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Picture pages.

I figured out a different palette indexing mode used in the Samurai Showdown games. It allows a piece of geometry to use less than an entire 0x80-sized palette entry for its colors. This fixes many of the background objects in the sams games, and should eventually help out with Roads Edge if that ever makes sense to me.
EmuCR: Andrew Mame WIP: HNG64
EmuCR: Andrew Mame WIP: HNG64In other news, the sound ROMs are mostly decoded and I have some hints about why the textures in Roads Edge are so wonky. Something to do with different texture page indexing. Hmph.


Source:ajg.mameworld.info

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