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Kneel on Mitokōmon presence

Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games (thanks goes also to Haze for implementing the inline chain mode for the sprites, not in the previous WIP update). This also fixes the hangs in both games too:
EmuCR:Kale's MESS WIP (2009/11/23)
EmuCR:Kale's MESS WIP (2009/11/23)

Source:mamedev.emulab.it/kale/



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