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EmuCR:DolphinDolphin SVN r3739 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3730
More work on wiimote plugin X11 input config
r3731
DSPLLE: exception work, please review/test/-1
r3732
DSPLLE more exception work (not sure we need reset at all)
r3733
DSPLLE: attempt at RE of parts of the zelda volume code ...
r3734
Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
r3735
Forgot to change a header when checking to make sure it compiles for JitIL
r3736
Use _beginthreadex
r3737
Windows build fix.
r3738
Xcode Compile fix
r3739
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist
:p

Download:Dolphin SVN r3739 x86
Download:Dolphin SVN r3739 x64
Source:Here



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