Nintendo's Game & Watch Wide Screen series. One of them was previously released under the old "standard", over ten years ago. I felt the time had come to better it with more realistic graphics and sound, also making it fully playable on MAME cabinets.
JSPspEmu Git (2014/05/12) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.
BizHawk SVN r6572 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Big Blue (2014/05/11) is released. Big Blue is a frontend for any command line program (MAME or any game) that works on any setup. You can use it with an arcade cabinet with a 15khz arcade monitor or a desktop computer with a 3840x2160 monitor.
XBMC4XBOX v3.5 Beta 3 is released. XBMC is a free and open source media player software made solely for the first-generation Xbox video-game console. Other than the audio / video playback and media center functionality of XBMC4Xbox, it also has the rather unique ability to catalog and launch original Xbox games, and homebrew applications such as console emulators from the Xbox's built-in harddrive.
DMGBoy v2.0 is released. DMGBoy(Dot Matrix Game Boy) is a Game Boy emulator written in C++. It uses wxWidgets for the user interface and SDL and portaudio for the audio. Is Cross-Platform: Windows, Linux and Mac OS X builds are available.
openMSX Launcher v1.5 is released. openMSX Launcher is a multi-platform front-end for the emulator openMSX.
Dolphin Git 4.0-1569 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
QMC2 SVN r5915 is compiled. QMC2 is a good GUI for MAME & MESS. QMC2 (M.A.M.E. Catalog / Launcher II) is the successor of one of the first XMAME/MESS GUI frontends available, QMamecat (derived from MAMECAT, which was text-only). QMC2 has been rebuilt from scratch as a Qt 4 project. Parts of the design and code were inspired by its predecessor. The new design was made as flexible as possible to minimize dependencies from frontend- and CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 uses a template-based MAME configuration scheme, which can easily be enhanced with additional command line options (defined in an XML template file).
Mednafen v0.9.34.1 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
rpcs3 Git (2014/05/11) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
Play! Git (2014/05/11) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Gearboy Git (2014/05/11) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
MAME SVN r30356 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

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