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MAMEMAME 0.134 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

EmuCR: VirtualBoxVirtualBox v3.0.6 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.

EmuCR:WinUAEWinUAE v2.0.0 Beta 14 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

EmuCR:DeSmuMEDeSmuME SVN r2859 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

Snes9x Gx Beta001 is released. Snes9x Gx is a new version of Snes9x Gx (SNES emulator) for Xenon/v1 Xbox 360 consoles.

EmuCR:PS2 emulatorPCSX2 SVN r1802 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

EmuCR:DolphinDolphin SVN r4238 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

EmuCR: MAME Plus!
MAME Plus! v0.133u5 r4377 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

The news of WIP Emporium

EmuCR: iDeaSiDeaS 1.0.3.3 Beta is released.iDeaS is Nintendo DS(NDS) emulator.

EmuCR: N64Mupen64 ReRecording v8 reset v2 is released.Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Download: Mupen64 ReRecording v8
Download: Core update with reset recording
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording v17 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

Download:Vba-ReRecording v17
Source:Here

PCSX Reloaded SVN r29266 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r29266
Source:Here

EmuCR:JPcspJpcsp SVN r1180 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1180
sceAudioSRCChReserve: Setting the sample count only for the first free channel.

Download: Jpcsp SVN r1180
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1792 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1779
* Implemented Skip Bios (settings still not saved tho)
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
r1780
Linux: Fixes some of those pesky linux compilation errors that keep cropping up.;)
r1781
Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time.
r1782
Got rid of that old 'params' mess on console logs. Not needed anymore since wxwidgets has nicer built in formatting options (never liked it anyway)
r1783
Upgraded PCSX2 core and utilities to GPLv3.
r1784
Updated to the new icon! So sleek...
r1785
Use right AppIcon.png
r1786
wiki: wxWidgetsCodingStrategies - Added note about sending events properly.
r1787
Added / Changed some descriptions
r1788
Added / Changed some descriptions
r1789
* Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
* More svn:native props -_-
r1790
Update libpng.
r1791
Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
r1792
Added libjpeg (version 7!)

Download: PCSX2 SVN r1792
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2854 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2841
core:
- fix SWI 0x03 (WaitByLoop);
r2842
winport: add autohold for stylus
r2843
winport: a little fix for stylus autohold
r2844
Fetch-execute cycle is now processed parallelly. It's still inaccurate, but much better than before.
Additionally, indentations are adjusted.
r2845
0.9.4+: port r2844 from trunk
r2846
0.9.4+ branch: add Lag Reduction to the menu
r2847
disabled frameskip while avi recording
r2848
winport: add "Fast Fetch-Execute" to the menu, since r2844 brought some emulation glitches.
r2849
winport:
- add save "Fast Fetch-Execute" state;
r2850
Moved fastFetchExecute to CommonSettings, and set the default value to false.
r2851
0.9.4+: separated two lag reduction options and changed the category name in INI
0.9.4+: disabled frameskip during avi recording
r2852
0.9.4+: add DesEnableMenuItem line for IDC_ARMFASTFETCHEXECUTE
r2853
0.9.4+: fix {S} instructions as well
r2854
it seems as if we added a winver>=0x0501 dependency (winxp) in CWindow.cpp with the font bullcrap. Im not sure why it needs to be there, but lets make the 2005 vcproj define that sdk version so it compiles once more

Download: DeSmuME SVN r2854 32bit
Download: DeSmuME SVN r2854 64bit
Source:Here