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EmuCR: DolphinDolphin Git 4.0-3184 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR:JPcspJpcsp SVN r3614 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

We’ve had a dump of likely Kyle Hodgetts game “Eggs Playing Chicken” for a while, but it was just recently brought to my attention. After adding it, we had some issues emulating the Trident SVGA chipset it used, which Barry Rodewald kindly fixed, and that gets us these screens:

EmuCR: Arbee's WIP Emporium - Humpty Dumpty

EmuCR: FB Alpha ShuffleFB Alpha Shuffle v2.4.0 (2014/09/12) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.

EmuCR: PPSSPPPPSSPP Git (2014/09/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: rpcs3 rpcs3 Git (2014/09/12) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

EmuCR: iNESiNES v4.0.1 for Android is released. iNES emulates classic NES and Famicom video game consoles. It runs NES, Famicom, DiskSystem, and VS System games right on your Android device.

EmuCR: PPSSPPPPSSPP Git (2014/09/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: JsDOSBoxJsDOSBox v3 is released. JsDOSBox is a JavaScript port of jDosbox which is itself a port of DOSBox.

EmuCR: DolphinDolphin Git 4.0-3172 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: MESSMESS SVN r32060 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

EmuCR: XeniaXenia Git (2014/09/11) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

MAMEMAME SVN r32061 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

NintendulatorNintendulator SVN r1308 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.