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EmuCR:DolphinDolphin SVN r3233 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3213
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes
paletted textures more efficiently.
r3214
Dolphin connects to the virtual NIC device now, but for some reason it can't
send out it's packet. 350 bytes, yet 0 get out >>
r3215
Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.
r3216
Small tiny fix to repair some of the hacks.
r3217
Slight cleanup in the main file. Win32 tries sending the packet, but fails with
error 0x57 or 0x6 in WriteFile function, depending on how I have it set up.
Linux sends out the packet, or at least it says it sends it out. Requires root
priv in Linux and openVPN installed to use the /dev/net/tun device.
r3218
Small change to re0 fix trying to get it to work properly!
r3219
Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.
r3220
Introducing Netplay, currently not extremely polished, and not yet fully
tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still
pending other linux fixes :P
r3221
added HAVE_SFML so the code compiles without it
r3222
x64 build fix here we go
r3223
[No log message]
r3224
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha
tested), and some code formatting cleanup.
r3225
fix windows debugfast build and warning fix in SDCardUtil.cpp
r3226
build DSPSpy for gc (make -f MakefileGC) - needs web server or something for
easy result viewing :p
Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ????
vs. capcom, so it was being sorted to the top and screwing up the index. To do
it "correctly" you'd need to assign the index to the item's arbitrary data.
r3227
use libogc for a bunch of headers instead of dspspy's random ones. (revert if
they're used for a reason...)
r3228
A attempt for a fix for the Zelda TP Bloom hack
r3229
Netplay compiles on linux, please test
r3230
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux
and then set a interrupt. I'm getting erroneous data from the shoddy
implementation currently in Dolphin. Time to redo the EXI structure >_>
r3231
more simplification/updating of dspspy
r3232
just doing it while i remember :p
r3233
Fixed some crashes in netplay, so it actually works :p

Download:Dolphin SVN r3233 x86
Download:Dolphin SVN r3233 x64
Source:Here



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