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EmuCR: FB AlphaFB Neo Git (2024/08/05) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: ShadPS4ShadPS4 Git (2024/08/05) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: RyujinxRyujinx Git (2024/08/05) is compiled. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

EmuCR: rpcs3 rpcs3 Git (2024/08/05) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: melonDSmelonDS Git (2024/08/05) is compiled. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

EmuCR: DuckStation DuckStation Git (2024/08/05) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: GLideN64GLideN64 Git (2024/08/05) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

EmuCR: DOSBoxDOSBox-Staging Git (2024/08/05) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: DolphinDolphin Git 2407-132 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: DaedalusX64DaedalusX64 Git (2024/08/05) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.

EmuCR: BizHawkBizHawk Git (2024/08/05) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: aresAres Git (2024/08/05) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

EmuCR: SupermodelSupermode Sinden v0.3a-dd90d0e is released. This is a fork of model3emu-code to add native Sinden light gun support. This fork uses ManyMouse to provide 2 player gun support in Linux and MacOSX. Two player mouse input in Windows is currently unchanged (supported in the official release) via the Windows Raw Input system. A Windows package is provided for Sinden border support.

EmuCR: GroovyMameGroovyMame v0.268 Switchres 2.221d is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.

EmuCR: NegaMAMENegaMAME v0.268.1 is released. NNegatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.

EmuCR: NPlayers.iniNPlayers.ini v0.268 is released. NPlayers.ini fills the "Players" column of your favourite MAME / SDLMAME frontend letting you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive.