PCSX2 SVN r1221 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1214
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
r1215
microVU:
- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).
r1216
microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.
r1217
R3000air: Implemented constant propagation, added sign extension tracking, some logging, and some ggeneral improvements to the block manager / validator.
r1218
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
r1219
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
r1220
microVU:
- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.
r1221
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.
Download: PCSX2 SVN r1221
Download: PCSX2 SVN r1214 - r1221 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Dolphin SVN r3262 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3262
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
Download:Dolphin SVN r3262 x86
Download:Dolphin SVN r3262 x64
Source:Here
Jpcsp SVN r1059 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1059
restored fatms0 mapping from r990 (Wipeout Pure, issue 122)
Download: Jpcsp SVN r1059
Source:Here
Glitch64 SVN r20 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r17
3dfx headers are replaced by the version from glide3x driver sources, because original version does not compile on Unix.
r18
Used MSVC2008 to compile
Did preliminary work on cross platform VRAM detection.
Could do with testing (unable to test), but should be a start :)
r19
OpenGL headers are replaced by the Unix compatible versions.
r20
Fixed compilation errors on Unix.
Download: Glitch64 SVN r20
Source:Here
DeSmuME SVN r2215 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2201
Merged "Stop AVI" to "Record AVI"
r2202
win32 - added wav recording
r2203
new save file system. the manual save type selection no longer does anything. If you think you still need it, we need to study the case and find out why.
r2204
fix linux compile?
r2205
savedata: handle warioware touched (still gathering test cases, keep them coming)
win32: fix vs2005 fastbuild output directory
r2206
win32: fix buffer overflow in savestate description generation
r2207
gfx3d: fix stack corruption in normal command
r2208
fix bad new crashiness
r2209
win32: fix vs2008 project to support zipped roms in debug builds
r2210
fix shared 2-bank shared wram mapping; add Release FastBuild to 2008 vcproj
r2211
Implement a few of the new card commands used in Made in Ore. It wont save but at least it boots now. This is just a temporary fix until something better can be worked out.
r2212
- fix windows resource;
r2213 r2214 r2215
add another autodetection
Download: DeSmuME SVN r2215
Source:Here
Mednafen Re-Recording SVN r138 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r138
prevent abuse of movie system
How to use:here
Download:Mednafen Re-Recording SVN r138
Source:Here
ThunderMAME32UI+ VER.0.130X (2009.5.18) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.
Download:ThunderMAME32UI+ VER.0.130X (2009.4.17)
Download: cheatfile for ThunderMAME32UI+
Source:Here
Regen 0.96 is released.Regen is an accuracy focused emulator which can emulate the following systems with very high degree of accuracy:Sega Genesis/MegaDrive;Sega Master System;Sega Game Gear;Sega SC-3000;Sega SG-1000
Regen 0.96 Changelog:
* A little limitation of vcell scrolling emulated correctly. Thanks to Steve Snake for detailed info on this. (F1 World Champioship, Kawasaki Challenge use this)
* Changed the YM2413 emulator a little. Should sound more accurate. (After Burner 2, Ys (J) etc..)
* Many new YM2612 improvements and upates. Thanks to the new research and testing by Nemesis.
* Sprite masking bug in Mickey Mania fixed.
* Many improvements to renderer. Now passes all of the sprite masking and limitations tests.
* Cheats fixed.
* Palette select bit emulated. Sik's ROM fucks up correctly now :P .
* Completely overhauled Z80 handling and emulation. RAZE has been removed. It has been tested quite heavily alongside the real thing by Tiido and is very close to the real hardware now. But this has made emulator a bit slow as well. My thanks goes to Tiido for testing this. ;)
* Fixed lightgun support which got broken in 0.95
* Option added to remove flickering while in interlacing mode.
* Fixed AVI recording.
* Improved stability and crashes (hopefully).
* Option added to force the output image aspect to be 4:3 (which the real hardware does). In this mode, games with 256 pixels width will be scaled to 320.
* Ability to load SMS/GG ROMs from the command line.
Download: Regen 0.96
Source:Here
ZZogl SVN r156 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.
ZZogl SVN Changelog:
r156
MGS3 menu fix with ReGethack
Download:ZZogl SVN r156
Source:Here
Aristotle Video Plugin SVN r57 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r56
Some modifications to texture loading.
r57
Added some ignores
Download:Aristotle Video Plugin SVN r57
Source:Here
Jpcsp SVN r1058 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1056
Fixed "java.nio.BufferUnderflowException"
r1057
Fix for INFECTED (to allow reloading of saved data)
r1058
Compiler: execute too large MIPS classes under interpreter to avoid Exception "ClassFormatError: Invalid method Code length NNNNNN" ( Issue 83 )
Download: Jpcsp SVN r1058
Source:Here
Dolphin SVN r3261 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3257
A fix to the Mario Kart Wii hack Changed value 0.00006f to 0.0006f
r3258
A Linux patch for Japanese games names conversion by siliconjoe
r3259
Some clean up's
Put some of the things from IPC HLE into filters to try and clean it up a bit.
r3260
Forgot some files from last commit
r3261
Fixed up some comments got the names back to front :P
Download:Dolphin SVN r3261 x86
Download:Dolphin SVN r3261 x64
Source:Here
PCSX2 SVN r1213 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1205
Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
r1206
Linux: Typo fix from prev commit. >_<
r1207
Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
r1208
Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
r1209
microVU:
- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.
r1210
Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
r1211
microVU:
- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.
r1212
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!
r1213
R3000air: Implemented fundamental block caching and invalidation [still not actually doing any recompiling] -- next up is the rec itself. :)
Download: PCSX2 SVN r1213
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2200 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2191
change 2 debug printf's to LOG's (should add SPUDEBUG logging channel?)
r2192
Oops... don't know why IDC_SPU_INTERPOLATE_CB was removed...
r2193
i really should quit checking in debug printfs
r2194
add gochas rerecording fixes
r2195
Fix windows disassembler goto addressing.
Clear SPI variables on reset.
r2196
prevent a crash reported by Robert
r2197
movies - add romname to movie when movie is created. Win32 - Replay dialog - added some fields such as length, frames, etc. Fields are not yet hooked up however.
r2198
fix [2792967] Emulator crash when opening homebrew 4k intro
r2199
fix up linux compiling
r2200
Fix b shadowing warning.
Download: DeSmuME SVN r2200
Source:Here
pSX FullScreen HotKey SVN r21 is released.pSX FullScreen HotKey implements a full screen hotkey that fixes the aspect ratio and black borders problems that some games have in the Playstation emulator pSX.
pSX FullScreen HotKey SVN Changelog:
r20
[4:3 Mode]: Made sure the black window is directly behind the pSX window.
Removed the DLL.
r21
General: Increased the program window height with one row to give room for the
new text row
Download: pSX FullScreen HotKey SVN r21
Source:Here
MAMEUIFX32 0.131u2 Fix is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:
MAMEUIFX32 0.131u2 Fix changelog:
- Fixed MAME Testers bug ID 3149. (All sets in CPS3.C: Access Violation)
Download:MAMEUIFX32 0.131u2 Fix
Source:Here

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