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EmuCR: VirtualBoxVirtualBox v3.0 Beta 2 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.

Download: VirtualBox v3.0 Beta 2
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1434 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1431
microVU: minor changes...
r1432
Various changes, mainly Gif related cleanup. Fixed SafeArray.h to work with Linux again while I'm at it...
r1433
GUST fix.
r1434
Revert r1433.

Download: PCSX2 SVN r1434
Download: Official Plugins - Windows Binaries
Source:Here

Aristotle Video Plugin SVN r67 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.

Aristotle Video Plugin SVN changelog:
r66
Edited wiki page through web user interface.
r67
Added some comments from Rice Video Linux :P

Download:Aristotle Video Plugin SVN r67
Source:Here

EmuCR:FceuxFceux SVN r1368 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1366
Win32 - CD Logger - Drag and Drop for .cdl files
r1367
Noise table modification
r1368
After thinking it clearly, you dont need cpu_ignore, how stupid of me, all the cycles are accounted for, so revert, sorry about that.

Download:Fceux SVN r1368
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r96 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r95
Edited wiki page through web user interface.
r96
Tweaked UI again.
Fixed movie drag & drop behavior. Now it will open the GBx directory instead of the GBA directory if the movie is of a GBx game. Also, the ROM opening is less hack-ish now.
Fixed Reset/Cancel in the Directories dialog.
Removed several unused variables in class VBA.

Download:Vba-ReRecording SVN r96
Source:Here

EmuCR: DaedalusX64DaedalusX64 SVN r409 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
Rev. 409:
- Add correct save type to several games.
- Corrected bad blendmodes, and added 2 more.
- Removed duplicated code from GBI1_S2DEX.

Download: DaedalusX64 SVN r409
Source:Here

Catlist v0.132u2 is released.Category files for MAME v0.132.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

EmuCR:MameUIMameUI v132.2 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI v132.2 x86 version
Download:MameUI v132.2 x64 version
Source:Here

EmuCR:MameUIMAMEXT v0.132u2 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.132u2 32bit
Source:Here

Mameinfo.dat v0.132u2 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.132u2 changelog:
- Updated to MAME 0.132u2.
- Added 0.132u2 Source/Listinfo changes.
- Newest Bugs (25th Jun).
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.132u2
Download:MAME32 0.132u2 Category-, Version and Alltime inifiles
Source:Here

MAMEMAME v0.132u2 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


what's news in MAME v0.132u2:
0.132u2
-------


MAMETesters Bugs Fixed
----------------------
- 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process
(Angelo Salese)
- 03278: [Gameplay] steelwkr: Inserting a coin at certain moments
during attract mode results in a broken game. (Hau)
- 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound
(Fabio Priuli)
- 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play
(Tafoid)



Source Changes
--------------
Added sound to bayrouteb2. [Angelo Salese]

Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]

Fixed sprite flipping bits in Pro Sports [Angelo Salese]

Cleaned up sexyboom memory map. [Angelo Salese]

Identified the main CPU in Hit Poker [Olivier Galibert]

Fleshed out the MC68HC11 CPU core, adding support for numerous new
opcodes and basic IRQ support. [Angelo Salese]

Improved/fixed ROM names for Mortal Kombat 4. [Brian Troha]

Add correct keys for Sports Shoting USA and Ranger Mission
[Andreas Naive]

Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most
opcodes and any attempt at proper cycle counts. [MooglyGuy]

Added PCB layout for Gaelco's Bang!, corrected Bang! rom names and
minor correction of Snowboard PCB layout [Brian Troha]

Fixed gfx decoding in Hit Poker [David Haywood]

Made some logic fixes to Hit Poker and significantly improved the
video. [Angelo Salese]

hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]

Amiga AGA update [Mariusz Wojcieszek]
- fixed sprite data fetching and sprite colors

Cubo CD32 update [stephh]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now

Fixed PPCDRC incorrect instruction checksum order
[Phil Bennett, R Belmont]

Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]

Improved sound and inputs in Midnight Landing. [Angelo Salese]

Improved protection simulation for Brap / Shogun warriors, eliminating
the hardcoded table with the initial program snippet in, getting it
from the rom instead, and generally cleaning things up.
[David Haywood]

Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]

Updated Bally Sente Spiker with the cartridge type and added notice
that it has an undumped PAL. [Kevin Eshbach]

Added some information to the Gottlieb driver about the board ids of
Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game
ids. [Kevin Eshbach]

Removed Shooting Master Unprotected set since the initial dump was
bad and turned out to match the EVG revision. [Kevin Eshbach]

Normalized driver-specific drawing code to use the standard parameter
ordering: bitmap, cliprect, gfx, ... Updated most video drivers to
use the more modern drawgfx_* variants. Eventually the generic
drawgfx will be deprecated, so please use the newer functions.
[Atari Ace]

Added casts to ensure proper values are passed to the ctype.h
functions. [Juergen Buchmueller]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pro Sports [Angelo Salese]
Candy Puzzle [Mariusz Wojcieszek, stephh]
Harem Challenge [Mariusz Wojcieszek, stephh]



New clones added
----------------
High Impact Football (rev LA1 12/16/90)
[K. Lee, M. Josephson, Smitdogg]
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Lupin III (set 1) [Hau, Team Japump]



New games marked as GAME_NOT_WORKING
------------------------------------
Hit Poker [Angelo Salese]

Download:MAME v0.132u2 diff
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1430 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1426
GSdx: small fixes to the last commit
r1427
Many bugfixes and improvements to my SafeArray / SafeList utility classes.
r1428
R3000air: looks like I changed a little bit of everything (WIP - doesn't compile yet)
r1429
microVU: changed VU1's cached program amount from 32 to 64, and vu0's from 32 to 8.
speeds up some games that use a lot of microprograms at once (like ffxii)
r1430
microVU: Evenly distributed rec-cache between programs.

Download: PCSX2 SVN r1430
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:FceuxFceux SVN r1365 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1360
Win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out
r1361
Win32 - -palette commandline option
r1362
set up a GetMainHWND function so child windows can get the parent handle easily
r1363
Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
r1364
Revert to old table noise value
r1365
update changelog

Download:Fceux SVN r1365
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2435 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2429
gfx3d: add a default clear depth of maximum value (most distant) for games which never set it.
r2430
gpu: change affine bg drawing to use more accurate vram mapping. fixes some display issues, costs some speed.
r2431
gfx3d: a refinement to poly sorting
r2432
win32: fix danish language menu selection as reported in forums
r2433
reset recording
r2434
make FCEUSS_SaveSRAM static and fixup whitespace on a line.
r2435
Re-enable wifi usec trigger which was accidentally(?) commented out.
Also, I changed my way so it's more like zero's one, but the decrement value for nds.wifiCycle makes more sense to me. zero, could you consider it please?
Also added some comments.

Download: DeSmuME SVN r2435
Source:Here

Mednafen Re-Recording SVN r234 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r228
reset and power-on recording
r229
win32 gui, ram search, ram watch
r230
window resize
r231
fix compile errors
r232
window resize "fix"
r233
deleted files
r234
ram search / watch "fix"

How to use:here

Download:Mednafen Re-Recording SVN r234
Source:Here

EmuCR: DOSBoxDOSBox for S60 (20090623) is released.DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.This is symbian s60 port of the DOSBox emulator for devices running s60 3rd edition feature pack 1 (or later)

DOSBox for S60 (20090623) changelog:
- bugfix: virtual keyboard clicking on touch-ui devices should now work as designed

Download: DOSBox for S60 (20090623)
Source:Here