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NintendulatorNintendulator 0.965 beta (2009/06/11) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.

Download:Nintendulator 0.965 beta (2009/06/11)
Source:Here

gpuBladeSoft v0.12 is released.gpuBladeSoft is a new GPU plugin for PlayStation(PSX) emulator.

gpuBladeSoft v0.12 Changeslog:
- fixed bug in Gran Turismo 2;
- changed GUI and VSync logic;
- small fixes in 2x1 plugin;
- fixed bug in algorithm of dislpay frequency and color search;
- fixed bug with GUI calling in 24-bit mode;
- added linux version.

Download:gpuBladeSoft v0.12

EmuCR:DolphinDolphin SVN r3416 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3406
DSPTool now accepts multiple files with the '-m' flag. See usage for more information.
r3407
DSPSpy can now dump all microcodes in a press of a button (2 on the Wii). Please test this
r3408
Dolphin now saves frame limiter setting.
Info Window now also gets the frame limiter setting :P
r3409
a NEED DEBUG version of openal sound system, nakee, try to FIX it! :)
r3410
add missing define of DEBUGFAST in win32 build
r3411
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error + a couple of (serious...) fixes for some of my mistakes, and some warning fixes
r3412
I need glasses
r3413
apply itsnotmailmail's DLC fix
r3414
JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
r3415
Flushing the memory card data to the hard-drive is now being done in a separate thread. Eliminates emulation delay/hang during memory card flush.I made this because for some reason my HD is probably failing and saving hangs the emulation for a couple of seconds (at least in SA2:B). Now everything runs smoothly.
r3416
small thread fix

Download:Dolphin SVN r3416 x86
Download:Dolphin SVN r3416 x64
Source:Here

GSdx SVN r1361 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1361 Changelog:
r1360
GSdx: looking for an opengl guru...
r1361
GSdx: added ogl/cg to the list of delay loaded dlls

Download: GSdx SVN r1361
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1358 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1356
- Cleanup and organizational changes of VU related stuff.
- Separated Super VU, microVU, and Interpreter files.
- Renamed all Super VU related files with an 'sVU' prefix.
r1357
GSdx: that damned different pixel center of dx10... this one should fix the
screen edge and other strange artifacts that appeared in non-native resolution.
r1358
Fix up Linux after r1356. Make a few changes that ought to make -fpermissive unneccessary, though it needs more testing before I actually remove said flag.

Download: PCSX2 SVN r1358
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:FceuxFceux SVN r1324 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1322
IRQ inhibit fix for 0x4017
r1323
default the NoiseFreqTable to the NTSC one, to avoid cases where there might be NULL dereference
r1324
Fixed some syntax errors introduced by last commit, sorry, dumbass me

Download:Fceux SVN r1324
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2338 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2332
gtk: fix movieplaying and add minimal play/record/stop menu support
r2333
atoi needs stdlib.h
r2334
Fixup whitespace.
r2335
Add frameskip for cli frontend, patch by szigor from #280129. The FIXME could be easily resolvable so we should fix it shortly :)
r2336
Commit a modified version of szigor cli input refactoring patch from #2801291.
The change from the original are mainly moving the input update to an helper and calling it in the frameskip loop like it is done on other frontends.
r2337
Add auto pause option to cli frontend by szigor from #2801291.
r2338
Exit when pressing escape, patch by szigor from #2801291.

Download: DeSmuME SVN r2338
Source:Here

EmuCR: DaedalusX64DaedalusX64 SVN r401 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r397
Implemented BgCopy and Draw2DTexture
r398
Fixed a regression by 395. Fixed Draw2DTexture dest coordinates and size calculation.
r399
Implemented Sprite2D_Base, Sprite2D_Flip, and partially, Sprite2DDraw. Improved speed of Draw2DTexture. Changed some var names.
r400
Fixed 399 regression (oops).
r401
[!] Added framework to debug S2DEX (Still missing a couple of ASSERTS for GBI1)
[+] Added blendmodes for :
*International superstar soccer 64
*Command & Conquer
*Kirby 64

Download: DaedalusX64 SVN r401
Source:Here

XML Cheat Collection for MAME 0.132 is released. It's a cheat pack for mame.

XML Cheat Collection for MAME 0.132 Changelog:
There's still not that much in the way of new cheats for many of the new games as there is still no built-in MAME RAM cheat finding functionality. This cheat collection is for use with 0.132 or later.

Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip/7z archive you will find a large cheat.zip. It's this cheat.zip that should be placed in the same directory as your MAME executeable.

Download: XML Cheat Collection for MAME 0.132
Source:Here

WinArcadia & AmiArcadia v11.7 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.7
Download: AmiArcadia v11.7
Source:Here

EmuCR:FceuxFceux SVN r1321 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1316
hack ntview never to cache, for now, since its cache logic is failing in some cases and not refreshing. need to study kuja's game to figure out why the caching logic fails
r1317
Win32 - Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
r1318
apply qeed's sound counter table
r1319
My attempt to describe this fix in the changelog
r1320
Updated the noise table and DMC table with the new values from nesdevwiki
r1321
Woops, fixed a conditional to se the noise table pointer to the right value based on the region in fceusnd_reset

Download:Fceux SVN r1321
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2331 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2328
clean up rom info collection and mix it up with the movie system
r2329
win32: reset mic button buffer pos if not pressed
r2330
try a little hack to fix tomb raider underworld savefile which was writing past its 512B limit
r2331
- fix bug in init & reset OpenGL engine;

Download: DeSmuME SVN r2331
Source:Here

EmuCR:JPcspJpcsp SVN r1073 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1071
Correct handling of read/write to VRAM mirror (0x4200000), not just for read32 and also under compiler
r1072
Allocate Vpl entries with 8-byte alignment (not checked on PSP if this is 4-byte or 8-byte alignment)
r1073
Implemented SLEn and SLFn GE commands.
Fixed TRXSBP and TRXDBP commands.
Do no pause the Emu on "Unhandled texture storage" otherwise loosing completely the GE display.

Download: Jpcsp SVN r1073
Source:Here

EmuCR:SS EmulatorsYabause ReRecording 2363 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Download: Yabause ReRecording 2363
Source:Here

EmuCR: NPlayers.iniNPlayers.ini v0.132 is released.NPlayers.ini fills the "Players" column of your favourite MAME / SDLMAME frontend letting you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive.

Download: NPlayers.ini v0.132 (for MAME 0.132)
Download: NPlayers.ini v0.132 (for MameUI 0.132)
Source:Here

EmuCR:WinUAEWinUAE v1.6.1 Beta 3 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.1 Beta 3 changelog:
- added exception handler that writes log message if openal or portaudio device enumeration crashes
- fixed d3d pot/square texture restriction check, only for really old display cards (which may be too slow for d3d filter..)
- bsdsocket cleanup crash fix (ancient win32-specific bug)
- gzip decompression problem (yet another unicode conversion bug), also broke built-in hrtmon (which is gzipped internally)
- reset fpu rounding state to original temporarily when doing filter calculations (single pixel jittering in some filtering modes if Amiga-side code uses FPU and modifies rounding mode)

Download:WinUAE v1.6.1 Beta 3
Source:Here