PCSX-Redux Git (2026/10/21) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX2 v2.9.134 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
OpenMSX Git (2026/10/21) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.
NxEmu Dev v0.8.0-877-158f98fb is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.
Hades Git (2026/10/21) is compiled. A Nintendo Game Boy Advance emulator. Hades is still under heavy development but it aimes to have a decent balance between usability, speed and accuracy.
Fceux Git (2026/10/21) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Flycast Git (2026/10/21) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
FB Neo Git (2026/10/21) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
EKA2L1 Git (2026/10/21) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.
DOSBox-X Git (2026/10/21) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DuckStation Git (2026/10/21) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
PPSSPP Git (2026/10/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Citron-NEO Git (2026/10/21) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.
Mupen64-RR Lua v1.5.0-7 is released. Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

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