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EmuCR: StellaStella Git (2026/05/05) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/05/05) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

EmuCR: ShadPS4ShadPS4 Pre (2026/05/05) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2026/05/05) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: Play!Play! Git (2026/05/05) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Gearcoleco Git (2026/05/05) is complied. Gearcoleco is a very accurate cross-platform ColecoVision emulator written in C++ that runs on Windows, macOS, Linux, BSD, Raspberry Pi and RetroArch. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.

EmuCR: GearSystem GearSystem Git (2026/05/05) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

EmuCR: GearboyGearboy Git (2026/05/05) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

EmuCR: FB AlphaFB Neo Git (2026/05/05) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DuckStation DuckStation Git (2026/05/05) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: DOSBoxDOSBox-X Git (2026/05/05) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: PPSSPPPPSSPP Git (2026/05/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: Citron Citron-NEO Git (2026/05/05) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.

EmuCR: Azahar Azahar Git (2026/05/05) is compiled. An open-source 3DS emulator project based on Citra.

BigPEmu v1.22 is released. BigPEmu is the first Atari Jaguar emulator to feature compatibility with the entire retail cartridge library, along with excellent performance and a wide variety of unique features.

Red Viper v1.3.0 is released. A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps's work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS's limited hardware.