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EmuCR: ShadPS4ShadPS4 Pre (2025/01/09) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2025/01/09) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: DuckStation DuckStation Git (2025/01/09) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: mGBAmGBA Git (2025/01/09) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

EmuCR: FB AlphaFB Neo Git (2025/01/09) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: PPSSPPPPSSPP Git (2025/01/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: DOSBoxDOSBox-Staging Git (2025/01/09) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: DolphinDolphin Git 2412-121 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: Project 64Project64 Git (2025/01/09) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

zxian v21 is released. zxian is a ZX Spectrum emulator written in C, using SDL2 for graphics, input/output, and audio. As with my other projects, the source is available for download. I built it with Visual Studio Community 2019 (with C++ core features installed).

BKBTL 2025.1 is released. BKBTL — BK Back to Life! — is BK0010/BK0011 emulator. The emulation project started on Nov. 14, 2009 and based on UKNCBTL code. BK is soviet home computer based on 16-bit PDP-11 compatible processor K1801VM1.

GameInit.dat v0.273 is released. This file lists the initialization procedures of some games emulated by MAME; in fact, some of them, the first time are not immediately playable.

EmuCR:GameEx GameEx v18.99 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista. For just $17 (USD) you can too unlock the full potential of the front end.

EmuCR:WinUAEWinUAE v6.0.0 Beta 3 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

Gopher64 v0.1.14 is released. Gopher64 ia a N64 emulator written in Rust.

Amiberry v7.0.0-RC3 is released. Amiberry is an optimized Amiga emulator for ARM-based SoCs (such as the Raspberry Pi, Odroid XU4, ASUS Tinkerboard, etc.), that brings you the highest performance Amiga emulation. It’s an open-source project, build with the efforts of several people and based on previous work of others.