NegaMAME v0.228.1 is released. NNegatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.
MameUI64 v0.228 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.
HBMAME v0.228 is released. HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.
History.dat v2.28 is released. History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...
Mameinfo.dat v0.228 is released. detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.
MAME v0.228 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
yuzu Git (2021/01/26) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
Ryujinx Git (2021/01/26) is complied. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.
rpcs3 Git (2021/01/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX2 Git (2021/01/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
Vita3K Git (2021/01/26) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
DeSmuME Git (2021/01/26) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
melonDS Git (2021/01/26) is complied. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
Jpcsp Git (2021/01/26) is compiled. JPCSP is a PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
PCSX-Redux Git (2021/01/26) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
Play! Git (2021/01/26) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

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