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EmuCR: DOSBoxDOSBox v0.74 for xBRZ v1.2 is released. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. xBRZ is a high-quality image upscaling filter for creating beautiful HD equivalents of low-resolution images.

EmuCR: P.E.Op.S. Soft GPUP.E.Op.S. Soft GPU v1.18b for xBRZ v1.2 is released. xBRZ is a high-quality image upscaling filter for creating beautiful HD equivalents of low-resolution images.

EmuCR: Snes9xSnex9x with xBRZ scaler (2015/01/11) is complied. The xBRZ graphics scaler is now available for the SNES emulator Snes9x! The following Snes9x build is based on the latest source code from Github Snes9x (> snes9x 1:53) together with a few minor bug fixes from Zenju and uses the latest versions of the dependent libraries (zlib, libpng, CG, fmod). As usual xBRZ is implemented with full multi-core support, so that there should be no performance problems on modern dual or quad CPUs.

EmuCR: CitraCitra Git (2015/01/15) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

EmuCR: 3dmoo3dmoo Git (2015/01/15) is compiled. 3dmoo is an open-source Nintendo 3DS Emulator Prototype. It does not run games (yet).

EmuCR: Nucleus Nucleus Git (2015/01/15) is compiled. This project focuses on PlayStation 3 emulation.

ZXMAK2 SVN r37882 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.

EmuCR: PPSSPPPPSSPP Git (2015/01/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

M1.XML (2014/12/31) is released. M1.XML file for use with M1 - keeping up with changes in MAME. M1 plays the music from arcade games by running the code in the original ROMs (not supplied). This allows entirely authentic playback of classic video game tunes while you work.

EmuCR: VGBAVirtual GameBoy Advance v4.8 is released. Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

EmuCR: rpcs3 rpcs3 Git (2015/01/15) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

EmuCR: DolphinDolphin Git 4.0-5103 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: BizHawkBizHawk SVN r8807 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: RiceVideoRiceVideo Git (2015/01/15) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).

EmuCR: UME UME Git (2015/01/15) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.