EmuCR Feeds
Email Us

EmuCR: ShadPS4ShadPS4 Pre (2026/05/07) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: melonDSmelonDS Git (2026/05/07) is compiled. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

EmuCR: FB AlphaFB Neo Git (2026/05/07) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DuckStation DuckStation Git (2026/05/07) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: DOSBoxDOSBox-Staging Git (2026/05/07) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: DolphinDolphin Git 2603-365 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: DOSBoxDOSBox-X Git (2026/05/07) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: Citron Citron-NEO Git (2026/05/07) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.

EmuCR: Azahar Azahar Git (2026/05/07) is compiled. An open-source 3DS emulator project based on Citra.

EmuCR: aresAres Git (2026/05/07) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

3Beans (2026/05/07) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.

EmuCR: SupermodelSupermodel3-PonMi (2026/05/05) is released. Supermodel3 PonMi is a fork (modified version) of the Supermodel emulator designed to play Sega Model 3 arcade games on your computer.

CpcAlive v1.20c is released. CpcAlive is a programmation environment Amstrad CPC compatible.

EmuCR: SupermodelSupermodel v0.3a-20260506 is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.

Mupen64-RR Lua v1.4.0-beta-93faaf96 is released. Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

EmuCR: AntiMicroX AntiMicroX v3.6.0 is released. AntiMicroX is a graphical program used to map gamepad keys to keyboard, mouse, scripts and macros. You can use this program to control any desktop application with a gamepad on Linux🐧 and Windows 🪟. It can be also used for generating SDL2 configuration (useful for mapping atypical gamepads to generic ones like xbox360).