Visual Boy Advance GX 2.0.1 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.1 changelog:
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug
Download:Visual Boy Advance GX 2.0.1 - GameCube
Download:Visual Boy Advance GX 2.0.1 - Wii
FCE Ultra GX 3.0.2 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
Snes9x GX Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player support
- Zapper support
- RAM / State saving support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- NES Compatibility Based on v0.98.12
- Sound Filters
- Graphics Filters (GX Chipset, Cheesy and 2x)
FCE Ultra GX 3.0.2 changelog:
* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches
Download:FCE Ultra GX 3.0.2 - GameCube
Download:FCE Ultra GX 3.0.2 - Wii
Snes9x GX 4.0.4 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!
Snes9x GX 4.0.4 changelog:
* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches
Download:Snes9x GX 4.0.4 - GameCube
Download:Snes9x GX 4.0.4 - Wii
DS Pack v1.5.2 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)
DS Pack v1.5.2 changelog:
V1.5.2 : 30/04/2009
- Keys switched (L / R and <- / ->)
V1.5.1 : 30/04/2009
- Some bugs corrected
V1.5 : 28/04/2009
- New menu (thank you Cid2Mizard, Kukulcan, Mollusk & progds for your help)
- Display for flyers, cabinets, captures et flyers added (thank you progds & Cid2Mizard for your help)
- Some bugs corrected (hi-score save, cannonbp)
YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.
Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.
Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up
Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing
Download:DS Pack v1.5.2
Atoms v0.5.3 is released.Atoms is an emulator based on Demul, unlike that of n'émule Atomiswave that it is actually a modified version of version 0.5.3 of origin made by Demul ™, the interface has been slightly redesigned and simplified with a correction plugin CSA, the keys are now in good order. Atoms is the best emulator Atomiswave at present!
Download: Atoms v0.5.3
PCSX2 SVN r1086 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1082
wxGui: Start work on a Speed Hack dialog. Update the Game Hack dialog.
r1083
Merged drk||Raziel's "BTS Manual Protection" enhancement for the vtlb into /trunk, and combined it with Pseudonim's "Manual Block Clear" enhancement for an ideal two-phase protection system.
Most things should be a bit faster with this new system. The system is more balanced than the previous one, in that it provides a better overall performance across most games, but some specific FMVs (like Disgaea 2's) will be a bit slower. On the other hand, others like DQ8 and Kingdom Hearts 2 FMVs get a big speedup. Almost all in-game stuff should be either the same or faster now.
Set a bunch of ignores for TortoiseSVN users, as suggested in Issue 166.
r1084
All right, now that's just silly... (Fix Linux compilation.)
r1085
Bugfix for r1083. [Don't ask me what I was thinking when I wrote >>10 instead of >>12]
r1086
Improved SSE detection:
* SSE3 detection via cpuid implemented. [fixes Linux -- the force_sse3 option should no longer be needed!]
* Instruction tests are now done for SSE3, SSE4, and SSE4.1 to confirm cpuid results (I doubt this is necessary, but the old code did it for SSE3, so I figured I'd keep it and log results anytime an inconsistency is detected).
* SSE4.2 and SSE4a detection added.
Download: PCSX2 SVN r1086
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
XML Cheat Collection for MAME 0.131 is released. It's a cheat pack for mame.
Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip/7z archive you will find a large cheat.zip. It's this cheat.zip that should be placed in the same directory as your MAME executeable.
Download: XML Cheat Collection for MAME 0.131
Glide64 Napalm PR 1.2.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.
Glide64 Napalm PR 1.2.2 changes:
For unknown reason “Texture editing mode” option disappeared from previous release. It is fixed.
Download:Glide64 Napalm PR 1.2.2
GSdx SVN r1076 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1076 Changelog:
r1074
GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream
if something broke), and re-enabled something to make DATE faster (counting
min/max of the vertices outperforms stencil buffer clearing when there are many
small primitive batches).
r1075
GSdx: just restoring the vcproj from two revisions ago...
r1076
GSdx: more alpha test magic
Download: GSdx SVN r1076
PCSX2 SVN r1081 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1080
wxGui branch: [linux] Added soundtouch and bzip2 projects for Code::Blocks, and fixed up Release mode build targets for pcsx2/zlib.
r1081
wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
* Fixed some absolute folder specifications (/home/pubuntu/) which went
unnoticed.
* Enabled Precompiled header support (speeds up compilation about 40% for me).
Download: PCSX2 SVN r1081
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Dolphin SVN r3101 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3081
Edited wiki page through web user interface.
r3082
test cleanup
r3083
Added d3d and ogl settings to InfoWindow.cpp
I guess it's about done, as the pad settings are really not needed.
r3084
Revert r3083, we'll find a better way.
r3085
[No log message]
r3086
DSP updating if tests
r3087
Add TODO about checking for looped indexing to DSPSpy TODO.
r3088
fix include dir for if tests
r3089
updated results and fixed if_test5.ds ifnlz to iflnz
r3090
Try to put the flag information into a table,
r3091
Edited wiki page through web user interface.
r3092
fix for memmap when booting gc apps in wii mode
r3093
fake out gcos into thinking it is using dvd drive debug commands
r3094
Try to pass the wii "001" and "002" checks correctly
r3095
Edited wiki page through web user interface: make the flag table a bit prettier.
r3096
Fixed a little crash I had in ISOProperties with Mario Kart Wii, it was trying to read a third unknown partition type.Effectively toggling throttle in DSP HLE/LLE when the game is running
r3097
replace actually changing VI beam position regs on a write, instead just log it.
r3098
Add the option to filter gamelist
add a drive command that I have only seen with gcos multigame discs that allows them to boot,otherwise they will hang
add a default path for browse in memcard manager
fixed display of format time in MCMdebug.cpp
r3099
DSP: updated condition code
r3100
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
r3101
Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation(as requested, but i find it better too)
Download:Dolphin SVN r3101 x86
Download:Dolphin SVN r3101 x64
Snes9X v1.51 re-recording r62 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9X v1.51 re-recording changelog:
1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x, the script host. (I think this fix is incomplete, when a function which is provided by snes9x changes the current directory unintentionally, the current directory will be lost anyway))
Download:Snes9X v1.51 re-recording r62
Gens-ReRecording SVN r264 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r264
fixed a bug where savestate.registerload callbacks don't receive the correct data if the savestate is being loaded with the "load current savestate" hotkey instead of the "load state #" hotkeys (due to a memory overwrite of the filename to load the data from), fixed drag-and-drop of lua scripts to place new script at top of recent files menu instead of the bottom, and added partial support for multi-file drag-and-drop (like a rom and a lua script at the same time)
Download:Gens-ReRecording SVN r264
Jpcsp SVN r1024 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1017
Implemented sceIoIoctl
r1018
Compiler: force a step() on all emulator components (ge, display, controller) at least every 1/60 second. Only enabled for homebrew.
r1019
Fixed a Java exception in Disassembler
r1020
Forgot file in r1018
r1021
sceSasCore: fixed problem due to multi-threaded access (now synchronized methods)
sceAudio: play the audio output larger than the AudioLine buffer size in a background thread (analog to sceSasCore). This should improve the audio output for large sound data.
r1022
Fixed VFIM, VF2H, VH2F, VSRT1, VSRT2, VOCP, VSOCP, VHDP.
thanks lolzorz.funny for being patient enough to have a look on vfpu implementation.
r1023
added saving iso contents listing to a file, needs enabling in code (line 130),see also Issue 84
r1024
minor update for the last commit, included the 2 known special files in the size calculation
Download: Jpcsp SVN r1024
DeSmuME SVN r2036 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r2030
set svn:eol-style to native for Changelog
r2031
ChangeLog: screen resize in gtk
r2032
Removed -Wswitch-enum from --enable-hardcore.
-Wall already turn on -Wswitch that reports missing enum in a switch case. The only difference is that
-Wswitch-enum report them even if there's a default case. I don't think we want to handle each 322 cases of the SDLkey enum :)
r2033
Removed the frame limiter code based on SDL semaphore that was commented and unused.
r2034
Rewrote some commented parts with #if 0 instead of /* to avoid nested comments. (didn't remove those commented parts as I'm not sure why they were left here.)
r2035
Added some empty default case in switches to keep gcc happy.
r2036
Removed the errors when gtk is not found, so now you can build cli port only.
Added an error when zlib is not found as compilation fails if it's not here.
Download: DeSmuME SVN r2036

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