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EmuCR:DolphinDolphin SVN r5542 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5533
Get disk cache revision from SVN_REV.
r5534
Revert 5533, removing the misleading TODO and commenting it properly.
r5535
DSPLLE: Some cleanup. Possibly very small speed increase.
r5536
MotionPlus code clean up and small code improvements.
Removing and adding some elements, making it more readable for others.
Off-Topic: Have fun at the Grandprix! May the best win:P
r5537
Add some safety to file names. This fixes a buffer overrun when extracting everything from an ISO.
r5538
Temporarily back out r5521 until a more complete answer to the
filterWarnings problems is ready, as it currently breaks the OS X build.
r5539
Match types in comparison.
r5540
Make this work with debug builds again.
r5541
Core audio system work (Watch for regressions please!):

* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back.
* Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite
* Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE.
* Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now.

If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead.
r5542
DSPLLE: followup to last change: bugfix + remove extraneous exception checks

Download:Dolphin SVN r5542 x86
Download:Dolphin SVN r5542 x64
Source:Here



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