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EmuCR: XeniaXenia Git (2026/10/14) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

EmuCR: Vita3KVita3K Git (2026/10/14) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

EmuCR: ShadPS4ShadPS4 Pre (2026/10/14) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: ShadPS4ShadPS4-QtLauncher (2026/10/14) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.

EmuCR: SharpEmu SharpEmu Git (2026/10/14) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

EmuCR: rpcs3 rpcs3 Git (2026/10/14) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: PCSX2PCSX2 v2.9.127 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

EmuCR: Play!Play! Git (2026/10/14) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/10/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

EmuCR: NxEmuNxEmu Dev v0.8.0-817-1d87a9f is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.

EmuCR:OpenMSX OpenMSX Git (2026/10/14) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.

EmuCR:MEKA MEKA Git (2026/10/14) is compiled. MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux. The following machines are supported by MEKA:

Gecko (2026/10/14) is released. A cross-platform GameCube/Wii emulator and debugger written in Rust.

EmuCR:FceuxFceux Git (2026/10/14) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

EmuCR: FB AlphaFB Neo Git (2026/10/14) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DuckStation DuckStation Git (2026/10/14) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.