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EmuCR:DolphinDolphin SVN r3560 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3555
Edited wiki page through web user interface.
r3556
Zelda UCode clarifications and cleanup
r3557
Zelda UCode indentation cleanup
r3558
Edited wiki page through web user interface.
r3559
Edited wiki page through web user interface.
r3560
Save States:
1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded
2. Added loading/saving from/to file
3. Added loading of last saved state (F11)
4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12)
5. State code cleanup

Download:Dolphin SVN r3560 x86
Download:Dolphin SVN r3560 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1442 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1439
GSdx: changed a lot of things, expect new bugs :P
r1440
GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be
addressed later
r1441
Worked on straightening up Plugins.cpp a bit.
r1442
GSdx: dx9 texture uploads should be at least as fast as before

Download: PCSX2 SVN r1442
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2457 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2449
core:
- many fixes in experimental GEOMETRY_FIFO_EMULATION (now work many 3D games - Castlevania, M&L - TiP, MetalSlug 7 and many, but glitches in full 3D games: NSMB, FFx, Sonic etc.). need to test.
r2450
core:
- removed GE IRQ hack from new gxFIFO;
r2451
win32: 7z, rar, bz2 support, dialog for selecting a file from an archive with multiple files, lua console dialog
r2452
fix a case in the rom header validation
r2453
win32: change everything away from fastcall. its not so much faster since all the important stuff is inlined, and it is a huge headache and was going to end badly eventually anyway. also shrink some libs and fix some build errors.
r2454
win32: fix vs2010 vcxproj
r2455
crazymax: reverted packed command handling outside of USE_GEOMETRY_FIFO_EMULATION; check wandering dogs on nintendogs intro kennel chooser. im not sure why your approach didnt work. but good work on all the other stuff! i also suggest decoding commands written to registers (including packed commands) and putting them in the fifo since i bet that is how it works (it will simplify the logic as well). ill do this eventually if you dont.
r2456
reset frame counter when resetting rom
r2457
win32: fix turbo start/select

Download: DeSmuME SVN r2457
Source:Here

GSdx SVN r1440 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1440 Changelog:
GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be
addressed later

Download: GSdx SVN r1440
Source:Here

EmuCR:JPcspJpcsp SVN r1082 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1082
fixed a typo

Download: Jpcsp SVN r1082
Source:Here

GameEx v10.16 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.

Download:GameEx v10.16
Source:Here

EmuCR: Mame32Plus [Ash-Build] Mame32Plus [Ash-Build] v0.132u2 is released. Mame32Plus [Ash-Build] is a new version of the MAME.

Mame32Plus [Ash-Build] v0.132u2 changelog:
Regular MAME updates.

Download: Mame32Plus [Ash-Build] v0.132u2

EmuCR: Pcsx-ReVolutionPcsx-ReVolution SVN r18 is released.Pcsx-ReVolution is a port of pcsx for Nintendo Wii (formerly Revolution).

Download: Pcsx-ReVolution SVN r18 for gamecube
Download: Pcsx-ReVolution SVN r18 for Wii
Source:Here

ZZogl SVN r165 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

ZZogl SVN Changelog:
r165
Fix rare trouble with fonts missing

Download:ZZogl SVN r165
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2448 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2440
win32: add lua-engine.cpp to vs2005 vcproj
r2441
remove which caused compile errors on one lone person's system. why only him??
r2442
winport:
- added Lua 'fastcall' library in VS2008; :)
r2443
Compile lua engine on linux if lua is available, still not hooked in gui.
r2444
Add the alternative cf implementation from the addons. The plan is to have more instruments to sort out what's wrong with not being able to run pythonNDS demo under linux.
r2445
win32: fix vs2008 release build
r2446
win32: fix vs2008 more. fastcall needs to be removed eventually, it is an epic struggle to continue using it, which will culminate in failure once we start using glibc in more than one file
r2447
win32: fix sound view to show volumes with datashift builtin optionally, and other misc cleanups
r2448
blahhhhhh update the chinese version of that dialog.

Download: DeSmuME SVN r2448
Source:Here

EmuCR:JPcspJpcsp SVN r1081 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1079
VFPU: fixed vtfm4, vhtfm4, vtfm3, vhtfm3, vtfm2, vhtfm2
Created test program for these instructions: vfputest.pbp
r1080
small debug fix
r1081
FastMemory: added memory read/write tracing. Has to be enabled by setting FastMemory.traceRead & traceWrite.

Download: Jpcsp SVN r1081
Source:Here

GSdx SVN r1439 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1439 Changelog:
GSdx: changed a lot of things, expect new bugs :P

Download: GSdx SVN r1439
Source:Here

Glitch64 SVN r28 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r27
partial fix for case sensitivity issue
r28
more partial fixes for case sensitivity issue files must use _a, _rgb, _all, _allciByRGBA, _ciByRGBA, _ci and file extensions must be in lower case letters!

Download: Glitch64 SVN r28
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1438 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1435
Super VU:
- Implemented setting of GIF status regs for PATH1 transfers at execution time instead of at recompile time on XGkick instructions.
r1436
The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
r1437
Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)
r1438
Brought the Erementar Gerad gamefix over to Linux, and got rid of some junk that
isn't neccesary now that the crc version of the hack is gone.

Download: PCSX2 SVN r1438
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR: DaedalusX64DaedalusX64 SVN r410 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r410
Add L3DEX to the ucode enum list. Fix call to GBI1 BgCopy.

Download: DaedalusX64 SVN r410
Source:Here

EmuCR: MESSMESS v0.132u2 SVN r5095 is released.MESS is a free emulator which emulates a large variety of different systems.

MESS SVN Changelog:
r5090
Added TMS0980 cpu core.
Added skeleton for 'Stop the Thief'.
r5091
[BW12] Fixed system names.
r5092
Added default monochrome amber and green palettes.
r5093
[FM77AV] Fixed F-BASIC, added joystick ports (untested) and NMI mask register.
r5094
It's "Stop Thief", see
r5095
[FM77AV] Hooked up YM2203 more or less correctly, corrected joystick ports, got around VRAM access flag when VRAM is banked to the main CPU.

Download: MESS v0.132u2 SVN r5095
Source:Here