EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r6249 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6246
Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).
r6247
DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)

Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later.
r6248
Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function
pointer cannot be reached by 32bit displacement.

RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe
to clobber it on function call.
r6249
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

Download:Dolphin SVN r6249 x86
Download:Dolphin SVN r6249 x64
Source:Here

1 Comments:

Can't post a comment? Try This!